FortressCraft Evolved

FortressCraft Evolved

TeleporterNetwork (Discontinued)
24 条留言
Dessi  [作者] 2017 年 9 月 21 日 上午 9:20 
A future update of FCE can always break a mod. Right now it works, and it might still work in 10 years.
richie1rich1000 2017 年 9 月 18 日 上午 9:39 
when it says discontinued, does that mean it will not be supported going forward, or does it mean it will not work... if it does not work get it out of here....
Mytharox 2017 年 5 月 22 日 上午 8:44 
I've tried this mod on a dedicated server and there it crashes the one who tries to teleport. In single player or single player hosted server works fine except for some glitches now and then in building the teleport menu.
richie1rich1000 2017 年 4 月 21 日 上午 11:54 
freakin, love this mod. Makes life so much easier than using elevators all over. this is a top recommend :)
Beuke 2017 年 2 月 25 日 下午 1:26 
the output_log.txt was not helpfull for me. I guess I wont be able to use your mod.
what else could I do? you could add me if you like to discuss more. cheers
Dessi  [作者] 2017 年 2 月 24 日 下午 5:06 
the logfiles are in the installation directory "...\FortressCraft\64\FC_64_Data\output_log.txt"
Beuke 2017 年 2 月 24 日 下午 4:15 
thanks for your quick reply Dessi.
I took the WorkshopMod dir and copied it to \Local\ProjectorGames\FortressCraft\Mods on the server. foldername is the same like the entry in modsettings.xml. Where are the logfiles?
when I research the console shows red text starting with Server Execption: Object reference not set to an instance of an object.
Dessi  [作者] 2017 年 2 月 24 日 下午 3:17 
@Tim did you copy the workshop mod to the WorkshopMod dir for the ded. server? Log file(s) might shed some light too.
Beuke 2017 年 2 月 24 日 下午 2:50 
The teleporter network is shown in the research station but when I click the research button my game kinda crashes. the regular windows courser comes up and i cant move anymore, but i can jump =) any ideas?
(running fc as dedi server on win7. startet the world in SP and activated the mod. copied the world back to server. modsettings.xml shows the mod entry) did I forget something?
MysticForces 2017 年 2 月 3 日 上午 9:07 
Weird, the problem 'went away'. I guess ignore a problem long enough and it will resolve itself :steamhappy:
MysticForces 2017 年 2 月 3 日 上午 8:51 
Ahh man. I just got it working and now something else seems wrong. The existing teleporters I put down are now saying 0/0 power. This means I can't use them at all. I tried breaking it and placing it down again but it didn't help. Any ideas?
MysticForces 2017 年 2 月 2 日 上午 12:19 
After the latest update (the one with all the new graphics) I can now see the Teleporter Network stuff. I also started a new world which may have also contributed.
Dessi  [作者] 2017 年 1 月 31 日 上午 3:05 
and you cant see the conversation recipe old to new in the self craft menu too?
MysticForces 2017 年 1 月 30 日 下午 9:31 
If I have the correct log, it doesn't seem to be a problem:

*** Adding Workshop Mod [MadVandal.SquareWorkfloorExcavator] ***

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

*** Adding Workshop Mod [Dessi.TeleporterNetwork] ***

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

*** Adding Workshop Mod [MadVandal.TorchPlacer] ***
Dessi  [作者] 2017 年 1 月 30 日 上午 6:32 
No, its not linked to the vanilla teleporter in any form. Maybe the mod doesnt load for some reason? A log file would help.
MysticForces 2017 年 1 月 30 日 上午 6:19 
Is it possible that they don't appear because the mod was added after the research was done? I'm grasping at straws because I honestly don't see it. I see the standard teleporter, but no additional teleporters. Nothing in my research to unlock either.
Dessi  [作者] 2017 年 1 月 30 日 上午 5:11 
@mysticforces1 where to craft them? they are in the same category as the normal teleporter (logistics), they have the same research requirements and you need to unlock them at the research station first.
MysticForces 2017 年 1 月 29 日 下午 9:39 
I can't find where to craft these. Please help a noob!
Horny Rooster 2017 年 1 月 24 日 下午 1:20 
thank you so much
Zohan 2017 年 1 月 22 日 下午 5:05 
Hi, love the mod, very useful. Just an idea could you adjust and make the cost a little harder to produce it. This way it would balance it out better with the Vanilla and you have to work for it.
Dessi  [作者] 2017 年 1 月 22 日 下午 3:05 
@XTails its the FCE default way, place a sign next to it
XTails 2017 年 1 月 22 日 下午 2:59 
Another awesome mod! Can you tell me how to name the destinations though?
double chocolate fountain 2017 年 1 月 22 日 下午 1:07 
This helps out alot!
steveman0 2017 年 1 月 22 日 上午 6:55 
Awesome!