Starbound

Starbound

1 to 24 hour long days
29 条留言
Double  [作者] 2020 年 8 月 31 日 上午 10:07 
No, this mod doesn't provide a way to skip time
I never used /timewarp, but my best guess would be that you just need to use bigger numbers to make up for how much longer the day-night cycle has become, the ammount of seconds to skip from night to day or vice versa should be between 1800 and 43200, it should still work even with this mod
Gh0st4rt1st 2020 年 7 月 15 日 上午 4:59 
hm this mod is amazing but uh with this mod on game, is it possible to skip night to day or is that option aint there? I tried to use /timewarp but as it was night time on planet (for already em 3 or 4hrs) it just stayed night time and I probably accidentally extended the duration of night :p
Lady Rosie 2018 年 10 月 17 日 下午 8:24 
dude. he said in the description that is is real life hours. like bruh
✝ Gamlingwine 2018 年 5 月 30 日 下午 11:30 
Thank you for clarifying.
Double  [作者] 2018 年 5 月 30 日 下午 2:53 
This won't apply to the planets you've visited before, but the ones you haven't gone to yet will be generated once you visit them for the first time, and will use the new data from this mod to determine how long the day cycles should be on them. After the planets are generated they don't change, so the planets that were generated with this mod also won't change after it's uninstalled.

TL;DR The planets you've been on are generated, but if you go off to some stars you haven't seen yet you'll have new planets generate with this mod's values.
✝ Gamlingwine 2018 年 5 月 30 日 上午 2:14 
Since I don't know how planets are generated, I must ask: will this apply to all the new planets I visit on an existing save? Or are all planets o that save already generated and thus won't get the time value applied to them?
Thanks
Double  [作者] 2017 年 11 月 19 日 下午 3:01 
also I recomend Notepad++ for modding
Double  [作者] 2017 年 11 月 19 日 下午 3:00 
Nah you won't, and you do that by changing ''asset_unpacker'' to ''asset_packer'' in the bat file (or just making a new one like me)
Spooky 2017 年 11 月 19 日 下午 2:32 
@Rumi♫ [author]: Alright i got it unpacked not sure what the code means yet but its a a start will i need to repack the mod to use it when i'm done? and if so how do i do that?
Spooky 2017 年 11 月 19 日 下午 2:06 
@
Rumi♫ [author]: You Should make a guide. and if i do upload one i will credit you as the creater :) i'll try what you said but this is my first time trying this so i might be stupid.
Double  [作者] 2017 年 11 月 19 日 上午 3:59 
you can also feel totally free to upload publicly an edited version of my mod, tell others how to edit it (or send them here) etc. you get the idea: freedom. (optionally you could mention me in any of these things if you want)
Double  [作者] 2017 年 11 月 19 日 上午 3:57 
I should make a guide out of this
Double  [作者] 2017 年 11 月 19 日 上午 3:56 
ok, from what you said I'll asume you got the mod file
I'll just give you what I use:
I made a .bat file that I have in my win32 folder

Unpak.bat
"C:\Program Files (x86)\Steam\steamapps\common\Starbound\win32\asset_unpacker.exe" "C:\Program Files (x86)\Steam\steamapps\common\Starbound\mods\unpak.pak" "C:\Program Files (x86)\Steam\steamapps\common\Starbound\assets\unpaked"

I just put the mod I want to unpack in my mods folder, rename the file to unpak.pak and then run the bat file. after that, the unpacked mod apears in assets as a folder named ''unpaked''
Spooky 2017 年 11 月 19 日 上午 2:27 
@Rumi♫: Think you could help me a little more? i can't figure out what to use the to unpack the mod file everything i've tried crashes.
Double  [作者] 2017 年 11 月 19 日 上午 1:25 
Yeah, if you manage to unpack the mod.. which is fairly easy if you google enough.. you should like immediately catch on to what I did there and be able to set any day length you want
Spooky 2017 年 11 月 18 日 下午 9:17 
@Rumi♫:Could you make one for 2 hours? maybe 4?- actully is it possbile i can edit the mod files myself and set the time? o.o
Double  [作者] 2017 年 9 月 9 日 上午 2:39 
Double  [作者] 2017 年 9 月 9 日 上午 2:30 
I can make 1second to 1 year I think if I just figure out how many seconds in a year
Pepper-Oni 2017 年 9 月 9 日 上午 12:59 
Just disregard my comment then. I thought there was a limit to how varied you could make it.
Double  [作者] 2017 年 9 月 9 日 上午 12:53 
yeah, I was also planning 1 to 72 too
Double  [作者] 2017 年 9 月 3 日 上午 4:16 
that's unexpected, honnestly..
Pepper-Oni 2017 年 9 月 2 日 下午 7:51 
Just tested it with Frackin' Universe. Seems to work on my side.
BlueTea-Mk.白给 2017 年 7 月 11 日 上午 3:13 
OK...but still thanks for your answer, I will take some test.
Double  [作者] 2017 年 7 月 11 日 上午 2:16 
I have no idea... yes, that's not a good answer, but it's real
I can only guess that you'd have to input like 60 or 100 times more than normal
BlueTea-Mk.白给 2017 年 7 月 11 日 上午 1:28 
Can I use the admin to change the night to day ? timewarp seems doesn't work, how much should I input? Thanks
Double  [作者] 2017 年 5 月 2 日 上午 11:25 
Yes, it will randomly choose time between 1 hour and 24 hours, for example 7 hours and 53 minutes
Poofle McGreen 💚 2017 年 5 月 2 日 上午 9:30 
So it will be randomly long or short?
Double  [作者] 2017 年 4 月 29 日 下午 4:25 
uncompatible I believe
Atrosatiro 2017 年 4 月 29 日 下午 4:03 
-Obligatory Frackin' Universe compatibility question here- And if not... please? I'd really like longer days for their planets.