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Whoops yeah, give me one sec. It was mostly just a quick bugfix for a friend, but let me know if it's giving y'all any problems!
Nope! Sorry, this mod doesn't mess with the grass remedy in any way.
It wouldn't be super difficult to make, the problem is finding the time to do it. For now, try using the marbles or the sticky marbles, that'll do pretty much what you're talking about (albeit with pretty low damage).
Make the marbles first, and then the liquid ones next. At that point you should have all of the potions unlocked.
Haha yeah I know I said I was working on it a while ago, and I do have the base asset for it. The only problem is it's ugly. Spriting was never my forte.
Nonetheless it will be updated in the future, just as soon as it looks like a table and not a mess of pixels.
/spawnnpc crewmemberconcoctions
Theoretically it should work fine, since this mod just adds a new crewmember type and doesn't mess with any of the existing npctypes. I can't 100% say for sure though since I don't know the extent of what EF changes.
Not atm, but I do have a chucklefish forums account, so I guess it wouldn't take too long to upload it there too. Will post a link soon
Well you can't usually get one by non-cheating methods (because it allows for infinite poison gas potions), but if you do want to get one anyways, go in admin mode and type in
/spawnitem npcpotionsling
You might be thinking of Alchemical Reactions? It's been a while since I've used that mod but that's all I can think of.
Uhh... you might be confusing this mod for another one. I didn't add anything like that.
I deleted your message because you're not a dumb, you're a Good™.