Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом






Ill give this a try
But with the spinning light script, when you move back beyond the range threshold (as it does with spinning props), the light just shuts off and I found it really distracting, moreso than this.
A spinning spotlight might work for something like a small prison tower or some feature lights, like on a casino (with geometry that blocks line of sight when you're further away) - but you need to be able to see a lighthouse light from a distance, and it just didn't fit with the building.
I'll probably play with it some more, but in some other type of asset. Thanks for stopping by and the up!
Contact me if you get that light thing fixed.
thx for your effort!