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4.1. and a cannon or two to repel sieges since it appears that you've got dragon powder. If you do, then I've personally used marbles for cannonballs in TTS before which would make good set pieces.
4.2. You can find some really awesome siege weapons and cannons (not to mention, dwarves in general) in the 'Warhammer Fantasy Armies: Dwarves' workshop upload by Vess.
3. I see many beds, but no commodes. I know sometimes we, as players, completely overlook the call of nature, but it might be a good idea to put a few outhouses somewhere remote. For comparison: in old castles, some folks literally had holes that dropped into the mote (in your case, an epic lava mote), and in WWI they established such areas in forward listening trenches - away from the troops. If that's what I'm seeing in the longest tunnel, then my only advise is more holes to avoid an awkward queue.
1. If you're going to have the dwarves smithing to trade (which I'm getting the impression of by the sheer armor/weaponry volume) you might want to consider a trading stall or two somewhere closer to the armory. Perhaps one would be for regular 'hasty' jobs, and the other (armory one) for high quality or custom jobs?