Stellaris

Stellaris

Novio Magnum 2.1
14 条留言
muzaazi 2019 年 7 月 15 日 上午 3:47 
DEAD
not
big
soup
rice
vrnvorona 2017 年 4 月 7 日 上午 3:49 
kk, ty for answer.
ScepraX  [作者] 2017 年 4 月 7 日 上午 3:41 
I'm planning to release version 3 of this mod for v1.5 of Stellaris. However, some changes from the update are of such a scale that this will take some time (days). For instance: buildings, technologies and ship assets need to be redone.
vrnvorona 2017 年 4 月 7 日 上午 3:25 
Any upgrade?
ScepraX  [作者] 2017 年 3 月 31 日 上午 11:13 
@[RR]_Bowser: If I may ask a question: do you happen to have the Automatic ship designs function disabled?
Laserparty 2017 年 3 月 31 日 上午 11:04 
I thought so, but the Spaceports do not upgrade automatically, at least for me^^
ScepraX  [作者] 2017 年 3 月 26 日 下午 3:05 
@tralken: Indeed interesting. I think I might be able to fix these issues with tech compabilities.
tralken 2017 年 3 月 26 日 下午 1:35 
hey, i waffled on the merits of posting the problem im having as its most assuredly a mod conflict but the issue that arrises is so strange that i thought youd find it interesting regardless. when i research the tech "Planet Mantle Exploitation" (which i am fairly sure was added/changed by another mod i have running) i suddenly have access to all higher teir (6-10) utility and defensive tech added by your mod. shields, energy, sensors, engines, armor. but not weapons. they become available even if i dont have the prerequisit techs, for example i had teir 1,2 ,5,6 hyperdrive, and teir 5,6 warp drives.the AI is able to utilize this as well. game doesnt crash and all the tech (that im not supposed to have) works fine.
http://puu.sh/uZjOX/f12cb10d04.jpg
ScepraX  [作者] 2017 年 3 月 24 日 下午 3:40 
@[RR]_Bowser: It should be automatic and instantly in the case of the spaceport and the transport ship. The fact that there is no upgrade button in the spaceport interface (nor did I find a solution to adding a working button to it) is the reason why the spaceport is automatically upgraded.
Laserparty 2017 年 3 月 24 日 上午 11:07 
Hey. First of all this is a very nice mod and i enjoy replaying the game with this mod more than the actual vanilla gameplay.
However I have one question, where can i upgrade my spaceports? Like in section contolled planets the spaceports are upgraded correctly, but for my direct controlled planets i cant find the upgrade butten or how does this work? Can someone give me a hint?
AlienGeek 2017 年 3 月 5 日 下午 3:15 
OK, thanks for the info.
ScepraX  [作者] 2017 年 3 月 5 日 上午 11:27 
@fbedard: No these are error messages which I know about that don't matter as it won't make a difference whether the locator is there or not. I could fix them by adding a couple of entities for the AI, Swarm and Fallen Empire but that would require me to overwrite them as well, thus overwriting a bunch of Vanilla files to add a locator that when missing defaults to the same value as I'd be adding.
AlienGeek 2017 年 3 月 5 日 上午 8:58 
I see a lot of lines like these:
[11:05:29][section.cpp:326]: ship section entity "ai_01_observation_station_entity" is missing required locator "part1"
in the error.log
Do i need a DLC ?
Adam_C4explO 2017 年 3 月 4 日 上午 9:27 
looks really good, the kind of balance ive been wanting