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报告翻译问题
Can't really be bothered with this amount of grind after having already finished the story(including bounty hunter missions), so thank you very much for this mod.
do you happen to know where to get the ids?
i cleaned also a bit up here so this commentary section wont get too spammed by mine...
this will be my last one... i give up now...
anyways thx for the mods, their updates and for your help. :)
Just to note, you have at least one other mod with issues: the old "Winterfest" Galactic Shop Addon mod. When workshop pages are delisted, such as this one, installed mods are NOT removed from subscribers. After you remove all of your mods, do the following:
1) Go to your ..\steam\steamapps\workshop\ folder and delete appworkshop_211820.acf
2) Go into the ..\content\ folder there and delete the 211820 folder.
3) Restart Steam
This will purge your local subscription cache for Starbound and delete any mods that have been removed from the workshop that you may still have. Once you're done, you can safely start resubscribing to mods.
I am unable to reproduce your error and it works fine on my end. The only thing I can think of is another mod you're using is overwriting the entire monster.treasurepools with an earlier version.
You need to post your log with the issue present. Otherwise, I can't help.
I have not, and I won't. Bosses I can justify as there's no real reason to repeat their instances and the "rewards" for completing them even once are laughable. Planetary monsters I can't justify considering the ease of encountering them and the sale price of the figures. But if you ask on the official forums or the discussion groups, maybe someone else will make it for you.
If the mod is working properly, that's literally impossible. This mod removes the game's ability to assign the unique weapons and figures randomly. However, if any mod alters the boss treasure pools or the associated treasurepool file in general, things can screw up. At that point it's out of my hands. But I'll still take a look.
Could also be a compatibility issue with another mod. But I'll take a look.