Arma 3
Earplugs
145 comentarios
Paras 23 SEP a las 18:31 
Tried to load in in a new game and it was working like a charme. Unfortunately I had to restart the mission to find out but well, better a restart than a heaache I guess. Thanks for this mod. It's people like you that made Arma as great as it is or even alot greater as it actually is from scratch. I mean even if it is just a small Q.o.L asset it still a nice thing to have and to be grateful but also show it. Small job might be small but still can be good and overall I think it's a good job you did with that. Thanks for sharing and caring ^^
Paras 23 SEP a las 18:23 
I just realized and might be good to know in general, that as it seems, you have to load in this mod the very first time you play a mission since if you don't and add it in later, it wont work. Strangely other mods will cause you to get 'kicked' from your own mission because the safefiles and the gamefiles wont match. Not so here. You can start, but the plugin or just mod will be ignored and not be used.
Started a mission I really could had needed the earplugs since all the noise really started to give me a headache after a while but well... good ideas often come to mind to late :D
ACrusaderGuy 25 JUN a las 1:52 
All good. I've got used to it anyway.
ELi  [autor] 24 JUN a las 12:31 
@ACrusaderGuy:
Not without rewriting parts of the mod, sorry!
ACrusaderGuy 13 JUN a las 14:48 
Is there a way to disable the scroll wheel functionality for this mod? I just solely want it on a keybind.
ELi  [autor] 25 MAY a las 0:35 
@Hawk:
Yes, this is a client-side only mod, since servers aren't players with sound, so to speak.

It's also possible for mission makers to bake this mod in the mission btw, which - in a way - makes it server-side. (Since clients download the mission from server.)
Hawk 17 MAY a las 9:38 
If installed server-side for some reason this mod causes TFAR radios to bug out and stop working.

Works great when installed client-side though.
20 JUN 2024 a las 4:30 
Yes I actually packed it into my mod, and its been there since day 1 so I would have never suspected it.

I was surprised. It prevented FPV Crocus drone visual and distance distortion effects, Sania drone jammer, RHS T-72 lollipopping, RHS tank loaders, so many random features from different mods from working.

I guess thats Arma though haha
ELi  [autor] 20 JUN 2024 a las 3:11 
@C.710:
Sorry to hear about your problems that lasted so long. I guess you used a mod pack with this included.

This is stated in the description of this mod:
"- Probably doesn't work with ACE and is probably not needed since ACE comes with their own earplugs."

Mostly since ACE got it's own (at least had before).
Haven't heard about any breakage before that I can remember though.

Thanks for you input!
20 JUN 2024 a las 0:45 
Great mod though
20 JUN 2024 a las 0:44 
Breaks so many mods, finally after a year and a half determined this mod is the reason ACE, PIR and so many other great mods did not work on servers.
Sunbather 14 FEB 2024 a las 6:31 
Oh man, I agree. I never want to have to deal with such a menu again in any future BI title.
ELi  [autor] 14 FEB 2024 a las 6:29 
@Sunbather:
I agree! Will probably try to make a better version for ArmA 4. Also the wheel menu / action menu is hopefully something of the past.
Sunbather 13 FEB 2024 a las 10:31 
Would be nice to have the possibility to have it not show up in the wheel menu but only as a keybind.
ELi  [autor] 1 NOV 2023 a las 12:58 
@Lemin:
Hello, you can edit the mod and change that to what ever. I wrote this a while back in the comments:

You need to unpack the .pbo and change the code in the .sqf file.
Basically like this:
1. Unpack earplugs.pbo with a pbo unpacker.
2. Change the earplugs.sqf. I recommend Notepad++.
3. Pack it to a new .pbo or just simply place the folder where mods should be.


"
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;

to:
ELI_DELAY_TIME fadeSound 0.1;

for more supression.

0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
Lemum 1 NOV 2023 a las 1:38 
Will it be possible to manually change the value by more or less than 20%?
sefiency 21 MAR 2023 a las 8:50 
ah ok
ELi  [autor] 21 MAR 2023 a las 2:56 
@sefiency:
Yes, use the built in earplugs that comes with ACE instead (when using ACE).
sefiency 20 MAR 2023 a las 19:15 
it won't work with the ace mod
ELi  [autor] 18 MAR 2023 a las 5:17 
@mfrisch100
It's probably possible to script that functionality.
mfrisch100 17 MAR 2023 a las 11:22 
Is there a way to assign earplugs when boarding a helicopter? Perhaps via script?
ELi  [autor] 24 FEB 2023 a las 12:46 
@B. Mice:
Not currently, the idea is good but I have no plans of updating this mod.
Mice 23 FEB 2023 a las 9:59 
Hello. Is it possible to remove mouse wheel option, if using User Action 14?
ELi  [autor] 21 FEB 2023 a las 23:44 
@Samanta: Sorry, I do not understand.
Samanta 21 FEB 2023 a las 7:17 
ПИШУТ ЧТО ИЗ ЗА ЭТОГО МОДА ИЗ ГАНЯЮТ ИЗ ИГРЫ ПОЧЕМУ?
TF121 Rushjob 24 OCT 2022 a las 16:28 
The command to enable earplugs goes away when I use any kind of arsenal.
Triple Dipper Bathroom Flipper 16 SEP 2022 a las 19:19 
After dying in Antistasi and then being revived earplugs option disappears and custom action key stops working, just a heads up!
☠ Bushy ☠ 24 JUN 2022 a las 20:45 
@cheburashka bez kaski, WHAT ??? :steammocking:
i only have 5 years to live 10 ABR 2022 a las 15:14 
i can't hear anything)
ELi  [autor] 19 FEB 2022 a las 2:41 
@Syze00
I haven't heard about that before, I guess Arma being Arma. But I also haven't played Arma for a pretty long time.
Other than the usual verifying Arma in Steam and re-installing the mod a workaround could be to try and bind the earplugs to a key:

[Binding to key]
You can also bind the earplugs to User Action 14.
Press ESCAPE - > CONFIGURE - > CONTROLS and choose Custom Controls. Set the Use Action 14 to what ever key you want, for example "O". This will toggle the earplugs everytime you press "O".
Pumpkin Escobar 17 FEB 2022 a las 20:50 
Hey @ELi, is there some sort of bug that prevents the blue controls in the scroll wheel menu to come up? I've loaded it and it worked fine, my buddy loaded it and it didn't work. When I exited the game to troubleshoot with him on how I did it, my control disappeared. The strange thing is that it returned later in the game. Not sure whats happening.
Reticuli 10 NOV 2021 a las 10:55 
Not perfect, but still a quick way to lower the volume when in a helo.
ELi  [autor] 10 NOV 2021 a las 10:26 
@Spartan:

You need to unpack the .pbo and change the code in the .sqf file.
Basically like this:
1. Unpack earplugs.pbo with a pbo unpacker.
2. Change the earplugs.sqf. I recommend Notepad++.
3. Pack it to a new .pbo or just simply place the folder where mods should be.


"
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;

to:
ELI_DELAY_TIME fadeSound 0.1;

for more supression.

0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
Spartan 5 NOV 2021 a las 15:05 
how to config the % of reduced sound ?
Reticuli 7 OCT 2021 a las 13:29 
Oops, sorry, didn't see your post. Deleted and added-to the other sentences.
Dang. Too bad it's no different than changing the volume of Arma 3 sound sliders.
Thanks for responding.
If people are interested, TPW has a gunshot compressor-like function for gunshots within a certain distance. You can combine that with Windows Loudness Equalization and get less dynamics and less bothersome gunshot noise to some extent... and slightly increase the sounds of nature and footsteps relative to everything else.
Reticuli 7 OCT 2021 a las 13:26 
Does it dampen the sounds of stuff other than vehicles and guns? Like does it dampen nature and footsteps, too? What about explosions? If it's just a blanket volume reduction of vehicles, guns, and explosions only, then it might work for my purposes. I want nature and footsteps loud. Hah, hah... though, I wouldn't mind the breathing sound quieter, too. Non-occlusion-effect earplugs that go past the 'first bend', anyone?
ELi  [autor] 7 OCT 2021 a las 13:13 
@Reticuli:
Yes, it dampens everything that is considered a sound effect by Arma 3.
It does the same thing as going to Arma 3 settings and changing volume for the desired type.
ELi  [autor] 7 OCT 2021 a las 10:49 
@eliteshot:
What do you mean? It's supposed to work as described in the info. I know there are some custom missions that don't work. Or are you talking about something else?

@Reticuli:
Sorry for the late answer. What you describe sounds like you need a pretty advanced mod, or a custom sound engine/driver for Arma III.
eliteshot 6 OCT 2021 a las 8:31 
is there way to get this to work in scenarios?
Reticuli 4 SEP 2021 a las 14:33 
What about keeping everything but gunfire and explosions loud and applying dynamics compression and reducing amplitude substantially for the gunfire and explosions? I still want to hear nature, footsteps, etc. Vehicle sound being loud I can take or leave. So I guess I'm looking for a digital headset hearing protector/assist simulator. I don't mean applying compression to everything, though.
LerchJR 25 ABR 2021 a las 19:21 
Thank you very much
ELi  [autor] 22 ABR 2021 a las 5:52 
@Fish
Found some old code for this:
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;

to:
ELI_DELAY_TIME fadeSound 0.1;

for more supression.

0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
ELi  [autor] 22 ABR 2021 a las 5:36 
@Fish
Yes, if you extract the mod and change the code. Iirc it currently lowers the volume by 75% or so, you can set it it fully mute, or anything in between.
It's also possible to suppress other sounds like music and voice.
LerchJR 21 ABR 2021 a las 20:25 
Is there a way to make the earplugs suppress more sound?
ELi  [autor] 1 FEB 2021 a las 23:38 
@Obie XD:
Cheers!
ObieXD 31 ENE 2021 a las 21:14 
Love this mod! Thanks for making it.
RunForRest 23 MAY 2020 a las 9:06 
oops forgot to delete my comment, showed this to a mate and he scripted his own method.
Thx for the reply though, still a neat and needed addon
ELi  [autor] 23 MAY 2020 a las 9:01 
@Eliax: Yes you can, if you don't remove any credits.

@Dead Home Earth: If I recall correctly, you would have to make an event handler for the button press instead of the action menu.
This is not a super straightforward process if you are new to scripting.

Easiest way to make it less cluttered is to change the string that shows up in the action menu. It will still show up, but can you can at least make it shorter or even empty.
RunForRest 20 MAY 2020 a las 18:30 
Hi, thx for this mod. What would i need to do in eli_earplugs.sqf to remove the action from the action menu? ANY clutter in the action menu is a NOGO and the user action 14 is enough for me.
I would do that edit just for my private setup, thx in advance
LixLix 17 MAY 2020 a las 13:51 
can is use this on my life server?