XCOM 2
EXALT: Back In Action
94 条留言
SuperDigga 2020 年 5 月 6 日 上午 11:39 
Hopefully. Also when LWOTC is finished, which im waiting for, could be nice addition.
Valvatorez(Cox Cable = awful ISP 2020 年 5 月 6 日 上午 10:18 
If Reality has some spare time from modding Chimera Squad. He could turn this into a Raider Faction. Though since old XCOM 2 uses a different tool set it might take him a while.
SuperDigga 2020 年 5 月 5 日 下午 1:34 
Nice idea Grim. Btw modders still mod this game?
GrimRose0w0 2020 年 5 月 5 日 下午 1:21 
Oh hey, idea. Make EXALT a faction mod for WOTC
GrimRose0w0 2020 年 5 月 5 日 下午 1:19 
Where is WOTC at ;-; I need Exalt to hunt me down again.
SuperDigga 2020 年 5 月 4 日 上午 6:01 
UseEntireAppearance= true makes them look like EW EXALT? With the civilian clothes shirt and all?
VroomVroom 2019 年 9 月 17 日 下午 1:21 
Yeah, does this mod works with wotc?
Compo The Smoggie 2018 年 12 月 14 日 上午 6:27 
@RealityMachina

Does this work with WOTC?

Sorry if it's already been asked.
harlequin565 2018 年 8 月 10 日 上午 1:52 
Yep. Works fine with LW2.
Technoci 2018 年 8 月 5 日 上午 9:31 
Can this mod add with Long war 2?
UMebius ™ 2018 年 7 月 16 日 上午 4:13 
I apologize in advance since I'm new to the XCOM 2 and modding community. I got the WOTC version of MOCX and I subscribed to this mod. Is this compatible with the MOCX Initiative and if so, would all wordings of MOCX in game change into EXALT ? Thank you.
Medicman 2018 年 7 月 5 日 上午 6:43 
Yeah.... feel dumb now...
RealityMachina  [作者] 2018 年 7 月 5 日 上午 6:30 
...for the MOCX Initiative mod.

The WotC version.
Crystalic-Fire 2018 年 7 月 5 日 上午 6:28 
i cant find the changenote either
Deesthetics 2018 年 7 月 4 日 下午 12:23 
I can't see 9 Dec 2017 changenote.....
Medicman 2018 年 4 月 26 日 上午 2:52 
Yes I am dumb plz help me with the WOTC...
Militus Immortalis 2018 年 1 月 14 日 下午 12:44 
Ohh, that's great! I would suggest adding t hat in the actual mod information though, so people wouldn't ask. :)
Deadput 2018 年 1 月 12 日 上午 9:12 
Oh alright thanks for answer!
RealityMachina  [作者] 2018 年 1 月 12 日 上午 7:08 
Check the 9 Dec 2017 changenote for MOCX.
Deadput 2018 年 1 月 12 日 上午 12:32 
Wait a second why would this be redundant for the WOTC version?

Some people prefer Exalt over MOCX.
Militus Immortalis 2018 年 1 月 7 日 下午 1:56 
How so?
RealityMachina  [作者] 2018 年 1 月 6 日 下午 1:34 
This mod would be redundant for the WotC version.
Aegelweard 2018 年 1 月 6 日 下午 1:22 
I would totally love to see this ported to WOTC but guess it will never happen, sadly.
Militus Immortalis 2017 年 11 月 27 日 上午 7:49 
Curious to this aswell. With EXALT looks it feels sooo much better!
yes0rpg 2017 年 11 月 7 日 下午 12:49 
hi there
quick question, is this mod work with WOTC?
thanks.
Grugg 2017 年 9 月 9 日 下午 3:22 
Does this work with the WOTC version of MOCX?
Tarsis 2017 年 8 月 3 日 上午 7:13 
MOCX really adds a new wave of surprise to LW2, which I love. I understand the MOCX and EXALT:Back in Action mods are an either/or by description. Do you have any plans on making this a side by side expansion? As in, I may, on a mission, encounter some MOCX operatives, then a few missions later, an EXALT cell. Yet only very rarely (if ever) both together, and never a mixed squad.

I'm looking for a little more seasoning in my LW2 stew that allows wider enemy variety, rather than just more HP. Then maybe I can stetch out the war.
Argon 2017 年 8 月 2 日 下午 4:29 
I have the Bob Ross voice pack installed and now the game is constantly giving Bob Ross's voice to Exalt guys, forcing me to kill Bob Ross over and over again. It's like some kind of fresh hell. Great work!
robofrog 2017 年 7 月 21 日 下午 3:14 
These guys showed up on an early liberation mission (75 days in) and totally caught me off-guard and kicked my butt. Fantastic! Thank you! So fun!
diabloman32 2017 年 6 月 20 日 下午 8:47 
EXALT 2: Electric Boogaloo
Nider001 2017 年 6 月 15 日 上午 7:00 
Ok, thank you
Arkenor 2017 年 6 月 15 日 上午 6:30 
@Nider001 The EXALT Models are part of "XCOM EU/EW Ports: Extras" I think, so you'd be wanting to ask over there.
Nider001 2017 年 6 月 15 日 上午 6:26 
Can I use these EXALT models in my own project?
Noodle 2017 年 5 月 10 日 下午 2:18 
@RealityMachina @Dragon32 - Thanks so much for the advice. I will try out the suggestion.
RealityMachina  [作者] 2017 年 5 月 7 日 上午 11:37 
@bpblewett If you go to (where XCOM 2 is installed)\steamapps\workshop\content\268500=877345415, you can edit the mod's XComDarkXCom.ini to disable the EXALT appearance without turning off the mod.
Dragon32 2017 年 5 月 7 日 上午 10:35 
@bpblewett:
Not generally safe to do that with mods which add baddies. The game sets up missions in advance of them appearing on the geoscape, including the enemies on those missions.

So if you disable a mod with enemies then if there's a mission which appears which the game had assigned those enemies to, the game falls over.
Noodle 2017 年 5 月 7 日 上午 10:30 
Would it be safe to uninstall this mid-playthrough if I just want to use the MOCX appearance for a while? I really like the mod, but it would be fun to mix it up. Thanks.
Noodle 2017 年 4 月 23 日 下午 3:36 
@RealityMachina sounds good. Thank you!
teh1archon 2017 年 4 月 23 日 下午 3:34 
So I got a mission to raid an Avatar backup site or something like that, that is guarded by EXALT. Thing is, when I got there, there wasn't a single EXALT agent. Only your run-of-the-mill pods (well... my ROTM because of mods) with one mother brain black ICE with 2 vipers, Advent troopers of all the colors and types (well not all of them), 2 turrents and 2 flame vipers (if I remember correctly).

I guess this is not supposed to be intended. Can EXALT temporarely run out of troops (I'm pretty sure it used a dark VIP twice even though I'm pretty sure I killed him the first time)? The mission I did just before was raiding a com-tower and it had EXALT there and in their usual numbers, no more or less.

Maybe it was because Advent power at that region was only 1 if I remember right so maybe it also affects what can spawn? I think that my spawning table is off since I never get the original Codex and Archons with all the mods installed. Playing LW2.
RealityMachina  [作者] 2017 年 4 月 23 日 上午 9:14 
@bpblewett Bug with the vanilla version of MOCX, I'll fix it shortly.
4rrakis 2017 年 4 月 23 日 上午 12:25 
No idea then, sorry.
Noodle 2017 年 4 月 23 日 上午 12:23 
@4rrakis Thanks for the response. However, I have the armor mod installed and the EXALT soldiers that have a class are wearing it. So for some reason it must not be applied to the rookies. My guess it that it has to do with the fact that they were pulled from my character pool.
4rrakis 2017 年 4 月 23 日 上午 12:07 
@bpblewett: That sounds like you are missing the armor mod; take a look at the required objects on the top right of the page.
Noodle 2017 年 4 月 22 日 下午 10:46 
Hi, I had a bug today and I was just wondering if there's a fix. Some EXALT rookies showed up on a mission (they were characters from my character pool), but they had invisible bodies - just floating heads and weapons. Does anyone know why this happened or a way to fix it?
Arkenor 2017 年 4 月 16 日 下午 2:05 
@MacDog64 That could be the Cult of Sirius from XCOM Apocalypse. They were quite bizarre. Green and purple costumes intended to be like dressing up as aliens (I think. It was hard to tell at the resolution of that game!)
teh1archon 2017 年 4 月 12 日 上午 6:58 
I don't know if it's the inner mechanics of X2 and this mod on rolling X soldiers and Exalt soldiers or just a string of miracles by RNJesus but 99% of the Exalt one are way more interesting* than the ones the game rolls for Xcom (my character pool is made of several of my creations and many imported ones from other mods with the rule to randomly pick from the pool or create and it ofter creates randoms).

I might hate Exalt for making each mission 3 times more difficult but they make the missions so much fun.

*by interesting I mean either interesting looking or with spot-on funny and/or cool voice packs, which I have tons of, and regular Xcom soldiers mostly don't use them or have inapropriate ones.
Mac Dog64 2017 年 4 月 4 日 下午 1:33 
Cool, if the mod author sees this is it possible to make another version of this, instead of mocx or exalt it could be a religious faction that worship the aliens and they do there best to smite the unbelievers (Xcom). That would be cool:)
T'erissk 2017 年 3 月 30 日 下午 10:01 
Does this mod work with A better advent 2?
Boisegangpc 2017 年 3 月 12 日 下午 1:01 
How can I make this only use this voice pack for EXALT soldiers?
Rifle Man 2017 年 3 月 12 日 上午 8:06 
The XComDarkXCom.ini has stopped working on both MOCX & EXALT. Whatever your ini setting, both mode will generate random soldiers as MOCX/EXALT soldiers, and use the XCOM:EU Tier2/EXALT appearance.

Before the update, everything is fine. MOCX/EXALT came from my Dark Soldiers lists, and use their appearance. My setting is:
SoldiersOnly = false;
DarkVIPsOnly = true;
UseEntireAppearance = true;

After the lastest update, I have try many way to fix it, such as unsubscribe & subscribe, delete both mods, or checking the setting of XComDarkXCom.ini. The MOCX/EXALT still get random soldiers and force using XCOM:EU Tier2/EXALT appearance.