Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

(TSE) Ultimate Enemy Pack (Fusion version)
96 条留言
TIPPLE 6 月 23 日 上午 2:48 
Do you have the script for the drone? I accidentally override it and now can't download the original back.
ThagoSpikes 4 月 14 日 上午 11:43 
When i saw that purple biomechanoid (Biomechanoid Nautilus) i ♥♥♥♥♥♥♥ myself.

not only they are uncanny as ♥♥♥♥, but also ♥♥♥♥♥♥' powerful :gatorwince:
ThagoSpikes 4 月 14 日 上午 11:41 
TFE ultimate spawns them lol physrune
physrune 2021 年 1 月 12 日 下午 9:51 
Alright thanks for the quick reply, do you know any good maps that use this resource pack?
Solais  [作者] 2021 年 1 月 12 日 上午 10:57 
These don't spawn in the normal game, it's a resource for map makers.
physrune 2021 年 1 月 12 日 上午 5:15 
yeah its not working for some reason, love some help if anyone knows how to make this run on the base game
Мальчик со Сваги 2020 年 4 月 18 日 上午 4:24 
It can beat .dtn zorg files.
SquarePants 2018 年 11 月 25 日 上午 5:04 
Hey, Solais!
I just encountered one issue with this resource pack.
Different workshop content fails to start for me because of SS2_Spider_V2/DestructionDecalUn.rsc (at least console says so) incuding your own Forgotten City. I disabled all unrequired content so there shouldn't be any collisions.
Any ideas how to fix this one? Thanks!
Andreiki 2018 年 10 月 16 日 下午 10:22 
what update?
Solais  [作者] 2018 年 10 月 12 日 上午 8:45 
Should be fixed now.
Solais  [作者] 2018 年 10 月 11 日 下午 2:21 
I will look into it when I have the time.
Nadarith 2018 年 10 月 11 日 上午 10:52 
Im not sure if you are aware, or if it was already mentioned or fixed, but the AI Mine enemy has way too small explosion radius, the mines will just keep blowing up on you without actually hurting you
alwebb91 2018 年 10 月 9 日 下午 6:12 
When you remaster HD for Fusion are you guys planning on adding different phases to TSE bosses? (especially mordekai's, his is just plain boring sometimes)
Andreiki 2018 年 10 月 2 日 下午 11:38 
Make more enemies and update you mods pleaseeee
Solais  [作者] 2018 年 7 月 10 日 上午 10:51 
That's caused by another enemy pack also containing a Veteran beheaded type and it collides with this one.
Serafettin 2018 年 7 月 10 日 上午 7:03 
There is a bug with the Beheaded veterans.Everytime i kill them they just stand still
Solais  [作者] 2018 年 7 月 2 日 上午 10:04 
These are not mods, but resource packs used by other map and mod makers. You will likely need them if you play custom maps from the workshop.
Brejdaczek 2018 年 7 月 2 日 上午 8:48 
How to run this mod too XD :beastsam:
~Spastics~SeriousAle 2018 年 6 月 20 日 下午 3:39 
I had the same problem, yesterday i was playing The Forgotten City and apparently the tooth fish doesn't make any damage.
Aleksey 2018 年 6 月 20 日 上午 11:36 
i mean i activate this mode on mod work ver but no new enemys(i started sam companion_
Aleksey 2018 年 6 月 20 日 上午 11:14 
how activete this mod?
Solais  [作者] 2018 年 4 月 15 日 上午 1:33 
Hmm, I might look into that.
timilyo80 2018 年 4 月 14 日 下午 11:40 
I had try to use the tooth fish in one of my level, but they did not damage me. Personally, I did not see error showing up when they were "trying" to attack me, like if they did not had the cappacity to attack (or something like that, I don't know).
BlueCat 2018 年 4 月 8 日 下午 12:27 
It does. Thanks :)
Solais  [作者] 2018 年 4 月 8 日 下午 12:09 
Okay, uploaded a fix, hopefully it will work.
Solais  [作者] 2018 年 4 月 8 日 上午 11:45 
Ah. So THAT'S it! The error reported regards to Forgotten City, I think. I'll look into it!
BlueCat 2018 年 4 月 8 日 上午 11:09 
I'm having trouble with the gnaar albino. While in the editor it works fine, when I'm in-game my level won't load. Console has some errors in it's destruction, I think.
Solais  [作者] 2018 年 3 月 6 日 上午 12:02 
I agree.
artzpiip 2018 年 3 月 5 日 下午 7:47 
Some of them are great while others...don't use the others in maps.
gold_i 2018 年 1 月 10 日 上午 11:27 
Cool, Thanks
Solais  [作者] 2018 年 1 月 10 日 上午 11:05 
Alright, should be fixed.
Solais  [作者] 2018 年 1 月 10 日 上午 7:27 
Hmm, I'll look into it.
gold_i 2018 年 1 月 10 日 上午 6:43 
Hey @Solais, The Death animation for the Beheaded Veteran is glitched out for me somehow. If i kill them they dont fall to the ground. Instead they float all over the place like ghosts lol.
pandeirox 2018 年 1 月 6 日 上午 11:41 
Hi, thanks for reply, It's done using the editor
Solais  [作者] 2018 年 1 月 3 日 上午 9:26 
This is a resource pack, it's usable only in the editor for mappers and mod makers. It's also a requirement for running other custom maps.
pandeirox 2018 年 1 月 3 日 上午 7:52 
Hi, how can I use this pack? Already downloaded, it is visible in the EXTRA menu, but I don't understand what I have to do..Please help me
PootisMayo 2017 年 12 月 3 日 下午 6:24 
Turns out it is actually Melody's Fast Gameplay mod. Asked him about it a while ago.
Solais  [作者] 2017 年 11 月 8 日 下午 2:20 
I don't think/remember that this pack changes the GlobalGameParams, so this is caused by another mod. That mod must be using a modded version of an old GlobalGameParams file that doesn't have the collision table browsed.
PootisMayo 2017 年 11 月 8 日 下午 1:20 
https://i.imgur.com/g7bPDCl.png Basically, collision errors. When I load this map in the editor, all the enemies fall through the ground.
Solais  [作者] 2017 年 11 月 8 日 上午 2:38 
Not seeing anything regards the gnaar albino in the editor. Can you post the log so I see the full error message?
Andreiki 2017 年 11 月 7 日 下午 11:42 
Solais  [作者] 2017 年 11 月 7 日 下午 11:31 
Because when I released it, I fixed all errors. It is probable that later updates to Fusion broke some things.
Solais  [作者] 2017 年 11 月 7 日 下午 11:30 
Really? Can you post them?
PootisMayo 2017 年 11 月 7 日 下午 7:03 
There are a whole load of errors with this addon when I tried it in the editor.
Solais  [作者] 2017 年 8 月 28 日 上午 2:13 
Why no loading, please check console
Andreiki 2017 年 8 月 27 日 上午 9:55 
Gnaar Albino no loading, please fix
Nevermore2790 2017 年 8 月 19 日 下午 3:35 
Kleer Automatons do not explode when killed. I've noticed this since....
Wiseguy 2017 年 7 月 24 日 上午 12:24 
does the hunter climb on walls?
Solais  [作者] 2017 年 7 月 2 日 下午 3:36 
Huh, this is still a thing? I remember fixing it.