Sid Meier's Civilization VI

Sid Meier's Civilization VI

Take your Time Legacy - Technology x2
93 条留言
Dayvit78 2021 年 1 月 30 日 下午 4:41 
I deleted this one to upgrade to Ultimate, and now all my save games are broken :( This mod is highlighted in red in the summary screen. I can see the saves but not load them.
joshmanisdabomb  [作者] 2020 年 7 月 25 日 上午 6:15 
If anyone subscribed to the comments is looking for a version updated to the latest patch and expansion packs, please take a look at Take your Time Ultimate .
AsianPenetration 2020 年 7 月 24 日 上午 3:46 
doesnt work .... not compatible with my version :(((
so sad this mod is amazing
Scribe of Nekoti 2020 年 5 月 19 日 下午 5:40 
Does anyone have a working version of this?
Quineloe 2020 年 4 月 17 日 下午 12:58 
sadly these also turn those 500 turn normal games into 1000 turn games. So really all this does is create a marathon game with too much production for you to use.
Reareose 2020 年 1 月 24 日 下午 3:12 
Can you please update these to the new patch Thank You haven't tried it yet but looks good
Supremax67 2019 年 3 月 15 日 下午 9:45 
Please see my version, for a complete working GS version. Thank you.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1684010848
skaz88 2019 年 3 月 6 日 上午 9:13 
I'm not sure these are working anymore, it had no affect on my most recent game.
YourFriendJohnny 2019 年 3 月 4 日 上午 9:03 
So far, working fine for me in GS. My only suggestion is to make the CO2 levels also generate at half speed so that if the science and culture time takes twice as long, so should the flooding of the map. Please.

Great mods though, I really love it. One of my biggest qualms with Civ6 is how fast the eras progress, very annoying, therefor this mod is amazing!
Matthias 2019 年 2 月 22 日 下午 2:25 
Great mod, hoping for a GS update!
so true bestie 2019 年 2 月 20 日 下午 3:04 
This mod seems to work fine until the industrial era in which you will start unlocking direct links to future tech. I think it might be due to the future techs being linked by research cost so it assumes your chonky modded techs are information era instead of not.
kickpunch 2019 年 2 月 17 日 下午 6:19 
Shows up with error on Gathering Storm saying not compatible, I started a game with this active and seemed to load up properly never played full game using it tho....
guessi'lldie 2019 年 2 月 14 日 下午 11:35 
Does it work with GS
Ganther 2018 年 11 月 27 日 上午 10:08 
Doesn't work with R&F. Started game without the mod and with it, technology cost doesn't change. Also the mod doesn't appera in the addons list when saving/loading game.
BonySpumoni 2018 年 10 月 15 日 下午 10:35 
@Paulytnz I would try the mod "Increasing Research Costs and Harder Eurekas"
Paulytnz 2018 年 10 月 10 日 下午 9:58 
It does work with R & F however it has not changed the rates at which the Ages happen for Dark ages etc. Which means each age comes well before it should.
DB 2018 年 7 月 26 日 上午 11:22 
it worked initially for me, but did not work when i reloaded my game
LotroFanatic 2018 年 6 月 2 日 下午 7:24 
Does it work with R&F yet?
ArcesseEum 2018 年 5 月 27 日 下午 4:12 
Does this work with multi?
aliskhander 2018 年 3 月 17 日 上午 12:29 
Best mod of civ VI. However, it doesn't work anymore with Rise and Fall
BonySpumoni 2018 年 2 月 9 日 下午 6:46 
Working for R&F?
Chejunoktea 2017 年 12 月 7 日 下午 4:22 
I think this idea is great, but the problem of this mode is that AI cannot research things in time, making the game not fun enough. AI reconstructing may be needed.
Fanstar1 2017 年 10 月 19 日 下午 5:14 
catuk1181 but that effects everything
Jin Shepard 2017 年 9 月 4 日 上午 6:37 
This is a nice mod but the rate of which great people are being aquired is not working well, I used the x3 version with quick setting but most of us are in medieval times/renaissanse and the great people are in industrial already.
catuk1181 2017 年 8 月 29 日 下午 5:39 
Doesn't the game already give you the ability to do this in the options when setting up a new game? "standard", "epic", "marathon" ?
Quercus 2017 年 8 月 22 日 上午 5:00 
简单粗暴 我喜欢!
MIRI 2017 年 8 月 9 日 上午 5:47 
I cant enable this mod after 2017 summer update
Acamori 2017 年 8 月 7 日 上午 10:14 
@rerizzini, yes, mod effecto to player and ai both.
rerizzini 2017 年 8 月 7 日 上午 6:43 
+1 Sub, testing it today.

Simple question: affects AI ? Or else ill have Frigates and the AI Battleships....
Acamori 2017 年 7 月 31 日 上午 10:37 
It's is real to do 1 turn = 1 year mod ?
needsabrew 2017 年 7 月 30 日 下午 4:40 
By the way, it's Windows 8.1 up to date and I run both the Civ and Tech version of this mod
needsabrew 2017 年 7 月 30 日 下午 4:37 
First, love the mod. Second, got a glitch since the last update. When there's a pop-up for a boost or a completed Tech/Civ, the H.U.D. and the pop-up both vanish. It's impossible to select a unit or a city, or interact with anything. You can Quicksave/reload and it works again, but if you get a pop-up at the very start of your turn, that doesn't work and it's impossible to advance the game. Anyone else experiencing this?
d.wolfries99 2017 年 7 月 22 日 下午 1:56 
Does this mod affect the ai as well?
joshmanisdabomb  [作者] 2017 年 7 月 7 日 上午 4:45 
@MeCrazy As in missionaries and apostles costs more? I won't be making that personally, but you should be able to just change a few costs in the XML for units.
Failmore 2017 年 7 月 6 日 下午 8:10 
any faith ones? what im trying to create is marathon speed, with standard production and gold costs..
archdemon20 2017 年 7 月 1 日 上午 7:07 
Ahh. I see. Understood.
joshmanisdabomb  [作者] 2017 年 7 月 1 日 上午 6:39 
@archdemon20 Thank you. Naming them well and linking up the descriptions is what takes so much time for me.
archdemon20 2017 年 6 月 30 日 下午 7:09 
Hmmm... Well, on my end as a user, the way you name your mod already made it easy enough to manage. But maybe that is so only because I have very few mods. I've downloaded 6 of yours. Great mods, all of them. :)
joshmanisdabomb  [作者] 2017 年 6 月 30 日 下午 7:05 
@archdemon20 Both I think. A single mod with a couple of drop downs in Advanced Setup is way easier than having to download loads of mods.
archdemon20 2017 年 6 月 30 日 下午 7:01 
eh? I kinda like the way you made it modular. Is it painful for the user to manage or painful for you to create separate mods?
joshmanisdabomb  [作者] 2017 年 6 月 30 日 上午 8:05 
@archdemon20 I was planning on putting all these into one mod because these are very popular suggestions. However I can't until Firaxis fixes some bugs with their modding tools, which I have a feeling they're not going to. Making around 40 mods to feature everything would be painful.
archdemon20 2017 年 6 月 30 日 上午 7:56 
I wonder if you can make great person acquisition rate multiplier like these as well. I think there are many other rate multiplier you can make that really can make this game extremely customizable to player's experience.
joshmanisdabomb  [作者] 2017 年 6 月 26 日 上午 4:22 
@archdemon20 Not at the moment.
archdemon20 2017 年 6 月 25 日 下午 10:20 
Do you adjust the calendar accordingly?
joshmanisdabomb  [作者] 2017 年 6 月 9 日 上午 5:26 
@Asylum I would certainly recommend either 2x or 1.5x for an Epic game. Those are long enough as it is!
Asylum 2017 年 6 月 9 日 上午 4:25 
I usually play Epic/Emporer... is 2x the best speed at this pace? I'm looking for suggestions and TY for the mod btw!
David 2017 年 5 月 29 日 下午 3:03 
I've tried using a few different versions of this mod with all others disabled and the game crashes to the main menu every time I try to create a game.
joshmanisdabomb  [作者] 2017 年 5 月 22 日 上午 8:40 
@Asylum There should be no issues. Please come back if you have any related to these two mods.
Asylum 2017 年 5 月 22 日 上午 7:18 
I don't run many mods w/ Civ IV. I am just wondering if I should have any issues using this mod & w/ the Civic version of this, along with these 3 mods: AI+, CQUI, and Moar Units?
Piruparka 2017 年 5 月 17 日 下午 12:57 
Awesome, thanks. :)