Tabletop Simulator

Tabletop Simulator

Eisenhall a dwarf city
9 条留言
Onii-san Wilson 2018 年 2 月 16 日 下午 11:23 
Would you be able to update change your photobucket links to imgpile or somwthing please. It's a great mod just the photobucket errors just throw it off
Onii-san Wilson 2018 年 2 月 16 日 下午 11:12 
Edit:Great map but due to photobuckets free hosting bs not all the images load any more
DonnieLove 2017 年 7 月 6 日 上午 5:59 
Hey, it inspired me. :P I saw it and was shocked by the possibilities for its use and modification, but as I said: as it is, it's still pretty close to perfect. The only thing I'd say is actually critical would be the outhouses (or some other form of bathrooms). GREAT work.
Lunos  [作者] 2017 年 7 月 4 日 上午 7:13 
@DonnieLove Thank you for your critcism! :steamhappy: I will overwork it by time.
DonnieLove 2017 年 7 月 4 日 上午 6:12 
Addendum: I meant moat, not mote. Also, sorry for the wall of text. I'm usually not this talkative. My bad.
DonnieLove 2017 年 7 月 4 日 上午 6:09 
This last one's just a general tip for RPing. If ever you want to stone-ify your dwarves, either to make more statues or because they ran into medusa, you can always find something with a stone texture, steal its diffuse/image link, and slap that on your dwarves. You probably already knew that, but your statue reminded me of it so I thought I'd pass it on. Great idea making the floors swivel, by the way. I never even thought of doing that.
DonnieLove 2017 年 7 月 4 日 上午 6:08 
4. I see muskets. It might be a good idea to have a barrel or two (for powder, naturally) atop those posts.
4.1. and a cannon or two to repel sieges since it appears that you've got dragon powder. If you do, then I've personally used marbles for cannonballs in TTS before which would make good set pieces.
4.2. You can find some really awesome siege weapons and cannons (not to mention, dwarves in general) in the 'Warhammer Fantasy Armies: Dwarves' workshop upload by Vess.
DonnieLove 2017 年 7 月 4 日 上午 6:07 
2. Accessibility to that armory could possibly be added to the 'smithy' side, and save the dwarves precious time getting from A to B if they've got to rush their work. It would greatly reduce the travel, and hasten any rush orders.

3. I see many beds, but no commodes. I know sometimes we, as players, completely overlook the call of nature, but it might be a good idea to put a few outhouses somewhere remote. For comparison: in old castles, some folks literally had holes that dropped into the mote (in your case, an epic lava mote), and in WWI they established such areas in forward listening trenches - away from the troops. If that's what I'm seeing in the longest tunnel, then my only advise is more holes to avoid an awkward queue.
DonnieLove 2017 年 7 月 4 日 上午 6:07 
I will spare you much further praise, save to say one thing: This reminds me so much of Dungeon Keeper that it gave me a brief moment of nostalgia. Anyway, some (hopefully) constructive suggestions incoming. Most of what follows is from a economic, logistic, or strategic standpoint, with some tips about appearance mixed in. Consider all of it (and I do mean all) to be offering cherries for a very well made cake, here - far from criticism..

1. If you're going to have the dwarves smithing to trade (which I'm getting the impression of by the sheer armor/weaponry volume) you might want to consider a trading stall or two somewhere closer to the armory. Perhaps one would be for regular 'hasty' jobs, and the other (armory one) for high quality or custom jobs?