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When things are bugged the logic also seems to get unreliable or perhaps not update. A green LPT with a ruby lens should have been sending 70 pps but it was sending as-if there was no lens inside. The Transmission tab in Power Managed UI matched this behaviour with only 10pps for this LPT, so that seems to be the canon calculation of LPT logic.
I realise it's been a while but perhaps it's still something with a relatively easy fix?
Thanks!
The only other time the game has been anything other than 100% reliable is with the Advanced Quarries mod which has a filename capitalisation issue and would crash the disk I/O thread whenever it tried to load its config files, but that generated an in-game pop-up.
51.92 - error _World in _World just took 110 to update!
then a few entries for Falcor Transit Network and we hit the end of file.
This is the only crash to desktop that I've had with the game and this one is 100% reliable.
However it gets overwritten each time the executable is launched. I doubt I would be able to do much because CTD would be something going wrong in mono/Unity. Uncaught exceptions is the mod would cause a UI box to popup in the game. I do sometimes get a crash for running out of vertex memory when placing a machine. Does this problem often?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1440110515
(And thank you for a great mod!)
Can't believe no one noticed that messed up radar dish on the storage monitor.
Any ideas?