Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen






https://psteamcommunity.yuanyoumao.com/id/GazingAtTheStars/myworkshopfiles/
I'm also considering giving a few of these a redo. Moon Lord is decent, but he's a bit flimsy in places.
anyway, we miss you astute! take your time to adjust to your situations, however long that may be. it has been a while but your mental health is first. your models are amazing, and i look forward to your return!
That said, the Wall of Flesh is a unique boss in that he stretches upward infinitely, and I assume, left to right as well. In 2D this looks fine, but in 3D, I don't know what that would look or play like. How would you pose him? Would he have collision? Would you make him in small sections and snap him together?
At one time, I suggested to someone else that the Wall of Flesh might be better as a map, with him baked directly into a lava/ruins level. You could then peg the teeth and eyes onto the wall. I'm not sure if people would enjoy that though. It's a complicated problem.
Never say never though.
I would like a reply from you but please do at least try to make more ragdolls of Terraria