安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
All you have to do is to the forums, make an account, go to mods, then upload a new mod and just drag a .zip (of the folder) or the .pak of the mod.
I'll need some time to remember how to set it up there, and a reinvigoration of my willingness to do tedious things
Yes. It was made for multiplayer. It doesn't break anything.
:D
....So uhhh........Subscribe
I tried to tell this to the Starbound Devs. I shrunk their non-audio assets almost in half, and no quality change. Pixel perfect. Animations lag less. Yet they have not listened.
I do this for all my mods though and I like to spread it around.
For some reason I assumed you changed chat.config, but you didn't. I don't know why I assumed so. There would be no incompatibility.
Graphical asset adjustments. Like, things that change the image files themselves, as that's the only thing I've edited.
Patching or replacing?
I ask because I have a side actionbar mod(not workshop yet) that moves the chat box 45 pixels to the right. I would want to keep it compatible of course.
If you are just patching chat.config, then there is no issue.
If you are replacing, I'd need to assure my mod loaded after.
THE...
C H A C H A C H A?
Seriusly though,this should help.Thanks!