Garry's Mod

Garry's Mod

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Expression 2 Bone Core
   
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素材类型: 插件
插件类型: 工具
插件标签: 建筑, 写实
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413.000 B
2017 年 3 月 25 日 上午 1:44
2017 年 3 月 27 日 上午 4:39
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Expression 2 Bone Core

在 Void 的 1 个合集中
%noname% Server Addons
93 件物品
描述
This addon helps rotating bones using Expression 2!
Also it checks entity's owner, so other players can't move your or your entities bones.

Functions:

entity:setBoneAngle(number boneid,angle rot) - Rotates entity's bone with given ID
entity:getBonePosition(number boneid) - Returns vector position of entity's bone

Attached video shows, what you can do with these functions!
(Framerate on the video is poor, actually moving bones is very smooth)
11 条留言
ai driven solutions 2021 年 11 月 17 日 下午 4:13 
this would be cool, but I have no idea how to get boneids
Hong Kong 2021 年 11 月 9 日 下午 6:35 
is there a way to change the position of bones? I haven't really looked too deep into it yet so I apologize if this is a dumb question.
prototype money stock broker 2021 年 10 月 4 日 下午 9:27 
how do you get the bone ids? i tried this on a ragdoll with a for loop on the array of E:bones and it only moved the fingers
🔴⚫ Mile Canob 🔴⚫ 2021 年 9 月 12 日 下午 4:40 
how do i use it? I can't find it in wire and neither in E2 extensions
Knight 'Pink from the Outset' 2020 年 6 月 23 日 下午 12:40 
Is the angle input to setBoneAngle a local or world angle?
Count Dooky 2019 年 1 月 6 日 上午 7:05 
I can't stop this editing bone, becuase it won't work to wiremod bone.
Void  [作者] 2018 年 3 月 9 日 上午 1:16 
Just getting eye angles of E2's owner.
ileryon (Entry) 2018 年 3 月 8 日 下午 6:34 
how do you mouse control ?
Octo 2017 年 7 月 23 日 上午 5:33 
Thanks! Works now. Now I'll be able to make progress of that E2 TF2 Sentry Gun :)
Void  [作者] 2017 年 7 月 23 日 上午 5:29 
Number of the model's bone, of course. Unfortunately, you should try to find the needed bone using diffirent id's every time.