边缘世界 RimWorld

边缘世界 RimWorld

[B18]Increased Dodge Chance
24 条留言
Mlie 2020 年 10 月 30 日 下午 1:14 
Hallgrim 2019 年 3 月 19 日 上午 8:41 
1.0 ?
Commander 2018 年 8 月 29 日 下午 2:18 
b19?
Oddworld86 2018 年 3 月 18 日 上午 2:49 
Hi, is it compatible with CE mod?
Deuce 2018 年 1 月 6 日 上午 11:01 
i wonder if there can be mod with range dodge as i want to play medieval rimworld without this damn shields
disastrpc  [作者] 2017 年 12 月 7 日 上午 10:26 
Update: Tweaked post-process curve modifiers. I also now understand a lot better how they work. Anyways, values should be back to normal now. Pawns will peak at 90% dodge chance when at around level 18, but I will also update the lite verson for people that might find this a bit to high.
Astasia 2017 年 12 月 7 日 上午 3:02 
With the changes to dodge in B18 this is currently adding way too much. Any character with like 5 in melee skill and no other modifiers will have 90% melee dodge.
stevebefe 2017 年 12 月 5 日 下午 2:13 
Lovely Mod, but the Dodge rate is a bit too high for my playstyle. Anyway keep up the great work
Tal'Raziid 2017 年 12 月 3 日 上午 12:20 
Just had a high-melee skill colonist of mine fighting ~5 prisonersin a prison break. 3 minutes into the fight with no hits, other than my colonist getting some bruises. Would the prisoners dodging my skilled warrior be because of this mod, or a lightsabers thing?
Noobih 2017 年 12 月 2 日 下午 10:29 
I installed this today on an existing save, and now all of my colonists have 112% melee dodge chance. I have a scenario modifier of +25% to dodge, not sure if that's causing some calculation error
disastrpc  [作者] 2017 年 11 月 27 日 下午 8:44 
Updated to B18! My apologies for the delay.

It seems the way the game handles dodge chances has changed slightly so let me know if you encounter any issues.
ExoticButts 2017 年 11 月 26 日 下午 10:36 
Quick bump as mod wasn't updated on the 22nd :)
disastrpc  [作者] 2017 年 11 月 20 日 上午 11:35 
@Taxi Driver Yes, now that i'm on Thanksgiving break i'll have time. It should be updated tomorrow.
Radical Rust 2017 年 11 月 20 日 上午 5:30 
Is this going to be updated for B18?
disastrpc  [作者] 2017 年 8 月 29 日 上午 11:47 
@「 LiTe Em uP 」
I'm not too sure how it works myself. But I believe its there to prevent certain things like dodge chances from reaching very high percentages.

And yes, this mod is perfectly safe to be added, and removed mid save.
「 LiTe Em uP 」 2017 年 8 月 28 日 下午 11:35 
quick question before i subbed...

what is post procesed curved???

and i assume this mod doesn't leave traces of codes in your saves, which makes the mod safe to uninstall right??
disastrpc  [作者] 2017 年 6 月 15 日 上午 12:36 
@Voiv0 @Collserra

The light version has been uploaded, link is above :flowey: Let me know if you'd like me to tweak it further.
Voiv0 2017 年 6 月 14 日 上午 11:10 
@ThatOddGuy great mod, but i think a light version would be more adapted, as said by Collserra :)
disastrpc  [作者] 2017 年 6 月 12 日 下午 11:56 
@Collserra
I know, its mostly a matter of preference. I like my fights to last longer especially on medieval playthroughs, but I can see how some people might not. The tweaked down version should be up soon.
NotTildaSwinton 2017 年 6 月 12 日 下午 10:36 
@ThatOddGuy
That'd be great, if it isn't too hard to do. It just seems like with some of my more active colonists, it feels like they dodge almost half of their "hits".
disastrpc  [作者] 2017 年 6 月 12 日 下午 10:24 
@Collserra
This is a pure xml mod, so there aren't any settings as they are also beyond my coding expertise right now (I am learning though!). What I could do is make a lighter version of the mod, where the chances reach perhaps a max of 40% ish?
NotTildaSwinton 2017 年 6 月 12 日 下午 9:58 
I feel like the dodge chance is possibly buffed too much now. Is there a way for us to change the chance overall, I could not find any settings in the mod settings page. If not, would you consider giving us an option in the mod settings?
TheWok 2017 年 6 月 11 日 上午 6:28 
gj m8
Tyrna 2017 年 6 月 7 日 下午 10:31 
Thanks! Now the dodge actually feels useful!:tdealwithit: