Portal 2

Portal 2

[COOP] Sunbury Chambers 12
22 kommentarer
Sifaka 21. dec. 2018 kl. 2:26 
Last cube is not required. Very easy and not intuitive elements.
Kalinka 6. juli 2017 kl. 5:32 
Cool, this map is nice! I like this kind of maps!:p2chell::p2cube::p2wheatley:
Deputy Dog 27. apr. 2017 kl. 1:31 
Still holds up well after all these years.
Avaray 7. dec. 2014 kl. 10:32 
6/10
BierPizzaChips  [ophavsmand] 19. okt. 2014 kl. 13:43 
@Tony: Yep. The fizzler error is indeed a design flaw.
Dexter 19. okt. 2014 kl. 9:00 
I like the part where most of the map can be 'broken', standing in doorways to allow two to pass incomplete sections, portaling through the small gap at the top of a fizzler and gathering about 3 more cubes than is nessasary to exit the chaimber!

But still fun :)
BierPizzaChips  [ophavsmand] 7. aug. 2014 kl. 0:34 
@TairikuOkami[SK]: May i suggest to have a look into one of the many Play-Through-Video posted above? By chance that may give you one or two impressions ;-)
TairikuOkami[old] 2. aug. 2014 kl. 9:28 
It can not be solved, there is no ending.
Fickblix 6. okt. 2013 kl. 11:44 
My companion and I made that much harder than we needed to, we never noticed the door open behind the fuzzer when we finally got the cube onto the switch...
BierPizzaChips  [ophavsmand] 21. maj 2013 kl. 2:32 
@Gray_D: Please be aware that my SP chambers represent my learning curve regards Hammer. I had no idea about Valve's Hammer Editor when is started this. There are many things i would do differently now - but hopefully the maps are still somehow fun anyway ;-)
FatFed 20. maj 2013 kl. 8:48 
Great stuff! I can't wait to play the SP cahmbers as well as the other CO OP chambers :D
BierPizzaChips  [ophavsmand] 1. maj 2013 kl. 2:39 
Updated to 0.3 - Changelog:
- no change of game play elements;
- changed again light settings;
- aligned PeTI objects with floor level;
- changed sounds;
- tweaked button for fizzler;
- changed textures in main room;
- replaced End room.
BierPizzaChips  [ophavsmand] 16. mar. 2013 kl. 21:37 
@Jr Gamer: Good on you. Portal 2 is surely most fun to be played with a friend in COOP.
76561198051046610 15. mar. 2013 kl. 16:26 
I play Coop with my girl friend who lives far away from her mother and grandma.
flashpoint559 24. okt. 2012 kl. 13:36 
i agree friendship is indeed magic
WiggleNips 24. okt. 2012 kl. 13:35 
friendship is magic, i learned from my my kittycat
BierPizzaChips  [ophavsmand] 12. okt. 2012 kl. 17:42 
If you are interested in playing COOP maps via Steam, you may have noticed that it can take sometimes ages before a map had been downloaded due to Steam’s interesting performance.
Therefore it is even more important having a good map to come, if you and your mate are waiting for it to be downloaded. But how to learn which maps are worth playing?
I recommend the walkthrough videos of Iviv and LyLy:
http://www.youtube.com/user/2Nightmaren
You may not like to watch it all before the map had indeed been played, but watching the first two minutes should give you a fair impression. And if you and your mate stuck in the map, have a look for the rest of the video. Highly recommended.
BierPizzaChips  [ophavsmand] 16. sep. 2012 kl. 5:16 
Updated as requested:
- added two fizzlers;
- changed light settings.

Please let me know if you have any problems with the file posted here on Steam.
BierPizzaChips  [ophavsmand] 7. sep. 2012 kl. 21:07 
@fri: Agreed. I will have to add two fizzlers.
fri 5. sep. 2012 kl. 15:12 
We had a sh*tload of cubes at the end (four regular ones, one redirection and one edgeless - see screenshot on my profile). You could put fizzlers to prevent people from stacking them, because we thought we had to take them with us.
NightEye 22. aug. 2012 kl. 12:27 
I really like the puzzle itself. I advice to use less lighting in the rooms to produce some better shading.
BierPizzaChips  [ophavsmand] 19. aug. 2012 kl. 0:53 
Created with the PeTi Editor, exported and enhanced with Hammer.