边缘世界 RimWorld

边缘世界 RimWorld

25 个评价
[B18]Increased Dodge Chance
   
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2017 年 6 月 7 日 下午 9:15
2017 年 12 月 7 日 上午 10:26
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[B18]Increased Dodge Chance

描述
Description

This mod increases a pawn's chance to dodge melee attacks based on his/her health and melee skill, making it a more valuable ability for higher level pawns. Pawns can now have higher melee dodge chances, this makes engagements last longer between good fighters as they should be able to consistently dodge attacks, but as they get injured this chance will go down.

Light version of the mod

Changes

- Consciousness is now a factor when determining dodge chances

- Tweaked the "Post-processed curved" modifier

Compatibility
This is a very small mod and uses the new patching feature so it should be compatible with anything!

Can also be safely added and removed from existing save files.

Bugs
This is my first mod and my way of getting familiar with patching and xpathing, if you notice any issues please let me know.

My other mods:
A17 Smoke Grenades
A17 Smoke Mortar

24 条留言
Mlie 2020 年 10 月 30 日 下午 1:14 
Hallgrim 2019 年 3 月 19 日 上午 8:41 
1.0 ?
Commander 2018 年 8 月 29 日 下午 2:18 
b19?
Oddworld86 2018 年 3 月 18 日 上午 2:49 
Hi, is it compatible with CE mod?
Deuce 2018 年 1 月 6 日 上午 11:01 
i wonder if there can be mod with range dodge as i want to play medieval rimworld without this damn shields
disastrpc  [作者] 2017 年 12 月 7 日 上午 10:26 
Update: Tweaked post-process curve modifiers. I also now understand a lot better how they work. Anyways, values should be back to normal now. Pawns will peak at 90% dodge chance when at around level 18, but I will also update the lite verson for people that might find this a bit to high.
Astasia 2017 年 12 月 7 日 上午 3:02 
With the changes to dodge in B18 this is currently adding way too much. Any character with like 5 in melee skill and no other modifiers will have 90% melee dodge.
stevebefe 2017 年 12 月 5 日 下午 2:13 
Lovely Mod, but the Dodge rate is a bit too high for my playstyle. Anyway keep up the great work
Tal'Raziid 2017 年 12 月 3 日 上午 12:20 
Just had a high-melee skill colonist of mine fighting ~5 prisonersin a prison break. 3 minutes into the fight with no hits, other than my colonist getting some bruises. Would the prisoners dodging my skilled warrior be because of this mod, or a lightsabers thing?
Noobih 2017 年 12 月 2 日 下午 10:29 
I installed this today on an existing save, and now all of my colonists have 112% melee dodge chance. I have a scenario modifier of +25% to dodge, not sure if that's causing some calculation error