武装突袭3

武装突袭3

Earplugs
145 条留言
Paras 9 月 23 日 下午 6:31 
Tried to load in in a new game and it was working like a charme. Unfortunately I had to restart the mission to find out but well, better a restart than a heaache I guess. Thanks for this mod. It's people like you that made Arma as great as it is or even alot greater as it actually is from scratch. I mean even if it is just a small Q.o.L asset it still a nice thing to have and to be grateful but also show it. Small job might be small but still can be good and overall I think it's a good job you did with that. Thanks for sharing and caring ^^
Paras 9 月 23 日 下午 6:23 
I just realized and might be good to know in general, that as it seems, you have to load in this mod the very first time you play a mission since if you don't and add it in later, it wont work. Strangely other mods will cause you to get 'kicked' from your own mission because the safefiles and the gamefiles wont match. Not so here. You can start, but the plugin or just mod will be ignored and not be used.
Started a mission I really could had needed the earplugs since all the noise really started to give me a headache after a while but well... good ideas often come to mind to late :D
ACrusaderGuy 6 月 25 日 上午 1:52 
All good. I've got used to it anyway.
ELi  [作者] 6 月 24 日 下午 12:31 
@ACrusaderGuy:
Not without rewriting parts of the mod, sorry!
ACrusaderGuy 6 月 13 日 下午 2:48 
Is there a way to disable the scroll wheel functionality for this mod? I just solely want it on a keybind.
ELi  [作者] 5 月 25 日 上午 12:35 
@Hawk:
Yes, this is a client-side only mod, since servers aren't players with sound, so to speak.

It's also possible for mission makers to bake this mod in the mission btw, which - in a way - makes it server-side. (Since clients download the mission from server.)
Hawk 5 月 17 日 上午 9:38 
If installed server-side for some reason this mod causes TFAR radios to bug out and stop working.

Works great when installed client-side though.
2024 年 6 月 20 日 上午 4:30 
Yes I actually packed it into my mod, and its been there since day 1 so I would have never suspected it.

I was surprised. It prevented FPV Crocus drone visual and distance distortion effects, Sania drone jammer, RHS T-72 lollipopping, RHS tank loaders, so many random features from different mods from working.

I guess thats Arma though haha
ELi  [作者] 2024 年 6 月 20 日 上午 3:11 
@C.710:
Sorry to hear about your problems that lasted so long. I guess you used a mod pack with this included.

This is stated in the description of this mod:
"- Probably doesn't work with ACE and is probably not needed since ACE comes with their own earplugs."

Mostly since ACE got it's own (at least had before).
Haven't heard about any breakage before that I can remember though.

Thanks for you input!
2024 年 6 月 20 日 上午 12:45 
Great mod though
2024 年 6 月 20 日 上午 12:44 
Breaks so many mods, finally after a year and a half determined this mod is the reason ACE, PIR and so many other great mods did not work on servers.
Sunbather 2024 年 2 月 14 日 上午 6:31 
Oh man, I agree. I never want to have to deal with such a menu again in any future BI title.
ELi  [作者] 2024 年 2 月 14 日 上午 6:29 
@Sunbather:
I agree! Will probably try to make a better version for ArmA 4. Also the wheel menu / action menu is hopefully something of the past.
Sunbather 2024 年 2 月 13 日 上午 10:31 
Would be nice to have the possibility to have it not show up in the wheel menu but only as a keybind.
ELi  [作者] 2023 年 11 月 1 日 下午 12:58 
@Lemin:
Hello, you can edit the mod and change that to what ever. I wrote this a while back in the comments:

You need to unpack the .pbo and change the code in the .sqf file.
Basically like this:
1. Unpack earplugs.pbo with a pbo unpacker.
2. Change the earplugs.sqf. I recommend Notepad++.
3. Pack it to a new .pbo or just simply place the folder where mods should be.


"
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;

to:
ELI_DELAY_TIME fadeSound 0.1;

for more supression.

0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
Lemum 2023 年 11 月 1 日 上午 1:38 
Will it be possible to manually change the value by more or less than 20%?
sefiency 2023 年 3 月 21 日 上午 8:50 
ah ok
ELi  [作者] 2023 年 3 月 21 日 上午 2:56 
@sefiency:
Yes, use the built in earplugs that comes with ACE instead (when using ACE).
sefiency 2023 年 3 月 20 日 下午 7:15 
it won't work with the ace mod
ELi  [作者] 2023 年 3 月 18 日 上午 5:17 
@mfrisch100
It's probably possible to script that functionality.
mfrisch100 2023 年 3 月 17 日 上午 11:22 
Is there a way to assign earplugs when boarding a helicopter? Perhaps via script?
ELi  [作者] 2023 年 2 月 24 日 下午 12:46 
@B. Mice:
Not currently, the idea is good but I have no plans of updating this mod.
Mice 2023 年 2 月 23 日 上午 9:59 
Hello. Is it possible to remove mouse wheel option, if using User Action 14?
ELi  [作者] 2023 年 2 月 21 日 下午 11:44 
@Samanta: Sorry, I do not understand.
Samanta 2023 年 2 月 21 日 上午 7:17 
ПИШУТ ЧТО ИЗ ЗА ЭТОГО МОДА ИЗ ГАНЯЮТ ИЗ ИГРЫ ПОЧЕМУ?
TF121 Rushjob 2022 年 10 月 24 日 下午 4:28 
The command to enable earplugs goes away when I use any kind of arsenal.
Triple Dipper Bathroom Flipper 2022 年 9 月 16 日 下午 7:19 
After dying in Antistasi and then being revived earplugs option disappears and custom action key stops working, just a heads up!
☠ Bushy ☠ 2022 年 6 月 24 日 下午 8:45 
@cheburashka bez kaski, WHAT ??? :steammocking:
i only have 5 years to live 2022 年 4 月 10 日 下午 3:14 
i can't hear anything)
ELi  [作者] 2022 年 2 月 19 日 上午 2:41 
@Syze00
I haven't heard about that before, I guess Arma being Arma. But I also haven't played Arma for a pretty long time.
Other than the usual verifying Arma in Steam and re-installing the mod a workaround could be to try and bind the earplugs to a key:

[Binding to key]
You can also bind the earplugs to User Action 14.
Press ESCAPE - > CONFIGURE - > CONTROLS and choose Custom Controls. Set the Use Action 14 to what ever key you want, for example "O". This will toggle the earplugs everytime you press "O".
Syze00 2022 年 2 月 17 日 下午 8:50 
Hey @ELi, is there some sort of bug that prevents the blue controls in the scroll wheel menu to come up? I've loaded it and it worked fine, my buddy loaded it and it didn't work. When I exited the game to troubleshoot with him on how I did it, my control disappeared. The strange thing is that it returned later in the game. Not sure whats happening.
Reticuli 2021 年 11 月 10 日 上午 10:55 
Not perfect, but still a quick way to lower the volume when in a helo.
ELi  [作者] 2021 年 11 月 10 日 上午 10:26 
@Spartan:

You need to unpack the .pbo and change the code in the .sqf file.
Basically like this:
1. Unpack earplugs.pbo with a pbo unpacker.
2. Change the earplugs.sqf. I recommend Notepad++.
3. Pack it to a new .pbo or just simply place the folder where mods should be.


"
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;

to:
ELI_DELAY_TIME fadeSound 0.1;

for more supression.

0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
Spartan 2021 年 11 月 5 日 下午 3:05 
how to config the % of reduced sound ?
Reticuli 2021 年 10 月 7 日 下午 1:29 
Oops, sorry, didn't see your post. Deleted and added-to the other sentences.
Dang. Too bad it's no different than changing the volume of Arma 3 sound sliders.
Thanks for responding.
If people are interested, TPW has a gunshot compressor-like function for gunshots within a certain distance. You can combine that with Windows Loudness Equalization and get less dynamics and less bothersome gunshot noise to some extent... and slightly increase the sounds of nature and footsteps relative to everything else.
Reticuli 2021 年 10 月 7 日 下午 1:26 
Does it dampen the sounds of stuff other than vehicles and guns? Like does it dampen nature and footsteps, too? What about explosions? If it's just a blanket volume reduction of vehicles, guns, and explosions only, then it might work for my purposes. I want nature and footsteps loud. Hah, hah... though, I wouldn't mind the breathing sound quieter, too. Non-occlusion-effect earplugs that go past the 'first bend', anyone?
ELi  [作者] 2021 年 10 月 7 日 下午 1:13 
@Reticuli:
Yes, it dampens everything that is considered a sound effect by Arma 3.
It does the same thing as going to Arma 3 settings and changing volume for the desired type.
ELi  [作者] 2021 年 10 月 7 日 上午 10:49 
@eliteshot:
What do you mean? It's supposed to work as described in the info. I know there are some custom missions that don't work. Or are you talking about something else?

@Reticuli:
Sorry for the late answer. What you describe sounds like you need a pretty advanced mod, or a custom sound engine/driver for Arma III.
eliteshot 2021 年 10 月 6 日 上午 8:31 
is there way to get this to work in scenarios?
Reticuli 2021 年 9 月 4 日 下午 2:33 
What about keeping everything but gunfire and explosions loud and applying dynamics compression and reducing amplitude substantially for the gunfire and explosions? I still want to hear nature, footsteps, etc. Vehicle sound being loud I can take or leave. So I guess I'm looking for a digital headset hearing protector/assist simulator. I don't mean applying compression to everything, though.
LerchJR 2021 年 4 月 25 日 下午 7:21 
Thank you very much
ELi  [作者] 2021 年 4 月 22 日 上午 5:52 
@Fish
Found some old code for this:
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;

to:
ELI_DELAY_TIME fadeSound 0.1;

for more supression.

0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
ELi  [作者] 2021 年 4 月 22 日 上午 5:36 
@Fish
Yes, if you extract the mod and change the code. Iirc it currently lowers the volume by 75% or so, you can set it it fully mute, or anything in between.
It's also possible to suppress other sounds like music and voice.
LerchJR 2021 年 4 月 21 日 下午 8:25 
Is there a way to make the earplugs suppress more sound?
ELi  [作者] 2021 年 2 月 1 日 下午 11:38 
@Obie XD:
Cheers!
ObieXD 2021 年 1 月 31 日 下午 9:14 
Love this mod! Thanks for making it.
RunForRest 2020 年 5 月 23 日 上午 9:06 
oops forgot to delete my comment, showed this to a mate and he scripted his own method.
Thx for the reply though, still a neat and needed addon
ELi  [作者] 2020 年 5 月 23 日 上午 9:01 
@Eliax: Yes you can, if you don't remove any credits.

@Dead Home Earth: If I recall correctly, you would have to make an event handler for the button press instead of the action menu.
This is not a super straightforward process if you are new to scripting.

Easiest way to make it less cluttered is to change the string that shows up in the action menu. It will still show up, but can you can at least make it shorter or even empty.
RunForRest 2020 年 5 月 20 日 下午 6:30 
Hi, thx for this mod. What would i need to do in eli_earplugs.sqf to remove the action from the action menu? ANY clutter in the action menu is a NOGO and the user action 14 is enough for me.
I would do that edit just for my private setup, thx in advance
LixLix 2020 年 5 月 17 日 下午 1:51 
can is use this on my life server?