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Rapporter et oversættelsesproblem
@Silky Johnson Yes, if forcing a lot of biomes (esp in caves), it might take multiple world regens to get all biomes since the game can't find enough room for it. Making a huge world or maybe even using mods to increase the size should help.
A full log of the server during world generation would provide more information to figure out the exact problem. Also, just to be sure, did you execute the command `c_countprefabs("walrus_camp")` on the server (remote) and not local?
I ran a dedicated server with the following settings:
https://pastebin.com/Eg8nJaF9 (First snippet)
These settings have worked in the past, but when using Branching set to "Most" and Loop set to "Always", the Triple MacTusk biome didn't spawn (though I think rest of the biomes did). I was able to confirm this through manually exploring the entire map, and also confirmed the set piece didn't spawn with `c_countprefabs("walrus_camp")` returning 1.
I was able to see that the above config snippet loaded properly from the logs:
https://pastebin.com/Eg8nJaF9 (Second snippet)
If this wouldn't happen due to Branching & Loop options, do you have other ideas on why this might happen? Thanks!
@BeAsTy I'm not sure which biome that is, but I think you are referring to set pieces which this mod does not change.
@DracGamer Yes, it works.
@Emperor Wisel There is the image above which displays the typical resources spawned for each biome.
@LiketheShore&theSea The Frog Ponds biome (forest ground) includes 2 pond and 2 forest clearing "rooms"/areas, while the Frogs & Bugs biome (grass ground) includes 1 pond, 1 bee clearing, 2-4 flower patches, 2 forest clearings, and 1 grassy mole colony rooms. I could go into more detail about the rooms, but those room names should give you a general idea.
Worldgen got a few new biomes and a server using Force Biomes will not start with the new beta.