Dungeons of Dredmor

Dungeons of Dredmor

Conspiracy Victim
32 条留言
Jayblaster 2015 年 10 月 15 日 下午 1:52 
(insert witty joke about NHK here)
faustomartense  [作者] 2013 年 1 月 16 日 下午 4:15 
@brickey.8: I will probably raise it up to 100% since I feel Charm is too overpowered. Other effects that can work with the brainwashing can be Pacify and Fear. Maybe I can add Pacify, Fear and Charm to the spell in lesser %... so the spell can have a chance to cast each of them along with Confuse.

Should I modify the spell to include other effects with a lower activation rate or should I raise it to 100% and let it the way it is now?
brickey.8 2013 年 1 月 14 日 下午 8:07 
Pretty fun class overall. Reflect brainwash felt pretty underpowered though, considering other classes can get more reliable group debuffs (*cough* mushroom farmer *cough* meteorologist *cough*), and considering the description made me expect a charm effect and left me feeling disappointed. And considering that it comes with a decrease in your stats. Confusion isn't reliable anyways, so I'd recommend you up it to 100% and maybe drop the duration a bit to compensate.
faustomartense  [作者] 2012 年 11 月 22 日 下午 3:37 
FMCyrus thanks a lot for the heads up, I do not know how I missed that typo. It should be fixed in this update (but you will not see it until your next game using Conspiracy Victim because the game saves the state of the mod for the rest of the current savegame.)

"Acting Normal" is suppose to be a "spell" to erase a random active debuff, try using it when you get one of those :) (Yes, it sounds like a passive skill but since I could not make it work like that, now it is an active skill, like if he seems something is wrong and then starts acting normal [when you apply the spell])

I am toying with adding some monsters and as DESU suggested, better flavor text.
FMCyrus 2012 年 11 月 20 日 上午 9:08 
I like this mod! The paranoia thing is pretty interesting for a dungeon adventurer, they already have a ton of good reasons to be worried. I've noticed a bunch of traps spawning around the player when I move sometimes, which is a really cool "everything is out to kill me" kind of thing.
Quick question/bug and 1 typo: For the "Acting Normally" skill, is there supposed to be a visible buff? I'm guessing not, but if there is its missing, just double-checking though. The typo I found is for the 2nd skill, in the description of the ability "feeble" is spelled wrong.
Looking forward to seeing what the higher levels of abilities do when I level them : )
faustomartense  [作者] 2012 年 11 月 10 日 下午 7:41 
Ha! Nice ones. (I am familiar with some of them) I will try to update it when I get some spare time to code (I also wants to add some items)
clown 2012 年 11 月 10 日 上午 4:54 
@faustomartense Heres just a few: "ITS HAPPENING!" - "New World Order" - "Flouride in the Water!" - Maybe gives buffs but unable to drink - "I'm not saying it's Aliens, but it's Aliens" - "False Flag Operation" - "WW3" - "Nibiru" - "Illuminati" - ect
faustomartense  [作者] 2012 年 11 月 9 日 下午 7:21 
@DESU: Yeah, it needs better flavour text :) Sadly, I am not that creative... (Currently playing Deux Ex so I can add some of its conspiracies too)
clown 2012 年 11 月 9 日 上午 11:21 
I would add references to the Illuminati or other conspiracies, nothing too offense though, of course.
faustomartense  [作者] 2012 年 10 月 3 日 下午 5:51 
You are welcome :) and thanks for the compliments.
ODoyle 2012 年 10 月 3 日 下午 5:33 
thanks! super helpful!
hopefully the devs'll send out some fix for it soon...
love the mod though!
faustomartense  [作者] 2012 年 10 月 3 日 下午 4:08 
The cooldown bug is a problem that affects a lot of mods at the moment, right now the only way to fix it (temporarily, for the duration of your gameplay) is to pick the same skill again. Just click on the + button on the skill bar, then add the same skill (In this case, Acting Normal) and the cooldown will work normally.

In my experience, that simple fix will solve the problem for that character/gameplay. If you have the same problem with any other mod/skill, you just need to do the same :)

Hopes that helps.
ODoyle 2012 年 10 月 3 日 下午 1:49 
i like this mod. however, i am having issues where the cooldown timer on abilities never goes down (EG. Acting Normal), and is one point over what the cooldown is supposed to be...
any idea how to solve it?
faustomartense  [作者] 2012 年 9 月 17 日 下午 5:21 
Wow. This mod is getting so much love. Thanks for all the suscriptions.
Kazeck 2012 年 9 月 17 日 上午 4:48 
Just wanted to say i love this skill.
[Lemons] w!z@rD 2012 年 9 月 2 日 上午 8:11 
Nice mod, very usefull, and funny ;P
loopuleasa 2012 年 8 月 27 日 上午 8:06 
For the lols
sun tzu art of fortnite 2012 年 8 月 25 日 上午 3:38 
I usually play a wizard so it's unlikely I'll use this mod. If I do however decide to switch to rouge I'll make sure I get this, it's hilarious. :D
Peanut 2012 年 8 月 22 日 上午 1:15 
Hey, this one is fun.
faustomartense  [作者] 2012 年 8 月 20 日 上午 11:40 
Thanks a lot for all the support! I am so glad people liked my idea.
Tavoletta 2012 年 8 月 20 日 上午 2:55 
Cool idea, very good.
Also Ronin, re-adding the skill in the skill bar (also in the same spot of the broken cooldown skill) let's it works as it should, and for now it's the only solution for this problem.
natz 2012 年 8 月 19 日 上午 11:03 
This was released just in time for mann vs machine, how fitting.
faustomartense  [作者] 2012 年 8 月 18 日 下午 6:27 
Thanks a lot for all the positive valorations! Any feedback or suggerency is always welcome!
faustomartense  [作者] 2012 年 8 月 16 日 下午 4:16 
Updated with the correct PrimaryBuff.
faustomartense  [作者] 2012 年 8 月 16 日 下午 3:43 
@Ronin: Sadly I do not own Conquest the Wizardlands but I read somewhere that the problem with countdowns (It happened sometimes to me with the Pocket Dimension) can be solved by adding the skill again by using the + button on the skill bar, you just need to pick the same skill and the problem would not happen again. (At least in that Save)

Haha. Do not worry about the triple post. I really appreciate the help and the feedback.

I am changing the PrimaryBuff to what you suggested. Sounds fair.
Ilirith 2012 年 8 月 16 日 上午 7:27 
And a third one ( i really wish i knew where to find an edit button, i'd gladly duct tape it to steam if it'd work ).

There are some problems with the remove-curse skill and Conquest of the Wizardlands expansion.

Once used, the cooldown stalls, most likely related to the pocket dimension you get access too, as cooldowns aren't supposed to count down in there. But it seems to still not count down outside the pocket dimension.
Saving and reloading does fix it, but thats only until next time you use it.
Ilirith 2012 年 8 月 16 日 上午 4:42 
Double post, couldn't find an edit button ( if there is any )...

I'd suggest to cut it down again yea, maybe about half.

+7 Nimble, +4 Savvy, -3 Burliness ( i know that is rounded down for bonus and up for minus, but even then its still only a -3 for a total of +11)
Ilirith 2012 年 8 月 16 日 上午 4:40 
True, a +15 on top of a +9 primary attribute at the cost of only 5 burliness is abit overpowered...
That aside, the skill tree itself is brilliant, its perfectly in line with the style of DoD!
faustomartense  [作者] 2012 年 8 月 15 日 下午 6:25 
@hellyale: That would be amazing. I am going to seek for the proper code (if possible, it will be a nice twist.).
unknown 2012 年 8 月 15 日 下午 6:16 
Last skill, instead of your outline, you should have an invisible dredmor outline (if this is possible) because what a conspiracy (mind blown) to find out that you have been dredmor all along!
faustomartense  [作者] 2012 年 8 月 15 日 下午 1:24 
In the beginning Nimbleness was at 4, Saavy at 3 and Burliness at -1... but Esence suggested to boost them. Should I cut them down again? (I am asking because I am not sure how much would be correct)
Alistaire 2012 年 8 月 15 日 上午 7:18 
Those primary stats look way too overpowered. 15 Nimbleness will get you too many stats you probably don't want anyways.