Garry's Mod

Garry's Mod

Expression 2 Bone Core
11 条留言
ai driven solutions 2021 年 11 月 17 日 下午 4:13 
this would be cool, but I have no idea how to get boneids
Hong Kong 2021 年 11 月 9 日 下午 6:35 
is there a way to change the position of bones? I haven't really looked too deep into it yet so I apologize if this is a dumb question.
prototype money stock broker 2021 年 10 月 4 日 下午 9:27 
how do you get the bone ids? i tried this on a ragdoll with a for loop on the array of E:bones and it only moved the fingers
🔴⚫ Mile Canob 🔴⚫ 2021 年 9 月 12 日 下午 4:40 
how do i use it? I can't find it in wire and neither in E2 extensions
Knight 'Pink from the Outset' 2020 年 6 月 23 日 下午 12:40 
Is the angle input to setBoneAngle a local or world angle?
Count Dooky 2019 年 1 月 6 日 上午 7:05 
I can't stop this editing bone, becuase it won't work to wiremod bone.
Void  [作者] 2018 年 3 月 9 日 上午 1:16 
Just getting eye angles of E2's owner.
ileryon (Entry) 2018 年 3 月 8 日 下午 6:34 
how do you mouse control ?
Octo 2017 年 7 月 23 日 上午 5:33 
Thanks! Works now. Now I'll be able to make progress of that E2 TF2 Sentry Gun :)
Void  [作者] 2017 年 7 月 23 日 上午 5:29 
Number of the model's bone, of course. Unfortunately, you should try to find the needed bone using diffirent id's every time.
Octo 2017 年 7 月 23 日 上午 5:26 
I've been trying to use this for a while, and couldn't figure out what boneid is. Do we set it using another command or is it the number of the bone on the model?