Space Engineers

Space Engineers

Albion Heavy Missile Launcher
24 件のコメント
Johnston-0557  [作成者] 2017年1月30日 16時47分 
There will be a stable release with the first weapon pack.

Also use dev it's at least 5 better.
Lock&Load98 2017年1月30日 9時28分 
Your mods are amazing, but they are on the dev version. And thus are griup cannot use them. This makes me sad: c

Would ask to change / make a sable version but that sounds like a whole lotta work for our sake lol. Again nice mods.
RivaL ! StatiC 2017年1月24日 20時01分 
i enable idle movement, and still
Johnston-0557  [作成者] 2017年1月23日 17時14分 
@Candidaluis It should be under "Albion Corp."
Johnston-0557  [作成者] 2017年1月23日 17時11分 
@Rival Make sure it's set to have idle movement on. It's a known bug with modded turrets.
RivaL ! StatiC 2017年1月23日 16時57分 
whenever i first build one of these, they sit still even with idle movement...once you try to take control of them or they try to engage an enemy the game crashes. any ideas?
candidaluis 2017年1月23日 16時19分 
I Can't see this mod on "G" menu, not even searching it.
Johnston-0557  [作成者] 2017年1月12日 20時31分 
Try using dev. I've heard a lot of problems about people using stable with these for some reason.
Valadian [GwDR] 2017年1月12日 20時30分 
Yup I am. Was thinking though, I recall that I started the world in question on stable version but switched over to Dev over a week ago. Maybe that's where the problem stems from.
Johnston-0557  [作成者] 2017年1月12日 20時21分 
upload all of it to pastebin

so open your client, start a new world with only the launcher mod, and go until it crashes, post the game log from that point on. You using dev version with dx11?
Valadian [GwDR] 2017年1月12日 19時29分 
Do you want me to post the whole thing here? It's pretty lengthy, no familiar with a lot of this stuff. What part would help you?
Johnston-0557  [作成者] 2017年1月12日 7時57分 
What does your log say?
Valadian [GwDR] 2017年1月11日 23時29分 
Heya Painted, I know the guy earlier said that the game crashed when he tried to control this turret in stable, however I'm playing in Dev Mode and noticed tonight that the same thing happened everytime I tried to control this turret. Strangely it seems to work fine in creative mode?? Haven't tried your other turrets. Just an FYI.
Johnston-0557  [作成者] 2017年1月11日 14時45分 
Because A. that's hard and I haven't figured it out yet and B. I'm giving people the option to choose which ones they want to use. Once I finish the first batch, there *will* be a pack with all of them in it, but I would feel pretty silly updating one thing every day when I add something.

There will be a pack with all of them in it, however.
Brainfart 2017年1月11日 13時20分 
Why not make a single mod with all your turrets in one?
Ulfgaar 2017年1月9日 9時39分 
EvE Online <3
Johnston-0557  [作成者] 2017年1月7日 13時30分 
@Captain America I'm working on that right now. It's not meant to have a high vertical traverse. 35 degrees up, 25 down should be the correct value.

It's a really powerful launcher, but you have to position yourself well to use it to its full effect.
Captain America 2017年1月7日 12時04分 
One thing that I've noticed about the Heavy Missile Launcher turret is that the vertical angles that it can traverse seem to be, well...backwards. The turret does not angle "up" much more than 45 degrees (or parallel with whatever it is mounted on) but is capable of looking "down" to the point where the barrels are aimed at an angle into the surface of the vessel or installation they are mounted on.
Johnston-0557  [作成者] 2017年1月7日 8時55分 
@Hawkwar they are dev mods. Try using dev.
Hawkwar 2017年1月7日 0時31分 
Nice missile system as well as the other mods you have made. In stable they crash the game when I try and control them manually. Here is the relevent part of the error log if it helps.

Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Weapons.MyLargeTurretBase.GetViewMatrix()
at Sandbox.Game.Entities.Cube.MyDefaultPlacementProvider.get_RayStart()
at Sandbox.Game.Entities.MyCubeBuilder.CalculateLocalCoordAndMode()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
Johnston-0557  [作成者] 2017年1月7日 0時13分 
@DoggyDog WoofWoof I took some creative liberties on my favorite weapon system. This game didn't have quite enough cool modded missile turrets for my taste ;)

I do love missiles and the sharp design of Caldari, but...

My dream ship is the Armageddon with rapid heavies and a brick tank.
Doggydog WoofWoof 2017年1月6日 23時58分 
I KNOW THESE MODELS. AMARR VICTOR, SCORCH OP
Asher 2017年1月6日 17時26分 
awsome mod!
yellow51 2017年1月6日 15時49分 
This is a very cool mod!