Natural Selection 2

Natural Selection 2

Team Size based Resource Tickrate
5 条留言
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 2 月 5 日 上午 12:41 
Well, it really is just an entry file and a resource tower file patch... Unless UWE significantly changes the resource tower code this mod should be compatible with most mods.
_A_x_a_m_d_y_ 2017 年 2 月 4 日 下午 8:24 
Mod review: working well on build 313.
WMario 2017 年 1 月 26 日 上午 9:04 
Ok thanks for clearing that up. Its really intresting though.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 1 月 25 日 下午 10:03 
No. You need 1 vs 36 people at least to have 1 team resource point (or 0.1 personal resource) every second per resource tower with standard natural selection 2 balance (one resource tick every 6 seconds).

A very basic equation you can tihnk of as to estimate, although it isn't accurate to what is in this mod:

My team resource tick wait period = 6 * Number of OUR players / Number of ENEMY players

e.g.

If both team has 6 players:
Team resource tick period = 6 * 6 / 8
= 6 seconds (10/min)

enemy team has 18 players, our team has 15 players:

Our team resource tick period = 6 * 15 / 18
= 5 seconds. (12/min)

Enemy team resource tick period = 6 * 18 / 15
= 7.2 seconds. (8.3/min)

If our team has 5 resource towers and the enemy team has 6 resource towers, team 1 will earn resources at 60 team resource/miute while team 2 will earn 50 team resorces per minute.

In reality, however, they should actually equal the same rate.
WMario 2017 年 1 月 25 日 下午 7:59 
what if there are 2 people on one team and 4 on the other would'nt it be 1 RP per second for the smaller cause it seems to be a 2 person 1 less second