边缘世界 RimWorld

边缘世界 RimWorld

Vulpine Race Pack
99 条留言
Onikage-056, God of Animatronics 2021 年 9 月 23 日 下午 8:01 
Any chance for a 1.3 version of this mod? It looks interesting and I'd rather not risk breaking my game.
ArkoFoxo 2020 年 8 月 11 日 下午 4:40 
1.2 seems to have broken a bit about the mod, Textures for the pawns appear to be locked to one of the types and the images for the in-game settlements nolonger appear. Just thought i'd let you know what i encountered an hopefully you can figure out a fix for it.
Xen  [作者] 2020 年 3 月 9 日 下午 4:54 
1.1 version is on my workshop page now - click "Xen's workshop" above the mod title at the top of the page
Iamus 2020 年 2 月 28 日 下午 2:07 
If you don't update, I just to say this was one of my favorite mods. I've throughly enjoyed it.
Breegan 2020 年 2 月 24 日 下午 5:43 
I know you've probably been asked a billion times by this point but will we be seeing an update to 1.1?
Sad Cat 2020 年 1 月 31 日 下午 9:00 
Updated patch notes. This should be all the bugs squashed that don't involve mod conflicts. If you run into any further issues let me or Xen know.
Xen  [作者] 2020 年 1 月 31 日 上午 11:11 
Updates are mostly consisting of some minor spelling and tagging fixes, along with some minor tweaks to bring things up-to-date.
Sad Cat 2020 年 1 月 29 日 下午 10:38 
Added patch notes and upcoming changes to discussions. Check them out!
Olex 2019 年 9 月 24 日 下午 9:30 
I'd like to make a quick note here: The Fenii appear to not have a "mass" rating in their description. The Frijjid do, it correctly reads the 79~ kg. For the Fenii it just says their bodymass is 1 kg.

I was going to try and fix it by hunting down the info in the XML files but I can't seem to find it for either of them. However I did find where most of that info is stored, like the movespeed and psychic sensitivity. I'm not a modder, so I have no clue.
Red30000 2019 年 9 月 15 日 下午 10:24 
Will we ever see bionic tails for this mod? (like in the Leeani mod) or are we just going to have to kidnap, and maim "Volunteers" to fix up our canid colonists.
堂丸 2019 年 9 月 10 日 下午 11:29 
I don't know why the tail will "above" the quilt, maybe it's a texture problem.
give me games on GoG 2019 年 9 月 2 日 上午 1:30 
is this mod working or not?
vine009 2019 年 5 月 9 日 下午 3:59 
Hello, first I'd like to thank you for this marvelous mod. However, I found that my canine people do not spawn with ammo when running the game along with Combat Extended, while transport crash events npcs spawns with powerful weapons and loads of ammo. I don't believe that's intended? It would be great if you could look into these issues, thank you.
Owlchemist 2019 年 3 月 22 日 下午 11:21 
Are these guys meant to have a 3,250 year lifespan? :O
Mertle 2019 年 3 月 15 日 上午 4:36 
Getting this error when loading Combat Extended and Vulpine mod together, when hunting any animal with any pawn this error appears,

Exception ticking Projectile_Arrow_Stone18782 (at (144, 0, 157)): System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.CompSuppressable.get_ParentArmor () [0x00000] in <filename unknown>:0
at CombatExtended.ProjectileCE.ApplySuppression (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at CombatExtended.ProjectileCE.CheckCellForCollision (IntVec3 cell) [0x00000] in <filename unknown>:0
at CombatExtended.ProjectileCE.CheckForCollisionBetween () [0x00000] in <filename unknown>:0
at CombatExtended.ProjectileCE.Tick () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Beretta 2019 年 3 月 10 日 上午 4:07 
Tails are not transplant on surgeries. It only can remove! Plz correct this problem.
[RIP TEAR] Superlagg 2019 年 2 月 24 日 下午 2:12 
Now compatible with Combat Extended!
ExplorerRowan 2019 年 2 月 24 日 上午 2:13 
Any chance you could add them to the PlayerColony and PlayerTribe factions so they might randomly show up in other scenarios and factions?
Natalo77 2019 年 2 月 9 日 上午 6:16 
Any Hard incompatibilities?
Neske 2018 年 11 月 16 日 上午 10:01 
i think it might be somything weird with outfit assigning
since when i click on "assigning outfit" in pawn action for human pawns the same thing happens.
Neske 2018 年 11 月 16 日 上午 9:48 
when i un-draft a fennex/Frijid they drop all thier clothes. and i get no debug logged
or is this only just a problem i have
Greed 2018 年 11 月 16 日 上午 7:19 
So I noticed since 1.0 release there is no option to make bionic tails for anything except Leeani? My fennex/Frijid etc don't have that?
Dalton RickmanT.TV 2018 年 10 月 31 日 上午 11:53 
so does this need any patches?
Xen  [作者] 2018 年 10 月 29 日 下午 1:08 
@daltonscats Anything that adds human recipes should be copied and applied to aliens, unless they use some kind of special coding (IE not using the normal recipe systems) to build their own recipes
Xen  [作者] 2018 年 10 月 29 日 下午 1:06 
@Killer_m4 They will work with Dubs - there is an option in Dubs mod options to allow bladder/hygiene needs on Alien races
Dalton RickmanT.TV 2018 年 10 月 29 日 上午 5:35 
what about the glittertech and DE patches
Killer_m4 (David) 2018 年 10 月 16 日 下午 5:57 
out of curiosity, is thee a reaon they arent compatible with dubs bad hygene, i dont get an error was just wondering why they dont have bladders :P
Slye_Fox 2018 年 9 月 23 日 下午 2:40 
Out of curiosity, what setting would I need to change to allow them to have hair?
CreasedTails[FotR] 2018 年 9 月 23 日 上午 3:48 
work with EPOE or need patch?
Slye_Fox 2018 年 9 月 23 日 上午 12:30 
This has fixed my issue with the exoskeliton suit. Thank you.
MadBrax 2018 年 9 月 22 日 下午 10:50 
Thanks, @Xen
Xen  [作者] 2018 年 9 月 22 日 下午 9:11 
Fixed recipe import issues - should make EPOE and RBSE issues dissapear.
MadBrax 2018 年 9 月 22 日 上午 1:16 
with RBSE cant install any synthetic parts, I don't know of this an issue with this or RBSE
Slye_Fox 2018 年 9 月 19 日 下午 5:15 
The tails seems to detatch when facing certain directions in a sleeping spot: https://i.imgur.com/cfIIf5j.png
Furow 2018 年 9 月 3 日 上午 6:13 
Hi, nice mod! Do you still have the B18 version around tough? Cant continue without.
Vormir 2018 年 9 月 2 日 下午 4:44 
No B19 version? I'm dying to get back to my colony of space foxes and I always start off with a few Frijjid or Fenni and some Leeani too.
Fuzzy Wuzzy 2018 年 6 月 5 日 下午 6:50 
Apparently there's no color diff between Frijjid and Fenni if you have one of them as a colonist, they're always the same peachy brown color.
Outlawkatt 2018 年 6 月 5 日 上午 10:22 
I would love to see a cervine race someday.
Alkantros 2018 年 5 月 27 日 上午 5:54 
uncompatible with combat extended :(
Pillow Lizard 2018 年 5 月 15 日 下午 11:20 
3250 year lifespans?
Hazardous 2018 年 4 月 28 日 下午 6:24 
I don't know if this is base game, framework or a bug with this mod, but when i call in a trade caravan from Fennex, Ill get one, then another a few hours after the other, theyre both of the type i requested and the same faction and its happened three times now
GarretMvahd 2018 年 4 月 27 日 上午 10:14 
I love your race mods. I'd love to commission one if I could XD
Hazardous 2018 年 4 月 22 日 上午 8:27 
does this need the vulpine or leeaani mods to work?
Dominique901 2018 年 4 月 1 日 下午 8:46 
i wish their are mouse and rat race then i can name one basil and the other ratagain
dabeek 2018 年 2 月 23 日 上午 9:23 
@Xen Could you do a Gek or Korvax species from No Man's Sky? Despite the game being an *ahem* embarrassment *ahem ahem*, the species were actually pretty darn interesting. Idea for Gek: high social skill and slightly raised artistic skills, and mood buffs/debuffs when people talk to happy/angry Geks, since Geks release scents depending on their mood. For Korvax, you could lower their social, but significantly raise their intelligence. Additionally, they wouldn't eat food, since they're robots, so having one on your side would be a huge benefit.
Luden 2018 年 1 月 24 日 上午 4:29 
Oh my goodness! Thank you so much for planning to do the pregnancy patch!
Xen  [作者] 2018 年 1 月 23 日 下午 7:39 
Yes - I will do a pregnancy patch once we get the pregnancy mod a bit more finalized
Dalton RickmanT.TV 2018 年 1 月 23 日 上午 10:36 
are you gonna add a mode for this to go with the new alien pregnancy mode.
BlueTressym 2017 年 12 月 20 日 下午 3:41 
Sorry for double post. Is there some issue with RBSE in B18? Only, I've noticed that no one seems to have updated RBSE patches for any of the races...
BlueTressym 2017 年 12 月 20 日 下午 3:40 
@Xen Firstly, is there n RBSE patch in the works for this mod , pretty please! Second, I've just seen that you'll be updating the Leeani mod *does happy dance* Thank you!