Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Stun Gun
10 条留言
NSKuber  [作者] 2017 年 10 月 13 日 上午 5:46 
Should be fixed now! Update and enjoy.
BlueCat 2017 年 10 月 12 日 上午 4:36 
Thanks!
NSKuber  [作者] 2017 年 10 月 11 日 下午 6:08 
Oh my, somehow I have completely missed the previous comment. Probably read it in not a working state of mind.
Anyway, tested, and indeed, saves are bugged. The stunning actualy works after save/load, it's only the effects that get broken, so you still can use it while I fix it.
Wiseguy 2017 年 10 月 11 日 下午 2:09 
was the save stun thing ever fixxed? I encountered it a year ago and haven't used the weapon in a while and I wanna see if its viable again
BlueCat 2017 年 9 月 5 日 上午 6:49 
I think I found a bug. When I load a quick save, the enemies don't get stunned but still get sucked in. Auto saves don't seem to have this problem.
Kasper 2017 年 6 月 4 日 上午 10:13 
The revolution of meat is here :Fuzzy:
spacken666 2017 年 6 月 4 日 上午 7:36 
The revolution of gun modding is here
PikaCommando 2017 年 6 月 2 日 下午 1:24 
That particle effect reminds me of a PokeBall.
NSKuber  [作者] 2017 年 6 月 2 日 上午 6:00 
On first hit (when monster has no resistance) - 5 seconds. Resistance can go up to 90%, so if you try to stunlock an enemy it will be stunned for only about 0.5 seconds with each grenade with max res (stun refreshes, not stacks).
Banan 2017 年 6 月 2 日 上午 5:51 
How long the stun stands?