Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






https://psteamcommunity.yuanyoumao.com/id/GazingAtTheStars/myworkshopfiles/
I'm also considering giving a few of these a redo. Moon Lord is decent, but he's a bit flimsy in places.
anyway, we miss you astute! take your time to adjust to your situations, however long that may be. it has been a while but your mental health is first. your models are amazing, and i look forward to your return!
That said, the Wall of Flesh is a unique boss in that he stretches upward infinitely, and I assume, left to right as well. In 2D this looks fine, but in 3D, I don't know what that would look or play like. How would you pose him? Would he have collision? Would you make him in small sections and snap him together?
At one time, I suggested to someone else that the Wall of Flesh might be better as a map, with him baked directly into a lava/ruins level. You could then peg the teeth and eyes onto the wall. I'm not sure if people would enjoy that though. It's a complicated problem.
Never say never though.
I would like a reply from you but please do at least try to make more ragdolls of Terraria