Kenshi
Resource Abundance
27 opmerkingen
sxtn 21 mei om 14:15 
stone value is 0, at least in the leviathan coast zone
Aumlout 1 mrt 2024 om 21:46 
stone value is 0 in a lot of areas for some reason for me
Nadlug  [auteur] 3 aug 2022 om 12:25 
No idea
Inquisition Time! 26 jul 2022 om 5:14 
Silly question, but is it compatible with the winter overhaul mods that makes everything infertile yet full of water?
xjoshs1981x 1 jun 2021 om 15:48 
I've gotten a ton of use out of this mod over the years I was wondering if it would be possible to bring the iron and copper levels in every biome up to 100 as well?
{}{}{}{}{}{}{} 18 mei 2020 om 1:37 
I tested it shortly after making that comment. It does not. It should!
Nadlug  [auteur] 6 mei 2020 om 19:48 
I dont know, but I am inclined to say no. The variables this mod changes existed before rain collection was implemented.
{}{}{}{}{}{}{} 6 mei 2020 om 13:16 
Does this alter the hidden rain value for Rain Catchers to work in regions without rain, like the Great Desert????
Miyelir 26 jan 2020 om 2:39 
Thank you for this cool mod :)
NotFox 25 okt 2019 om 21:10 
Kk thanks
Nadlug  [auteur] 24 okt 2019 om 14:09 
Its based on your science skill, and it determines how large of an area you can see when you prospect.
NotFox 23 okt 2019 om 19:34 
So is the prospecter skill a hidden one? Does it actually have any effect on anything?
WCKID 24 mei 2019 om 22:51 
Question would this work in the current version
Nadlug  [auteur] 23 apr 2019 om 15:20 
Not sure, it wont hurt to install it without importing so feel free to try.
Excel.exe 22 apr 2019 om 20:47 
does this require an import?
Nadlug  [auteur] 5 mrt 2019 om 14:46 
This mod does max out resource richness for iron and copper, However those resources are tied to physical objects and not blanketed across the landscape like water stone and fertility is.

There already is a mod that adds buildable resoruce nodes here.

Carbon AFAIK is not used or implemented currently, and I haven't even herd/seen of tin until just now.

jojobe 4 mrt 2019 om 23:50 
excellent mod do you have one for copper iron carbon and tin
Excel.exe 25 dec 2018 om 20:03 
ok, thanks for the reply
Nadlug  [auteur] 25 dec 2018 om 12:25 
Everything Looks good, dosent appear to be any new biomes that need to be tweaked. Still no way of tweaking mineral values for some biomes due to how ores are treated sadly.

It should still work as it has in the past.
Nadlug  [auteur] 25 dec 2018 om 12:13 
Unsure Excel. Live has been hitting me hard these past few months and I havent had much time to test or update. I'll take a look and see.
Excel.exe 19 dec 2018 om 17:53 
still work?
Unwittingrabbit 30 jun 2017 om 10:42 
@Nadlug "Ha, now my army of supersoldiers have food, thx m8!"
Gamerofevil 29 jun 2017 om 0:13 
Awesome I've been waiting for a mod like this basically since this games RELEASE! Nice work! :steamhappy:
Gzack 28 jun 2017 om 17:32 
Thanks!
Nadlug  [auteur] 28 jun 2017 om 17:31 
No, Currently its not possible to signifigantly change Iron and copper resources as they are tied to specific locations programmed into the game.
Gzack 28 jun 2017 om 17:25 
So this doesn't change any other values?
Morviuz 25 jun 2017 om 8:38 
Working as intended. Thanks for the update o/