XCOM 2
Reliable Ever Vigilant
44 条留言
Noredemption1 2020 年 4 月 30 日 下午 11:36 
Hi -bg-

Thanks so much for the amazing mod.

For this line: "+TurnEndEventPriority=50" how much should I change the value to if I want Ever Vigilant to stack with Deep Cover at all times?

Is there a limit to the value? Does it already cause Ever Vigilant to stack with Deep Cover all the time at the default value of 50?
Ioulaum 2020 年 2 月 22 日 上午 1:53 
@General Disarray
Hi Sir, would you mind release the WOTC fix?
-bg-  [作者] 2019 年 12 月 15 日 上午 9:16 
oh I never released this for WOTC because I always thought it is already rolled in one of the other ability fix mod someone else made, if you already ported it you can just release it yourself. Theres a couple mod fix I made for vanilla released in wotc version by someone else already anyways.
General Disarray 2019 年 12 月 14 日 下午 1:05 
Hey _bg_. I have managed to get the mod working for WOTC. Let me know if you want to post it and I can send it your way
Sixgun 2019 年 7 月 6 日 上午 8:38 
I tested this mod with an existing WotC save and it does not seem to work. My Ranger's have Deep Cover & Ever Vigilant. Before the mod only DC would trigger; with the mod neither triggers so it appears not to work with WotC.
-bg-  [作者] 2018 年 9 月 11 日 上午 8:50 
Yes the Ini lets you add what is aways allowed and what is always disallowed
Tayron 2018 年 9 月 9 日 下午 10:31 
is reload an something you can do and still have ever vigilant take place and if it not is it possible to add in the ini
AdmiralPrice 2018 年 5 月 23 日 下午 9:39 
Thanks so much for this. What line do I add to have ever vigilant ignore free reload?
Mavoc 2018 年 5 月 9 日 上午 7:07 
Does this work with WotC or is they any other WotC mod that has these fixes?
Nasarog 2017 年 8 月 29 日 上午 11:13 
Will this be updated for WotC?
BMarsh2.0 2017 年 8 月 15 日 下午 3:57 
Yeah that's exactly what I'm looking for. 95% of the time I want EV to be active, but there's that occasional 5% where I want to get close to an enemy and I can't without it killing them on overwatch. That would be awesome to have the option to skip EV on a turn.
-bg-  [作者] 2017 年 8 月 15 日 上午 9:15 
nope, the point of EV is to dash overwatch.

Maybe I can add an optional button to disable EV for the turn.
BMarsh2.0 2017 年 8 月 15 日 上午 1:10 
What I mean is, is there a way (which I'm guessing probably not) to prevent EV when you dash? Can't hunker. If not, that would make for a cool mod. "Optional Ever Vigilant" or something. No idea how that would work though or if it would even be possible. Maybe a UI button that comes up after dashing.
-bg-  [作者] 2017 年 8 月 14 日 下午 9:58 
you can stop ever vigilant usually by hunkering down

EverVigilantStopOnAbility is used for some ability that count as movement but you don't think it should allow ever vigilant after it.
BMarsh2.0 2017 年 8 月 14 日 下午 7:22 
I'm just a touch confused on the +EverVigilantStopOnAbility=. What would be an actual example for this? And is there a way to stop Ever Vigilant without using an ability? I never take Ever Vigilant because there's times that I want to skulljack an enemy. With ever vigilant it can be impossible sometimes because they get killed by the reaction shot. Especially since I use my specialists for the skulljacking so the ever vigilant is often being triggered at a very close range.
Militus Immortalis 2017 年 7 月 27 日 上午 6:01 
Could this possible mess with mission.ini ? I added five mods before starting a new game, and since then I have an issue as seen here..

http://psteamcommunity.yuanyoumao.com/app/268500/discussions/2/1291817837623588163/?ctp=5
-bg-  [作者] 2017 年 5 月 31 日 下午 10:11 
yes
Praefectus 2017 年 5 月 31 日 下午 9:14 
So +EverVigilantIgnore=Stock_LW_Bsc_Ability And so on?
-bg-  [作者] 2017 年 5 月 31 日 下午 9:03 
Stock_LW_Bsc_Ability, Stock_LW_Adv_Ability, Stock_LW_Sup_Ability
Praefectus 2017 年 5 月 31 日 下午 3:41 
+EverVigilantIgnore=SteadyWeapon *
Praefectus 2017 年 5 月 31 日 下午 3:40 
And what is the Steady weapon command? I thought it was SteadyWeaponIgnore, but apparently it isn't
-bg-  [作者] 2017 年 5 月 28 日 上午 9:17 
Yup
Praefectus 2017 年 5 月 27 日 下午 5:20 
@-bg- So I have the evac corpse mod going, including the harness thingy to take the corpse, so how do I include in the list? Is this something like this?
+EverVigilantIgnore=DeployFultonHarness
Alexandr 2017 年 5 月 13 日 上午 11:48 
@Zerazar Have you tried Grapple and GrapplePowered? That seems to be the names for the skills.
-bg-  [作者] 2017 年 4 月 28 日 上午 1:58 
No, please keep it activated until you go back to the strategy layer.

Do not toggle ability modifying mods in tactical saves as that's a sure way to cause unexpected behaviour.
Benedict 2017 年 4 月 27 日 下午 11:47 
Really like the mod, unfortunately it causes a CtD if you deactivate it and try to load a tactical save made while the mod was on. Any chance this can be fixed?
[TuP]tammi 2017 年 4 月 9 日 上午 7:37 
@Dragon32 thks, you save my day.
Zerazar 2017 年 3 月 26 日 上午 8:17 
Great mod, I'm a fan of your work. Quick question, what do I add to the ini for Ever Vigilant to work with spider grapple? I tried searching the config folder for 'spider' and 'grapple' but couldn't find the name for the ability.
ebeneezerdahk 2017 年 3 月 22 日 下午 10:15 
Great mod, fixes some annoying issues with vanilla EverVigilant. Not encountered any issues with LW2 or any other mods.
Dragon32 2017 年 3 月 18 日 上午 10:37 
@[TuP]tammi:
Did you add this line to XComGame.ini
+EverVigilantIgnore=FreeReload
[TuP]tammi 2017 年 3 月 18 日 上午 9:52 
i'm playing lw2 and using "free reload anytime" and use free reload ability, it's still block my ever vigilant :'(
-bg-  [作者] 2017 年 3 月 13 日 下午 5:05 
For vanilla I mean when the free reload is in modded, lw2 did not change how free reload works
Ganches 2017 年 3 月 13 日 下午 2:47 
You say it doesn't work reliably for vanilla, but free reloads doesn't work for lw2 either.
-bg-  [作者] 2017 年 3 月 7 日 上午 10:12 
You'll need free reload anytime mod and add FreeReload abiloty, as there's no way to properly detect if a reload is a free reload reliably for vanilla.
RADIALTHRONE1 2017 年 3 月 7 日 上午 9:41 
Is it possible to add free reloads to the exception list (autoloaders)? Because it's exactly that, a 'Free' reload
-bg-  [作者] 2017 年 3 月 6 日 下午 12:51 
@Truefell mostly in XComClassData.ini, otherwise you have to look for `CREATE_X2ABILITY_TEMPLATE in the source files

@ADVENT Avenger this mod does not fix the visualization bug related to multiple overwatch abilities.
Juravis 2017 年 3 月 6 日 上午 11:52 
Just tested this, Ever Vig+Sentinel, soldier stepped out, fired, fired again but did not return to his original tile behind cover.
Vullcan 2017 年 3 月 6 日 上午 10:21 
Fantasitc News ! Next QLL Mod to Library.
Truefell 2017 年 3 月 6 日 上午 5:50 
I've been waitiong for such fix for EverVigilant long time. Greate job. I also have a question: where can I find list of all abilities(and their names in actual code) avalible to Xcom, so I could modify EV even more?
-bg-  [作者] 2017 年 3 月 5 日 下午 6:08 
Long watch won't work as currently it only can afford actions that takes exactly 1 action points.
Lux Manifestus 2017 年 3 月 5 日 下午 4:23 
You are the bug squashing king!
Rifle Man 2017 年 3 月 5 日 下午 4:21 
Thank you, -bg-! I will try Snap Shot, Ever Vigilant & Long Watch combination tonight.
-bg-  [作者] 2017 年 3 月 5 日 上午 11:20 
Yes, you just need to add its overwatch ability into the config
Rifle Man 2017 年 3 月 5 日 上午 5:00 
Could this mod make Snap Shot overwatch workable with Ever Vigilant?