安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Their Squad Sight - "Kill it with fire!"
liking, favoriting, but not subbing.
these guys made my previous non-LW2 playthrough a real pain in early game!
Original AI had a behaviour "TryKillShot". Was seeing errors in launch.log.
E.g.
"[0019.91] Warning: Redscreen: BehaviorTable index 2108 has a duplicate name (TryKillShot) - INVALID"
There's a "TryKillShot" behaviour defined in "LW Alien Pack". Presumably ADVENT Sniper's behaviour is discarded because of duplicate name so the ADVENT Sniper doesn't fire
So... renamed "TryKillShot" to "TryKillShot_AS"
Haven't reported this on the original mod page as I'm still testing it.
Found a small error in the description above: "They spawn relatively early game, all (((they))) way through the late game."
Does this mean you'll be updating more of the old Advent units?