全面战争:战锤

全面战争:战锤

1n0rth: Mysterious Bretonnian Battlefield
14 条留言
Inora  [作者] 2017 年 5 月 17 日 下午 4:10 
@Train27 Aww thank you for very informative review :) I cant really fix the AI problem, this is out of my knowledge, so you probably just have to play the map in multiplayer against other players unfortunately :/
Train27 2017 年 5 月 16 日 上午 8:10 
Pros:
+The map is very good looking , overall the big scale of elements and the greenish peaceful atmosphere give a great and unique feeling to the map.
+The two valleys are very noticeable, forming to clear U's that reinforce the very concept of fighting within a mountain chain.
+The map offers two paths for the attacker side, one shorter and wider for bigger armies, and another one thinner but hidden from sight because of the mountains.

Cons:
+As stated here before, the attacker AI always takes the left (shorter) path, this means that either you go with him and go for full frontal assault, or you rally your troops on the longer (yet more strategic) path and get to battle with all units exhausted, because the AI never waits for you.

This map is really great, and I think it's only fault could be solved by stopping the friendly (attacker) AI for ~1min to give the player some time to coordinate the arrival of troops to the enemy front.
Mcstripey 2017 年 2 月 26 日 下午 12:26 
THE TREE LEVEL IS OVER 9000
Inora  [作者] 2017 年 2 月 24 日 下午 3:55 
Thank you for your feedback daemonykos, i am definetly not an AI expert and not a professional map designer (this is my first ever published mod/map), but i assume that the reason why the AI is doing this, is because it is the shortest way to the spawn. I will also have a look at the small farm and the fallen tree and will try to fix these issues ^^
Rhiakos 2017 年 2 月 24 日 下午 2:33 
this is a very good multiplayer map, but falls very shot with or against the AI. not sure its the maps fault tho! i played on the map and what i noticed: the AI rushes to the left every time, there is some line of sight issues on the middle left area, where the fallen tree and small farm plot look to be. it thinks they are blobking it so makes the vision on the map look wierd and AI has problems going around those obstacles. overall very fun and sexy map, keep up the good work!
Inora  [作者] 2017 年 2 月 24 日 上午 6:38 
Also the defenders reinforcement line is in this area, to make it look like they came from the mountain castle, if this map will be added to the campaign.
Inora  [作者] 2017 年 2 月 24 日 上午 6:34 
Well my first intention was to make symmetrical map, but after a friend said it would be quite boring, i made it asymmetrical. The purpose of the Northeast area is to have an extra deployment zone for skirmish units where they can hide and flank the main army. I did that because i did not find a lot of maps that would make the skirmish ability a good trait. And because there are a lot of trees on this map, the light troops are more usefull too if you decide to fight in the forest.
Bero 2017 年 2 月 24 日 上午 6:20 
Btw, did a quick battle vs the AI(Gonna play with a few friends later today). My only thing with the map is why the odd area to the Northeast that seems to serve no purpose? Was there originally supposed to be something there?
Inora  [作者] 2017 年 2 月 24 日 上午 3:37 
I added an overview map, thank you for your advice :)
Bero 2017 年 2 月 24 日 上午 1:05 
Hey, downloading the map right now. I'm just saying, allot of people will consider it more if you had a picture of the overview map so they could see roughly how the maps layed out.
Inora  [作者] 2017 年 2 月 22 日 下午 4:02 
Thank you all for your amazing feedback so far ♥♥♥ :)
TheRedBooster 2017 年 2 月 22 日 上午 6:39 
I like the tactical opportunities on this detailed map. Its already on of my favourites. Good Job
Blazebearer 2017 年 2 月 21 日 上午 11:10 
Best Map euw
Verrik 2017 年 2 月 20 日 下午 11:30 
Cool!