边缘世界 RimWorld

边缘世界 RimWorld

MinifyEverything
997 条留言
lucky 3 小时以前 
I'm sorry for only seeing your reply now. These replies are machine translated and I tried my best to describe them accurately. In the original mech airborne attack, there will be a production machine ("mech assembler" - that should be the name) that will regularly produce mechs. In the previous 1.5 version, mod could be uninstalled, but now it doesn't. If you could let it continue uninstalling, that would be great ^ _^
erdelf  [作者] 10 月 17 日 下午 8:39 
sure
cmcm 10 月 17 日 下午 5:13 
Add midgame?
erdelf  [作者] 10 月 14 日 上午 11:35 
.. the what now ? mechanical family capsule ?
lucky 10 月 14 日 上午 9:48 
Is it really impossible to uninstall the mechanical family capsule without fixing it? Although I saw your reply saying 'some of them shouldn't have been able to be packed', uninstalling the mechanical family's airdrop capsules is really fun. If possible, I hope to continue uninstalling like 1.5. ^ _ ^
erdelf  [作者] 10 月 9 日 上午 12:20 
the anomaly obelisk can malfunction if that is done.
Turu D. Sleep 10 月 8 日 下午 6:35 
Can this minify anomaly obelisk as well?
Exile Yura 9 月 19 日 下午 6:54 
omg I used this mod early in my career, and I somehow lost it. Good to rediscover it for my first 1.6 run.
ANIKI 9 月 19 日 下午 3:15 
Good Video . Thank you. Rimworld has somany Mods and somany Times i see something and dont know what it aktualy dose becouse im german and Minify is not Unsinstall so i get confused. Videos are very very Helpfull for everyone . Sometimes one dose not speak or Read English and with a Video like this he Understans just by Watching. Simple thing but has a huge Impact o7
Protok 9 月 12 日 下午 1:16 
Could you please check is "Mech capsule" (from claster) is minifiable, and make it so if not?
In my current run it's not, and missing from settings.

Thanks for the mod.
Infinity 9 月 9 日 上午 3:46 
Hey there great mod!

im not sure if this is a bug but psychic and defoliator ships can be turned mini and deconstructed without waking mech threat
OAO 9 月 8 日 上午 4:48 
Hi !

First off, thanks for creating MinifyEverything! I really enjoy using it in RimWorld.

While playing version 1.6, I noticed an issue with MinifyEverything. The game’s output log shows the following error:

ThingDef.<ConfigErrors>d__401.MoveNext: TRANS: MinifyEverything.MinifyEverything.ConfigErrorTranspiler

It seems related to the ConfigErrors patch and might be due to changes in RimWorld 1.6. I also have Humanoid Alien Races enabled, but the error still appears even when testing with minimal mods.

Could you let me know if there’s an updated version compatible with 1.6, or any workaround to prevent this error?

Thanks so much for your time and for all your work on this mod!
erdelf  [作者] 9 月 3 日 下午 11:43 
just give the full log ^^
I can check through what I need
Nightflash478 9 月 3 日 下午 1:39 
Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D8E02331] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootUpdate_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
this was the most recent thing when i try to use the reinstall feature.
Hopefully thats more helpful than what i posted before, if not sorry again ^-^ i'll just have to play without for now
Nightflash478 9 月 3 日 下午 1:30 
sorry, i don't know how to parse the logs to know what to actually look for >->
thanks for the response regardless
erdelf  [作者] 9 月 3 日 上午 7:33 
ok.. you gave me a duplicate error, and then without the stacktrace.
That includes no information.

Generally that looks like you just had something that isn't feeling too well about being minified, happens occasionally.
Nightflash478 9 月 3 日 上午 5:35 
to be clear about the error i mentioned, that was in the item description when i clicked on the blueprint that no longer had any interraction ability, and could not even be destroyed through dev mode
Nightflash478 9 月 3 日 上午 2:34 
getting this error when i try to minify anything, this time it was a tent, the last time which i wound up having to reload was my machining table, which is strange because minify was working just fine not 30 seconds before.
Getinspectstring exception on
blueprint_install_armytent896275
system.nullreferenceexception: object reference not set to an instance of an object
ref4abaa58c duplicate stacktrace
Tobias 9 月 2 日 下午 1:41 
Erdelf, kannst du nicht eine Option hinzufügen wo man einstellen kann ob man geysire zusammen packen kann oder nicht?
erdelf  [作者] 9 月 2 日 下午 1:27 
why?
coochieparade 9 月 2 日 上午 11:45 
rip my save </3 :')
ForsakenOokami 9 月 1 日 下午 12:47 
what you mean you pick up a hole and move it i like
crashfly 8 月 30 日 下午 7:00 
@forsakenookami -- soooo many ways to interpret that ....
{and how many times did you get slapped saying it?}
ForsakenOokami 8 月 30 日 下午 5:18 
but i like picking up holes
crashfly 8 月 30 日 下午 5:13 
lol ... moveable geyers ... not like you can easily do that in the real world.
erdelf  [作者] 8 月 30 日 下午 4:28 
.. I mean yes. You guys act like it was ever intended to pick up a hole.
ForsakenOokami 8 月 30 日 上午 11:42 
lost being able to move and replant the steam geysers as well
DAOWAce 8 月 29 日 上午 5:46 
Trees lose the ability to 'extract' them if they're disabled in the mod's config.

Very niche issue it seems, coming from an old version config of the game before the ability to extract trees where I disabled them because it was weird. Didn't really see a single post on this. Suppose it makes sense because they are being minified by the game in vanilla, but it's just named something different.
这片大蒂 8 月 27 日 上午 7:11 
蒸汽喷泉plz
Tobias 8 月 24 日 上午 2:08 
@Lone Star Ranger: OMG, and for me, it's the other way around. I have 20 geysers lying around and I can't unpack them anymore xD
Lone Star Ranger 8 月 23 日 下午 6:09 
@Tobias for me im still able to PLACE THEM , but I cant pack them anymore so I have a colonist holding all 10 steam geysers I have lmao xD
Zairya 8 月 22 日 下午 12:20 
In case you use the construct worktype for the installing jobs, could you change it to hauling? It would resolve a good portion of race-blacklisted building incapabilities and will still be balanced.
Thx!
Carelessly_Misplaced_Sausage 8 月 22 日 下午 12:05 
Can you remove life support systems from orbital stations with this mod?
Tobias 8 月 21 日 下午 12:08 
It would be great if you could add geysers. I was able to pack them using another mod, but I can't unpack them anymore. Now my storage is full of them^^°
Lone Star Ranger 8 月 21 日 上午 10:30 
if at all possible id like the ability to pick up steam geysers again xD
YES I AM AWARE THATS BROKEN , but I dont care ! Need my portable Steam vents lol
GiPSyFiSH 8 月 20 日 下午 8:37 
For the people who don't want structures stolen, use this in combination with "Smart Minify"
by Jaxe (loaded after this mod). This allows you to customise each building's weight and minify-ability, also from mods.
viirinsoftworks 8 月 18 日 下午 6:29 
Stealing turrets isn't an issue I don't think. No one's ever stolen mine. I have stolen them from other colonies, after I wipe everyone out and then remove the batteries and solar panels so they don't work anymore.

I find it a fun challenge to try and NOT fight the base defenses so I can steal them. I get my guys shot up so much while they're running around disconnecting batteries.
viirinsoftworks 8 月 18 日 下午 6:27 
I had been able to move Engraved Walls (from the mod of same name) but now I can't. Lucky for me I placed all my geysers before it got updated. Too bad I didn't put one on my ship before it got changed.
erdelf  [作者] 8 月 18 日 上午 4:04 
sorry about that, but they were never supposed to be minified in the first place. Just an oversight that happens if I allow as much to be minified as people want ^^
Lucasif 8 月 17 日 下午 11:20 
I had steam geyser's minified and then the update made them non minifiable and thus made them broken.
erdelf  [作者] 8 月 17 日 下午 4:05 
I probably could.. but I think it's fairer this way.

Don't steal my walls! is a mod that does things regarding that
BlueberryMuffin 8 月 17 日 下午 1:23 
So can you prevent raiders from just swiping turrets and running off with them?
erdelf  [作者] 8 月 16 日 上午 4:51 
can't say I've seen that yet. Do you perhaps have something like Fog of War mods on ?
Atomik Doctor 8 月 15 日 上午 11:49 
Hola! Love this mod. Saw there was a recent update - would this update possibly trigger all the un-mined stone on the map to have a graphical error (aka looks like uninvestigated space). Not the biggest deals as when I change locations on grav ship the stone in that map is fine. Just wondering if there was a way to mitigate this (if this mod is indeed the trigger) Great work tho and thanks for creating this mod!
V ! P 8 月 14 日 上午 2:21 
wow Fortified Wall 7.5k HP!!! reinstall to my ship and use it on my main base

OP :Fistofdosh:
AlexDuos 8 月 13 日 下午 5:58 
MFW I realized this mod would let me capture those life support systems on orbital platforms and my power problems were solved forever
erdelf  [作者] 8 月 12 日 上午 9:48 
errors like that should be handled more graciously now
WarezCrawler 8 月 12 日 上午 9:13 
I went through all of my disabled building, and removed the ones that showed in as errors in the logs. Now the errors are gone. Took a while.

Doing that got me thinking. How hard is it to allow for selecting multiple things to move (disable/enable) or being able to use double click or something?
erdelf  [作者] 8 月 12 日 上午 8:58 
huh.. the "errors" are just left over configs of spots. that I took out of the things to be minified. harmless.
Frejoh466 8 月 12 日 上午 8:40 
@erdelf
Latest update seems to have broken something. Getting lots of ThingDef errors.

https://gist.github.com/HugsLibRecordKeeper/835848c1113410c37246f0fca1ad4b84