XCOM 2
EXALT: Back In Action
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更新于:2017 年 6 月 26 日 上午 9:32

EXALT Rookies will follow appropriate dress code depending on the .ini settings.

更新于:2017 年 6 月 21 日 上午 10:22

Added new .ini variable so EXALT costume functionality works properly with the LW2 version of MOCX.

更新于:2017 年 6 月 1 日 下午 4:19

Fixed issue that would cause clones to happen if MOCX operatives of the same class were put in the same squad.

更新于:2017 年 5 月 22 日 下午 7:30

If using the EXALT replacement, squads will properly reflect the gameplay squad chosen by EXALT HQ.

Added localization changes to change references to MOCX in the encyclopedia entries and indicator to be EXALT instead. Edit the localization .int files to change this back.

更新于:2017 年 3 月 12 日 上午 8:44

Check to use the character pool is no longer reversed in the character generation script. (This would cause it to use randoms if there were valid characters and vice versa.)

更新于:2017 年 3 月 7 日 下午 12:03

Ok, NOW they should properly filter. Before it was accidentally using character pool characters even when it shouldn't have.

Also added sounds for equipping the weapons in the armory.

更新于:2017 年 3 月 5 日 下午 10:22

EXALT soldiers should now properly filter potential character candidates instead of reusing the same character over and over in rare scenarios.

更新于:2017 年 3 月 5 日 上午 12:39