RimWorld

RimWorld

Vulpine Race Pack
99 kommentarer
Onikage-056, God of Animatronics 23. sep. 2021 kl. 20:01 
Any chance for a 1.3 version of this mod? It looks interesting and I'd rather not risk breaking my game.
ArkoFoxo 11. aug. 2020 kl. 16:40 
1.2 seems to have broken a bit about the mod, Textures for the pawns appear to be locked to one of the types and the images for the in-game settlements nolonger appear. Just thought i'd let you know what i encountered an hopefully you can figure out a fix for it.
Xen  [ophavsmand] 9. mar. 2020 kl. 16:54 
1.1 version is on my workshop page now - click "Xen's workshop" above the mod title at the top of the page
Iamus 28. feb. 2020 kl. 14:07 
If you don't update, I just to say this was one of my favorite mods. I've throughly enjoyed it.
Breegan 24. feb. 2020 kl. 17:43 
I know you've probably been asked a billion times by this point but will we be seeing an update to 1.1?
Sad Cat 31. jan. 2020 kl. 21:00 
Updated patch notes. This should be all the bugs squashed that don't involve mod conflicts. If you run into any further issues let me or Xen know.
Xen  [ophavsmand] 31. jan. 2020 kl. 11:11 
Updates are mostly consisting of some minor spelling and tagging fixes, along with some minor tweaks to bring things up-to-date.
Sad Cat 29. jan. 2020 kl. 22:38 
Added patch notes and upcoming changes to discussions. Check them out!
Olex 24. sep. 2019 kl. 21:30 
I'd like to make a quick note here: The Fenii appear to not have a "mass" rating in their description. The Frijjid do, it correctly reads the 79~ kg. For the Fenii it just says their bodymass is 1 kg.

I was going to try and fix it by hunting down the info in the XML files but I can't seem to find it for either of them. However I did find where most of that info is stored, like the movespeed and psychic sensitivity. I'm not a modder, so I have no clue.
Red30000 15. sep. 2019 kl. 22:24 
Will we ever see bionic tails for this mod? (like in the Leeani mod) or are we just going to have to kidnap, and maim "Volunteers" to fix up our canid colonists.
堂丸 10. sep. 2019 kl. 23:29 
I don't know why the tail will "above" the quilt, maybe it's a texture problem.
give me games on GoG 2. sep. 2019 kl. 1:30 
is this mod working or not?
vine009 9. maj 2019 kl. 15:59 
Hello, first I'd like to thank you for this marvelous mod. However, I found that my canine people do not spawn with ammo when running the game along with Combat Extended, while transport crash events npcs spawns with powerful weapons and loads of ammo. I don't believe that's intended? It would be great if you could look into these issues, thank you.
Owlchemist 22. mar. 2019 kl. 23:21 
Are these guys meant to have a 3,250 year lifespan? :O
Mertle 15. mar. 2019 kl. 4:36 
Getting this error when loading Combat Extended and Vulpine mod together, when hunting any animal with any pawn this error appears,

Exception ticking Projectile_Arrow_Stone18782 (at (144, 0, 157)): System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.CompSuppressable.get_ParentArmor () [0x00000] in <filename unknown>:0
at CombatExtended.ProjectileCE.ApplySuppression (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at CombatExtended.ProjectileCE.CheckCellForCollision (IntVec3 cell) [0x00000] in <filename unknown>:0
at CombatExtended.ProjectileCE.CheckForCollisionBetween () [0x00000] in <filename unknown>:0
at CombatExtended.ProjectileCE.Tick () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Beretta 10. mar. 2019 kl. 4:07 
Tails are not transplant on surgeries. It only can remove! Plz correct this problem.
[RIP TEAR] Superlagg 24. feb. 2019 kl. 14:12 
Now compatible with Combat Extended!
ExplorerRowan 24. feb. 2019 kl. 2:13 
Any chance you could add them to the PlayerColony and PlayerTribe factions so they might randomly show up in other scenarios and factions?
Natalo77 9. feb. 2019 kl. 6:16 
Any Hard incompatibilities?
Neske 16. nov. 2018 kl. 10:01 
i think it might be somything weird with outfit assigning
since when i click on "assigning outfit" in pawn action for human pawns the same thing happens.
Neske 16. nov. 2018 kl. 9:48 
when i un-draft a fennex/Frijid they drop all thier clothes. and i get no debug logged
or is this only just a problem i have
Greed 16. nov. 2018 kl. 7:19 
So I noticed since 1.0 release there is no option to make bionic tails for anything except Leeani? My fennex/Frijid etc don't have that?
Dalton RickmanT.TV 31. okt. 2018 kl. 11:53 
so does this need any patches?
Xen  [ophavsmand] 29. okt. 2018 kl. 13:08 
@daltonscats Anything that adds human recipes should be copied and applied to aliens, unless they use some kind of special coding (IE not using the normal recipe systems) to build their own recipes
Xen  [ophavsmand] 29. okt. 2018 kl. 13:06 
@Killer_m4 They will work with Dubs - there is an option in Dubs mod options to allow bladder/hygiene needs on Alien races
Dalton RickmanT.TV 29. okt. 2018 kl. 5:35 
what about the glittertech and DE patches
Killer_m4 (David) 16. okt. 2018 kl. 17:57 
out of curiosity, is thee a reaon they arent compatible with dubs bad hygene, i dont get an error was just wondering why they dont have bladders :P
Slye_Fox 23. sep. 2018 kl. 14:40 
Out of curiosity, what setting would I need to change to allow them to have hair?
CreasedTails[FotR] 23. sep. 2018 kl. 3:48 
work with EPOE or need patch?
Slye_Fox 23. sep. 2018 kl. 0:30 
This has fixed my issue with the exoskeliton suit. Thank you.
MadBrax 22. sep. 2018 kl. 22:50 
Thanks, @Xen
Xen  [ophavsmand] 22. sep. 2018 kl. 21:11 
Fixed recipe import issues - should make EPOE and RBSE issues dissapear.
MadBrax 22. sep. 2018 kl. 1:16 
with RBSE cant install any synthetic parts, I don't know of this an issue with this or RBSE
Slye_Fox 19. sep. 2018 kl. 17:15 
The tails seems to detatch when facing certain directions in a sleeping spot: https://i.imgur.com/cfIIf5j.png
Furow 3. sep. 2018 kl. 6:13 
Hi, nice mod! Do you still have the B18 version around tough? Cant continue without.
Vormir 2. sep. 2018 kl. 16:44 
No B19 version? I'm dying to get back to my colony of space foxes and I always start off with a few Frijjid or Fenni and some Leeani too.
Fuzzy Wuzzy 5. juni 2018 kl. 18:50 
Apparently there's no color diff between Frijjid and Fenni if you have one of them as a colonist, they're always the same peachy brown color.
Outlawkatt 5. juni 2018 kl. 10:22 
I would love to see a cervine race someday.
Alkantros 27. maj 2018 kl. 5:54 
uncompatible with combat extended :(
Pillow Lizard 15. maj 2018 kl. 23:20 
3250 year lifespans?
Hazardous 28. apr. 2018 kl. 18:24 
I don't know if this is base game, framework or a bug with this mod, but when i call in a trade caravan from Fennex, Ill get one, then another a few hours after the other, theyre both of the type i requested and the same faction and its happened three times now
GarretMvahd 27. apr. 2018 kl. 10:14 
I love your race mods. I'd love to commission one if I could XD
Hazardous 22. apr. 2018 kl. 8:27 
does this need the vulpine or leeaani mods to work?
Dominique901 1. apr. 2018 kl. 20:46 
i wish their are mouse and rat race then i can name one basil and the other ratagain
dabeek 23. feb. 2018 kl. 9:23 
@Xen Could you do a Gek or Korvax species from No Man's Sky? Despite the game being an *ahem* embarrassment *ahem ahem*, the species were actually pretty darn interesting. Idea for Gek: high social skill and slightly raised artistic skills, and mood buffs/debuffs when people talk to happy/angry Geks, since Geks release scents depending on their mood. For Korvax, you could lower their social, but significantly raise their intelligence. Additionally, they wouldn't eat food, since they're robots, so having one on your side would be a huge benefit.
Luden 24. jan. 2018 kl. 4:29 
Oh my goodness! Thank you so much for planning to do the pregnancy patch!
Xen  [ophavsmand] 23. jan. 2018 kl. 19:39 
Yes - I will do a pregnancy patch once we get the pregnancy mod a bit more finalized
Dalton RickmanT.TV 23. jan. 2018 kl. 10:36 
are you gonna add a mode for this to go with the new alien pregnancy mode.
BlueTressym 20. dec. 2017 kl. 15:41 
Sorry for double post. Is there some issue with RBSE in B18? Only, I've noticed that no one seems to have updated RBSE patches for any of the races...
BlueTressym 20. dec. 2017 kl. 15:40 
@Xen Firstly, is there n RBSE patch in the works for this mod , pretty please! Second, I've just seen that you'll be updating the Leeani mod *does happy dance* Thank you!