Space Engineers

Space Engineers

Advanced Light Management
29 条留言
Cryptkeeper  [作者] 2024 年 7 月 27 日 上午 6:44 
@Novar - Sorry for taking so long to reply. I'm still around, but not active on steam very often.
Although I'm still happy to consider updates/changes to this script.
Could you describe what your changes do?
Novar 2024 年 6 月 25 日 上午 6:24 
Hi Cryptkeeper, just wondering if you are still active? I have an update to your script for managing the blinking and wanted to know if I should send you the changes or upload an update. Thanks for your work.
BevansDesign 2020 年 9 月 20 日 下午 8:06 
This is a great script. However, it would be awesome if it was updated to output to the LCD screen of the prog block itself. (This script was created before that was added to the game.)
ironnerd24 2019 年 11 月 28 日 下午 5:28 
Or I guess just a way for it not to control power at all on those builds I guess is what I mean. Sorry...words are hard :P
ironnerd24 2019 年 11 月 28 日 下午 5:27 
I like the new update, please don't take this as a complaint...but is there a way to make it not default all my light groups to on if wanted? I have a couple of builds where other scripts control the lights and I just use this to set colors on the fly. Having them all come on at once isn't quite what I want, so just wondering if there's a way I can work around that. Thanks!
Cryptkeeper  [作者] 2019 年 11 月 13 日 上午 12:21 
@BuzzedBear Not very difficult at all. I've added that as well. Description and Guide have both been updated with the new power command.
🍁BuzzedBear🍁 2019 年 11 月 12 日 上午 6:44 
Seriously impressed with the how fast you did this! WOW! AND THANK YOU!!

I am having a blast playing around with this!
I was wondering... hehehe... How difficult would it be to to create an argument to turn a set of lights off or on? Turn ABC ON / Turn ABC OFF. Have it set to default on....
Cryptkeeper  [作者] 2019 年 11 月 12 日 上午 2:51 
@BuzzedBear I just published an update to the script. This should fix the problem you were having with the claimgroup command. I also liked your idea of changing multiple groups to a profile and back. I've added the override and release commands so that this can be done. I'll go and update the guide now with info on how to use them. Enjoy.
Cryptkeeper  [作者] 2019 年 11 月 12 日 上午 2:49 
UPDATE: Version 1.2.1 has been released. Fixed a bug with the claimgroup command, and added the override and release commands.
🍁BuzzedBear🍁 2019 年 11 月 11 日 下午 11:01 
Also wanted to mention that when I use the claimgroup {G:Stairwell Lights} WHITE, I get an error in the PB display on bottom right and I have to "Edit" then check code to get it to run. The recompile does nothing. I also have to use a wide LCD to get all the txt on one line like it shows in your pics. I tried to adjust the font size (using monoscript) and it keeps re-adjusting itself through the script. Anyway to bypass that?
🍁BuzzedBear🍁 2019 年 11 月 11 日 下午 10:56 
Have to say, this script is seriously easy to figure out for those of us who are slower in this department. Thank you for that. I do have a question for you though...

I have a build in which I have several groupings of lights, hallway lights, stairwell lights, medbay lights, - just for example. I am wondering how to go about changing the lights in two of these groups to a different color (red) when a trigger is tripped, and then back to their original colors (which are all different) when another condition is met. Do I need to create a "Red" Tag for each group that I wish to change or does the script save the original settings of each group?

Thanks!
TwitchyHaggis 2019 年 9 月 29 日 上午 7:08 
It would be good to have more options to slow the script down, it keeps getting caught on a multiplayer server for being too intense. It works great though, so handy for managing lights.
Cryptkeeper  [作者] 2019 年 9 月 4 日 下午 6:52 
Not yet, but I'll consider adding that as a feature.
Ender Starwalker 2019 年 9 月 4 日 下午 5:59 
Is there any way to output this to the LCD on the programmable block?
CyberFoxx 2019 年 8 月 25 日 上午 6:05 
@Cryptkeeper Awesome, thanks for the fix!
Cryptkeeper  [作者] 2019 年 8 月 24 日 下午 7:57 
UPDATE: Version 1.2.0 has been released. This should now work again in the latest version of Space Engineers.
Cryptkeeper  [作者] 2019 年 8 月 24 日 下午 4:05 
@CyberFoxx Thanks for letting me know. I'll look at it when I can.
CyberFoxx 2019 年 8 月 24 日 下午 3:35 
Looks like the latest update broke this script.
Cryptkeeper  [作者] 2018 年 1 月 12 日 下午 10:54 
FULL GUIDE has been released! Click Here to check it out.
Cryptkeeper  [作者] 2018 年 1 月 12 日 下午 10:53 
UPDATE: Version 1.1.1 has been released. It fixes a bug that I doubt anyone noticed yet, since it has to do with the new commands, and I haven't released the guide yet (oops).
Cryptkeeper  [作者] 2018 年 1 月 8 日 上午 4:37 
UPDATE: Version 1.1.0 has been released.
BCarter 2017 年 10 月 15 日 上午 6:41 
@Cryptkeeper First - thanks for your work - it's appreciated! Secondly. I think a well written guide would be a plus (I know I use them a LOT with other scripts)...just my opinion...but you asked.
Cryptkeeper  [作者] 2017 年 10 月 13 日 下午 10:43 
So I know it's been a while (sorry), but I've been working on an update for this script over the last week.
Already completed improvements include:
- Improved LCD output formatting
--- Supports monospace font
--- Now gives numbers of Unclaimed, Managed (ie. claimed), Orphaned and Excluded lights
--- Shows how many lights are assigned to each profile
--- Shows an approximation of the profile colors using the RGB palette in the monospace font
--- Displays outcome of each command you run (success/failure, number of lights changed, etc)
- Claim lights from specific group (suggested by Sero93)
- Exclude lights (suggested by Sero93)
- Exclude lights from specific group (made sense once I had done Sero93's suggestions)

I'm just going through the script and cleaning it up, getting it ready to publish. Do you guys have any other suggestions while I'm at it?
Also, do you think it would be a good idea to put the instructions into a separate guide, like other script author have done?
Simon 2017 年 5 月 19 日 上午 7:55 
Glad to hear that!

other suggestion i just realize:

an Exclude Tag.

so i can exclude Lights used for Airlocks for example, so they do not show up under "unclaimed".
Cryptkeeper  [作者] 2017 年 5 月 19 日 上午 7:47 
Hey Sero93, thanks for the suggestion!
Its a good idea, and one that would definitely help people switch over to this script.
I'll see what I can do...
Simon 2017 年 5 月 19 日 上午 7:00 
Hi there, Suggestion:
i have already Lights setup in my ship, but want to migrate to your script.

lights are already sorted in groups, so add possibility to not only add certain lights via tag to a lighting profile, but whole groups.
shouldn't be difficult to add...
sth like:

search for groups with Lighting_Tag
for each Light in Group
add light to Lighting Profile with Lighting_Tag
derDere 2017 年 4 月 2 日 下午 3:08 
Thanks. And btw. nice job with the script.
Cryptkeeper  [作者] 2017 年 3 月 31 日 下午 4:20 
I wasn't trying to outdo you, I swear xD. I've been working on this for a couple of weeks.
I wrote it to help me with lighting my entry for the UESC contest, and this approach made more sense to me.

For formatting your description, see the Steam text formatting guide: https://psteamcommunity.yuanyoumao.com/comment/ForumTopic/formattinghelp
The "h1" tag is the only one that will change the text colour.

And to change the thumbnail, you have to manually change the "thumb.png" file in the script's location on your computer, then re-publish it. The location is "%appdata%\SpaceEngineers\IngameScripts\local".
derDere 2017 年 3 月 31 日 下午 1:38 
xD seriously? Well there are always more than one way.
But tell me how to change the Text color in the description and how to set the Preview image. I cant figure it out.