安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Just did a quick test after patch and it all works fine.
Tested using mg water, lights, interface and misc.
Hope you get it fixed...
As for updates, still waiting for devs to fix drummer.
ZoomOut
MGraphics - Lights
MGraphics - Interface
MGraphics - Dark Water
MGraphics - Main Menu
Shiny textures
and this one
The .OGG sound file has to be in 44khz, 499kbs stereo, otherwise it will have distortions ingame.
The default values some program use are 450... it has to be manualy changed to exactly 499.
-44100 Hz
-32bit
-mono
If you can help me this would be nice. Thanks in advance
Next ill update building sounds.
I've been using it long before steam workshop was introduced to Cossacks 3, so great job Commissar and I'm looking forward to your next mods :)
Problem is different
During the march when the drummer stopped going this melody playing even to the end.
When the drummer assign a long tune.
shame on him!