Portal 2
[COOP] Sunbury Chambers 12
22 条留言
Sifaka 2018 年 12 月 21 日 上午 2:26 
Last cube is not required. Very easy and not intuitive elements.
Kalinka 2017 年 7 月 6 日 上午 5:32 
Cool, this map is nice! I like this kind of maps!:p2chell::p2cube::p2wheatley:
Deputy Dog 2017 年 4 月 27 日 上午 1:31 
Still holds up well after all these years.
Avaray 2014 年 12 月 7 日 上午 10:32 
6/10
BierPizzaChips  [作者] 2014 年 10 月 19 日 下午 1:43 
@Tony: Yep. The fizzler error is indeed a design flaw.
Dexter 2014 年 10 月 19 日 上午 9:00 
I like the part where most of the map can be 'broken', standing in doorways to allow two to pass incomplete sections, portaling through the small gap at the top of a fizzler and gathering about 3 more cubes than is nessasary to exit the chaimber!

But still fun :)
BierPizzaChips  [作者] 2014 年 8 月 7 日 上午 12:34 
@TairikuOkami[SK]: May i suggest to have a look into one of the many Play-Through-Video posted above? By chance that may give you one or two impressions ;-)
TairikuOkami[old] 2014 年 8 月 2 日 上午 9:28 
It can not be solved, there is no ending.
Fickblix 2013 年 10 月 6 日 上午 11:44 
My companion and I made that much harder than we needed to, we never noticed the door open behind the fuzzer when we finally got the cube onto the switch...
BierPizzaChips  [作者] 2013 年 5 月 21 日 上午 2:32 
@Gray_D: Please be aware that my SP chambers represent my learning curve regards Hammer. I had no idea about Valve's Hammer Editor when is started this. There are many things i would do differently now - but hopefully the maps are still somehow fun anyway ;-)
FatFed 2013 年 5 月 20 日 上午 8:48 
Great stuff! I can't wait to play the SP cahmbers as well as the other CO OP chambers :D
BierPizzaChips  [作者] 2013 年 5 月 1 日 上午 2:39 
Updated to 0.3 - Changelog:
- no change of game play elements;
- changed again light settings;
- aligned PeTI objects with floor level;
- changed sounds;
- tweaked button for fizzler;
- changed textures in main room;
- replaced End room.
BierPizzaChips  [作者] 2013 年 3 月 16 日 下午 9:37 
@Jr Gamer: Good on you. Portal 2 is surely most fun to be played with a friend in COOP.
76561198051046610 2013 年 3 月 15 日 下午 4:26 
I play Coop with my girl friend who lives far away from her mother and grandma.
flashpoint559 2012 年 10 月 24 日 下午 1:36 
i agree friendship is indeed magic
WiggleNips 2012 年 10 月 24 日 下午 1:35 
friendship is magic, i learned from my my kittycat
BierPizzaChips  [作者] 2012 年 10 月 12 日 下午 5:42 
If you are interested in playing COOP maps via Steam, you may have noticed that it can take sometimes ages before a map had been downloaded due to Steam’s interesting performance.
Therefore it is even more important having a good map to come, if you and your mate are waiting for it to be downloaded. But how to learn which maps are worth playing?
I recommend the walkthrough videos of Iviv and LyLy:
http://www.youtube.com/user/2Nightmaren
You may not like to watch it all before the map had indeed been played, but watching the first two minutes should give you a fair impression. And if you and your mate stuck in the map, have a look for the rest of the video. Highly recommended.
BierPizzaChips  [作者] 2012 年 9 月 16 日 上午 5:16 
Updated as requested:
- added two fizzlers;
- changed light settings.

Please let me know if you have any problems with the file posted here on Steam.
BierPizzaChips  [作者] 2012 年 9 月 7 日 下午 9:07 
@fri: Agreed. I will have to add two fizzlers.
fri 2012 年 9 月 5 日 下午 3:12 
We had a sh*tload of cubes at the end (four regular ones, one redirection and one edgeless - see screenshot on my profile). You could put fizzlers to prevent people from stacking them, because we thought we had to take them with us.
NightEye 2012 年 8 月 22 日 下午 12:27 
I really like the puzzle itself. I advice to use less lighting in the rooms to produce some better shading.
BierPizzaChips  [作者] 2012 年 8 月 19 日 上午 12:53 
Created with the PeTi Editor, exported and enhanced with Hammer.