安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






what else could I do? you could add me if you like to discuss more. cheers
I took the WorkshopMod dir and copied it to \Local\ProjectorGames\FortressCraft\Mods on the server. foldername is the same like the entry in modsettings.xml. Where are the logfiles?
when I research the console shows red text starting with Server Execption: Object reference not set to an instance of an object.
(running fc as dedi server on win7. startet the world in SP and activated the mod. copied the world back to server. modsettings.xml shows the mod entry) did I forget something?
*** Adding Workshop Mod [MadVandal.SquareWorkfloorExcavator] ***
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
*** Adding Workshop Mod [Dessi.TeleporterNetwork] ***
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
*** Adding Workshop Mod [MadVandal.TorchPlacer] ***