Natural Selection 2

Natural Selection 2

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Team Size based Resource Tickrate
   
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Modification: Gameplay Tweak
Compatibility: Must be run on Server
文件大小
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1.414 KB
2017 年 1 月 21 日 下午 12:06
2017 年 1 月 21 日 下午 8:05
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Team Size based Resource Tickrate

在 >|KoR|<Frisqy.ViruS (ZdrytchX) 的 1 个合集中
ZdrytchX's Classic Pack
8 件物品
描述
Hex ID: 3280FEC5

This is a very simple patch for servers that scales the tickrate based off the ratio of the number of players on each team.

Example:
A team of 14 players vs a team of 10 players, with NS2's default 6 second wait period per tick, will receive one resource point per resource tower every 7 seconds, while the smaller team will only have to wait 5 seconds.

This means the smaller team, which generally happens to be smaller when they are losing, no longer suffers greatly on the NS2 "larger team bias" issue which often results in conceding every third game or so.

Hopefully this mod will give the smaller losing team a bit of HOPE so they at least, try a little bit more.
5 条留言
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 2 月 5 日 上午 12:41 
Well, it really is just an entry file and a resource tower file patch... Unless UWE significantly changes the resource tower code this mod should be compatible with most mods.
_A_x_a_m_d_y_ 2017 年 2 月 4 日 下午 8:24 
Mod review: working well on build 313.
WMario 2017 年 1 月 26 日 上午 9:04 
Ok thanks for clearing that up. Its really intresting though.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [作者] 2017 年 1 月 25 日 下午 10:03 
No. You need 1 vs 36 people at least to have 1 team resource point (or 0.1 personal resource) every second per resource tower with standard natural selection 2 balance (one resource tick every 6 seconds).

A very basic equation you can tihnk of as to estimate, although it isn't accurate to what is in this mod:

My team resource tick wait period = 6 * Number of OUR players / Number of ENEMY players

e.g.

If both team has 6 players:
Team resource tick period = 6 * 6 / 8
= 6 seconds (10/min)

enemy team has 18 players, our team has 15 players:

Our team resource tick period = 6 * 15 / 18
= 5 seconds. (12/min)

Enemy team resource tick period = 6 * 18 / 15
= 7.2 seconds. (8.3/min)

If our team has 5 resource towers and the enemy team has 6 resource towers, team 1 will earn resources at 60 team resource/miute while team 2 will earn 50 team resorces per minute.

In reality, however, they should actually equal the same rate.
WMario 2017 年 1 月 25 日 下午 7:59 
what if there are 2 people on one team and 4 on the other would'nt it be 1 RP per second for the smaller cause it seems to be a 2 person 1 less second