XCOM 2
Reliable Ever Vigilant
44 kommentarer
Noredemption1 30. apr. 2020 kl. 23:36 
Hi -bg-

Thanks so much for the amazing mod.

For this line: "+TurnEndEventPriority=50" how much should I change the value to if I want Ever Vigilant to stack with Deep Cover at all times?

Is there a limit to the value? Does it already cause Ever Vigilant to stack with Deep Cover all the time at the default value of 50?
Ioulaum 22. feb. 2020 kl. 1:53 
@General Disarray
Hi Sir, would you mind release the WOTC fix?
-bg-  [ophavsmand] 15. dec. 2019 kl. 9:16 
oh I never released this for WOTC because I always thought it is already rolled in one of the other ability fix mod someone else made, if you already ported it you can just release it yourself. Theres a couple mod fix I made for vanilla released in wotc version by someone else already anyways.
General Disarray 14. dec. 2019 kl. 13:05 
Hey _bg_. I have managed to get the mod working for WOTC. Let me know if you want to post it and I can send it your way
Sixgun 6. juli 2019 kl. 8:38 
I tested this mod with an existing WotC save and it does not seem to work. My Ranger's have Deep Cover & Ever Vigilant. Before the mod only DC would trigger; with the mod neither triggers so it appears not to work with WotC.
-bg-  [ophavsmand] 11. sep. 2018 kl. 8:50 
Yes the Ini lets you add what is aways allowed and what is always disallowed
Tayron 9. sep. 2018 kl. 22:31 
is reload an something you can do and still have ever vigilant take place and if it not is it possible to add in the ini
AdmiralPrice 23. maj 2018 kl. 21:39 
Thanks so much for this. What line do I add to have ever vigilant ignore free reload?
Mavoc 9. maj 2018 kl. 7:07 
Does this work with WotC or is they any other WotC mod that has these fixes?
Nasarog 29. aug. 2017 kl. 11:13 
Will this be updated for WotC?
BMarsh2.0 15. aug. 2017 kl. 15:57 
Yeah that's exactly what I'm looking for. 95% of the time I want EV to be active, but there's that occasional 5% where I want to get close to an enemy and I can't without it killing them on overwatch. That would be awesome to have the option to skip EV on a turn.
-bg-  [ophavsmand] 15. aug. 2017 kl. 9:15 
nope, the point of EV is to dash overwatch.

Maybe I can add an optional button to disable EV for the turn.
BMarsh2.0 15. aug. 2017 kl. 1:10 
What I mean is, is there a way (which I'm guessing probably not) to prevent EV when you dash? Can't hunker. If not, that would make for a cool mod. "Optional Ever Vigilant" or something. No idea how that would work though or if it would even be possible. Maybe a UI button that comes up after dashing.
-bg-  [ophavsmand] 14. aug. 2017 kl. 21:58 
you can stop ever vigilant usually by hunkering down

EverVigilantStopOnAbility is used for some ability that count as movement but you don't think it should allow ever vigilant after it.
BMarsh2.0 14. aug. 2017 kl. 19:22 
I'm just a touch confused on the +EverVigilantStopOnAbility=. What would be an actual example for this? And is there a way to stop Ever Vigilant without using an ability? I never take Ever Vigilant because there's times that I want to skulljack an enemy. With ever vigilant it can be impossible sometimes because they get killed by the reaction shot. Especially since I use my specialists for the skulljacking so the ever vigilant is often being triggered at a very close range.
Militus Immortalis 27. juli 2017 kl. 6:01 
Could this possible mess with mission.ini ? I added five mods before starting a new game, and since then I have an issue as seen here..

http://psteamcommunity.yuanyoumao.com/app/268500/discussions/2/1291817837623588163/?ctp=5
-bg-  [ophavsmand] 31. maj 2017 kl. 22:11 
yes
Praefectus 31. maj 2017 kl. 21:14 
So +EverVigilantIgnore=Stock_LW_Bsc_Ability And so on?
-bg-  [ophavsmand] 31. maj 2017 kl. 21:03 
Stock_LW_Bsc_Ability, Stock_LW_Adv_Ability, Stock_LW_Sup_Ability
Praefectus 31. maj 2017 kl. 15:41 
+EverVigilantIgnore=SteadyWeapon *
Praefectus 31. maj 2017 kl. 15:40 
And what is the Steady weapon command? I thought it was SteadyWeaponIgnore, but apparently it isn't
-bg-  [ophavsmand] 28. maj 2017 kl. 9:17 
Yup
Praefectus 27. maj 2017 kl. 17:20 
@-bg- So I have the evac corpse mod going, including the harness thingy to take the corpse, so how do I include in the list? Is this something like this?
+EverVigilantIgnore=DeployFultonHarness
Alexandr 13. maj 2017 kl. 11:48 
@Zerazar Have you tried Grapple and GrapplePowered? That seems to be the names for the skills.
-bg-  [ophavsmand] 28. apr. 2017 kl. 1:58 
No, please keep it activated until you go back to the strategy layer.

Do not toggle ability modifying mods in tactical saves as that's a sure way to cause unexpected behaviour.
Benedict 27. apr. 2017 kl. 23:47 
Really like the mod, unfortunately it causes a CtD if you deactivate it and try to load a tactical save made while the mod was on. Any chance this can be fixed?
[TuP]tammi 9. apr. 2017 kl. 7:37 
@Dragon32 thks, you save my day.
Zerazar 26. mar. 2017 kl. 8:17 
Great mod, I'm a fan of your work. Quick question, what do I add to the ini for Ever Vigilant to work with spider grapple? I tried searching the config folder for 'spider' and 'grapple' but couldn't find the name for the ability.
ebeneezerdahk 22. mar. 2017 kl. 22:15 
Great mod, fixes some annoying issues with vanilla EverVigilant. Not encountered any issues with LW2 or any other mods.
Dragon32 18. mar. 2017 kl. 10:37 
@[TuP]tammi:
Did you add this line to XComGame.ini
+EverVigilantIgnore=FreeReload
[TuP]tammi 18. mar. 2017 kl. 9:52 
i'm playing lw2 and using "free reload anytime" and use free reload ability, it's still block my ever vigilant :'(
-bg-  [ophavsmand] 13. mar. 2017 kl. 17:05 
For vanilla I mean when the free reload is in modded, lw2 did not change how free reload works
Ganches 13. mar. 2017 kl. 14:47 
You say it doesn't work reliably for vanilla, but free reloads doesn't work for lw2 either.
-bg-  [ophavsmand] 7. mar. 2017 kl. 10:12 
You'll need free reload anytime mod and add FreeReload abiloty, as there's no way to properly detect if a reload is a free reload reliably for vanilla.
RADIALTHRONE1 7. mar. 2017 kl. 9:41 
Is it possible to add free reloads to the exception list (autoloaders)? Because it's exactly that, a 'Free' reload
-bg-  [ophavsmand] 6. mar. 2017 kl. 12:51 
@Truefell mostly in XComClassData.ini, otherwise you have to look for `CREATE_X2ABILITY_TEMPLATE in the source files

@ADVENT Avenger this mod does not fix the visualization bug related to multiple overwatch abilities.
Juravis 6. mar. 2017 kl. 11:52 
Just tested this, Ever Vig+Sentinel, soldier stepped out, fired, fired again but did not return to his original tile behind cover.
Vullcan 6. mar. 2017 kl. 10:21 
Fantasitc News ! Next QLL Mod to Library.
Truefell 6. mar. 2017 kl. 5:50 
I've been waitiong for such fix for EverVigilant long time. Greate job. I also have a question: where can I find list of all abilities(and their names in actual code) avalible to Xcom, so I could modify EV even more?
-bg-  [ophavsmand] 5. mar. 2017 kl. 18:08 
Long watch won't work as currently it only can afford actions that takes exactly 1 action points.
Lux Manifestus 5. mar. 2017 kl. 16:23 
You are the bug squashing king!
Rifle Man 5. mar. 2017 kl. 16:21 
Thank you, -bg-! I will try Snap Shot, Ever Vigilant & Long Watch combination tonight.
-bg-  [ophavsmand] 5. mar. 2017 kl. 11:20 
Yes, you just need to add its overwatch ability into the config
Rifle Man 5. mar. 2017 kl. 5:00 
Could this mod make Snap Shot overwatch workable with Ever Vigilant?