Medieval Engineers

Medieval Engineers

DayDot Materials & Gunpowder
55 条留言
Hardened_Mass 2023 年 11 月 13 日 下午 2:18 
When 0.7.4 drops I'm hopeful that we'll see a flurry of new mods. I expect that there are already mods being worked on seeing as the Community Devs are from the old skool ME modding community and they still talk and collab with that community. So, yeah, I figure there's some in-house beta testing going on and when 0.7.4 does drop it's going to be very modder friendly.
Prussia ✠ 2023 年 5 月 3 日 下午 4:11 
seemed like an interesting mod, sad to see many of them arent updated anymore :(
Atler 2019 年 3 月 19 日 上午 10:32 
Please oh please update good sir.
0fficerZ0mbie 2019 年 2 月 3 日 上午 9:20 
Is this compatible with the matchlock musket mod like will the gunpowder form this work to make the items from the matchlock musket mod?
Ghostii 2018 年 6 月 11 日 下午 4:38 
Update? or is this abandoned?
007Kieran 2018 年 1 月 20 日 上午 6:38 
are you gonna update thus mod
Mochthrath 2017 年 11 月 8 日 下午 10:23 
@DragonDoom,Pettyhunt..I got it working by putting it back to available mods, loading the game, saving, activating it again and reloading and it now works perfectly again. Hope this helps.
Mochthrath 2017 年 11 月 8 日 下午 8:32 
I also am now having the same problem yet it worked fine all the other previous times ive used it to mine.
DragonDoom 2017 年 10 月 24 日 下午 1:33 
also getting the same message as pettyhunt (wooden & iron shovels dont work on the stuff either)
Tidal 2017 年 10 月 13 日 下午 6:46 
Trying to figure if doing something wrong but getting pickaxe is not suitable to mine here. Is there a special tool that we need in order to mine? I thought it was just a iron pickaxe?
Skallabjorn 2017 年 10 月 2 日 下午 11:32 
:)
jonn19  [作者] 2017 年 10 月 2 日 下午 10:02 
No worries Skal. There's no perfect way to combine the Planet Scenario with this mod. I created a new empty world then copied all the <SectorObjects> (i.e. everything built) over by editing SANDBOX_0_0_0.sbc, but that doesn't excavate the caves etc, so a lot of the "encounter" grids will be buried. They are still there, though, so you can be an archaologist I guess :)
Skallabjorn 2017 年 10 月 2 日 下午 5:57 
@ jonn19 thanks, thats the error I made, i added it to an existing medival world.
jonn19  [作者] 2017 年 10 月 2 日 下午 4:17 
And thanks Alexs. Yeah tiered tools are certainly possible, I did have a mod along those lines a year or so ago (outdated now) but I didn't remodel them as I was super dodgy with the 3D stuff. I will probably have another look at that idea down the track. Good idea :)
jonn19  [作者] 2017 年 10 月 2 日 下午 4:15 
Hi Skal. First, check you've created a new Empty world (the Planet Scenario uses a pre-generated world, it doesn't create one so that won't work.) If you see snow on mountains, that's a good indication all the ores are there. The quickest way to locate ores is to start in creative mode and use Voxel Hands to dig - under forests there should be coal, and under the discoloured patches of foliage (and inside mountain tops) the other ores. Once you confirm they're there, you can restart it all in survival if that's how you play.
Skallabjorn 2017 年 10 月 2 日 下午 12:14 
Is there a trick to getting the salt peter etc to appear, I see cobbles on roads and discolored patches that I ding and mine but no charcoal, gold silver etc are appearing? Additional processing of the earth needed or something?
Alexs 2017 年 9 月 30 日 上午 3:17 
Good work. Finally coal really makes sense. I like the whole mod. Can you build tools that last longer with silver, gold barrenv or precious stones? Ax, hammer, shovel etc ... THX
jonn19  [作者] 2017 年 9 月 30 日 上午 1:52 
With the recent oven addition, I tweaked this mod so charcoal can be used as fuel with a 10min burning time (takes 5 logs to make 2 bricks, after all!) I also nerfed the oven and campfire a little by taking out items that wouldn't fit, as fuel - you can't put a bookcase into an oven as fuel, unless you deco it first with a hammer. Finally, I added both charcoal and coal as fuel to furnaces, but sped up the burning time of all the other fuels x 5, seeing as furnaces work pretty quickly anyway. Coal is now a great way to fuel furnaces seeing as it's so plentiful.
Let me know what you think! Makes furnaces hungry, but go dig in a forest and I think you'll like it.
jonn19  [作者] 2017 年 9 月 30 日 上午 1:48 
Hi all. Sorry for the long absence, RL getting in the way of the important stuff ;) gotta work to survive, eh?
I've created a couple of new worlds and gold and silver are there. The silver colour marker on foliage is basically grey, the grass looks like it's blackened, and gold is yellow as you'd expect (not quite as bright as sulfur.)
SPOILER ALERT: If you can't find any in the lowlands, pack some supplies and head to the mountains as deposits can be found in all high areas. If you dig into a hill around the snowline you should hit some within 15 or 20m.
Zalfeon 2017 年 9 月 24 日 上午 12:49 
i cant fine any gold anyone have cords for gold i look for hours and everything but gold
Robzombolo 2017 年 9 月 14 日 下午 12:27 
Come to think of it, I haven't found any silver ore either.
Robzombolo 2017 年 9 月 14 日 上午 11:14 
I have been unable to find any gold ore whatsoever. Is gold not working or am I looking in the wrong place/for the wrong color? Any help would be great. Thanks
CFA-44 Nosferatu 2017 年 9 月 10 日 下午 3:01 
you should make it that blocks fracture when in the blast radius
Teddybear72N 2017 年 9 月 8 日 下午 12:14 
Now i have played for a while, and found mostly everything, only thing i wonder, way cant i pulverice sulfur and saltpeter on the grindstone? then it could bee used on the Matchblock Musket mod :-) Dont know if its doable, but it would be cool if you cooperate on that :-)
Teddybear72N 2017 年 9 月 4 日 上午 6:44 
i cant find sulfur, have found everything else, what does sulfur loock like?
Teddybear72N 2017 年 8 月 31 日 上午 2:18 
found that it was youre mining fix mod, so i gues its not up too date :-)
Teddybear72N 2017 年 8 月 31 日 上午 2:11 
i have a problem, when trying too get coal in the ground, i get a massage that my inventory is full, now tested without other moods, what can bee the problem?
Bunt Klut 2017 年 8 月 3 日 下午 3:03 
I haven't downloaded the mod yet, but do the ingots have any use? Or are they just kinda there?
King Nothing 2017 年 7 月 26 日 上午 6:14 
it was under a farm i was making LOL. I must be blind
jonn19  [作者] 2017 年 7 月 26 日 上午 3:04 
Saltpetre has a foliage marker like iron, sulfur, gold and silver. Above a deposit the grass is tinted towards white, so it looks chalky.
King Nothing 2017 年 7 月 25 日 下午 5:39 
is saltpetre a just a legend or a myth? I Have travled al over my map and all I found was a Crap-Load coal, a Ton of Suplhur and cobblestone. and BtW Coal is Not Found under Follage, just in Mountains, I found out the hard way now i have 20 containers full of Coal.
King Nothing 2017 年 7 月 22 日 上午 9:55 
:(:steamsad:
jonn19  [作者] 2017 年 7 月 21 日 下午 9:51 
Ah michael, if only it were so simple! The Medieval Planet used to generate from data files the same way Earthlike does, however it seems that a pre-generated world file (.vx2) is now in the Scenarios folder - being pre-generated, all voxels are vanilla. I suspect it's pre-generated so that area-of-interest caves and such exist (to make a cave, voxels have to be excavated.)

I tried overwriting this .vx2 with an Earthlike world that'd been generated with this modpack and all the voxels did spawn nicely, but there's some debug mode sorcery happening and all the buildings have physics shapes attached. If you can figure out how to turn that off, please let me know!

Short answer: voxels will only spawn when a new planet data file is generated, and the engine doesn't do that with Medieval Planet.
King Nothing 2017 年 7 月 21 日 下午 3:45 
could you please update it so to works with Medieval Planet?
jonn19  [作者] 2017 年 7 月 20 日 下午 11:40 
Thanks for pointing that out system512 :) Yep I just pinched the models (and the silver texture!) I was having some challenges with getting models working since 0.5 update but now back in business so ingots and ores are all remodelled, powder keg has new texture on it too. All plastic wrap removed for medieval compatability!
Hi GreenCrusader, I am reluctant to make a cannon myself as I like the mechanics of having to build a trebuchet or similar to take advantage of the otherwise-OP power of the powder keg. That said, everyone is more than welcome to use the gunpowder pouch & powder keg items in other mods.
Gremlin I have an idea re: the static grid challenge, PM me if you want to discuss.
Gremlin86 2017 年 7 月 19 日 上午 10:02 
Im working on it, however its going to be realistic (random chance of barrel exploding and killing you and recking your wall for too much dakka and it will allways recoil) but im stuck on the static impulse problem, the projectile to 99999 is hilarious by the by, can you say bullet through paper?
cannon of the moon men? ohh change the catapult tortion spring to 99999 you can allmost put objects into space if the physics wasent newtonian.
|Misarat| 2017 年 7 月 18 日 上午 11:00 
try make a cannon mod that usese the gunpowder
System1024 2017 年 7 月 18 日 上午 10:04 
Plastic straps on the ingots?
Definate space engineers port
jonn19  [作者] 2017 年 7 月 17 日 下午 8:03 
I see your problem. Better Gold & Silver requires my deprecated modpack, not this one. Steel ingots and the steel tools are from Better Gold & Silver.
It was excellent work that pipakin put in to improve my old mod, so I hope he/she can update it to be compatible with this rewritten version. Would love to use it on my server! I left a comment on the mod to this effect.
In the meantime you're going to have to use the dodgy old vanilla tools :)
King Nothing 2017 年 7 月 17 日 下午 7:36 
the only twoi mods i have are Better gold and slver and The materals and gunpowder
jonn19  [作者] 2017 年 7 月 17 日 下午 4:25 
HI again Michael. There's no steel in my mod, perhaps you have another one loaded? Iron is handled by the vanilla code.
King Nothing 2017 年 7 月 17 日 上午 9:24 
How do I make Steel? I haved 5x Iron Ore and i said I hve stuff missing.
King Nothing 2017 年 7 月 17 日 上午 3:49 
OK Empty : Survival works, Medieval: Survival Won't show anything, No Cobblestone or anything.
jonn19  [作者] 2017 年 7 月 16 日 下午 11:20 
HI Michael. That's interesting, works for me with survival set. Did you choose Empty Planet or Medieval Earth?
King Nothing 2017 年 7 月 16 日 下午 11:15 
i got it to spawn, just in ceartive, won't spawn in Survival
King Nothing 2017 年 7 月 16 日 下午 9:42 
I can't seem to get any ore to spawn, I made a New World and all I got is Iron Ore
jonn19  [作者] 2017 年 7 月 16 日 上午 5:26 
Hi again, and no worries. Yeah no problem at all using this as a required mod for yours or anyone else's, whether it's for the items themselves or just to hook into the explosion code.
If you want to change the code to add impulse to affected entities, go ahead, and if you republish just mention that I contributed to it. Based on the bit of SE modding I've done, it should be fairly straightforward, although I guess grids in ME are static in the main. Still working on the voxel damage code.
Change the subtype of the large catapult projectile to "CatapultProjectile*999999" for a laugh. I haven't tested that yet :)
Gremlin86 2017 年 7 月 16 日 上午 3:56 
It is super fun to toss those kegs, i appreciate the answer, i need to learn how to mod better, I love those stone balls whisling over my walls but i dont have enough time for a full seige, thats why im trying to push dangerous dangerous bombards, if i can figure out the entity impulse/ seemingly random gun barrel explosion/ and non floating wheels do you mind if i require your mod for the gunpowder? awesome mod by the way you rock!
jonn19  [作者] 2017 年 7 月 15 日 下午 10:30 
Hi Gremlin86. To preserve some balance and give a risk/reward element, I've made the explosive code only create damage to surrounding items, rather than impart a force. So using the keg as a propellant would not end well! Throwing one with a catapult/trebuchet/whatever has risks (you wouldn't want it rattling around prior to release!) but obviously rewards, unless it lands on something you own. It's also permanently "armed" so a duel between catapults with lots of ammo would be heaps fun.
Making cannon is possible is quite doable with the game engine, but not on my list. When looking at balance I always put myself in the victim's position; catapults throwing barrels are less scary to me than bombards.