Space Engineers
Albion Heavy Missile Launcher
24 σχόλια
Johnston-0557  [Δημιουργός] 30 Ιαν 2017, 16:47 
There will be a stable release with the first weapon pack.

Also use dev it's at least 5 better.
Lock&Load98 30 Ιαν 2017, 9:28 
Your mods are amazing, but they are on the dev version. And thus are griup cannot use them. This makes me sad: c

Would ask to change / make a sable version but that sounds like a whole lotta work for our sake lol. Again nice mods.
RivaL ! StatiC 24 Ιαν 2017, 20:01 
i enable idle movement, and still
Johnston-0557  [Δημιουργός] 23 Ιαν 2017, 17:14 
@Candidaluis It should be under "Albion Corp."
Johnston-0557  [Δημιουργός] 23 Ιαν 2017, 17:11 
@Rival Make sure it's set to have idle movement on. It's a known bug with modded turrets.
RivaL ! StatiC 23 Ιαν 2017, 16:57 
whenever i first build one of these, they sit still even with idle movement...once you try to take control of them or they try to engage an enemy the game crashes. any ideas?
candidaluis 23 Ιαν 2017, 16:19 
I Can't see this mod on "G" menu, not even searching it.
Johnston-0557  [Δημιουργός] 12 Ιαν 2017, 20:31 
Try using dev. I've heard a lot of problems about people using stable with these for some reason.
Valadian [GwDR] 12 Ιαν 2017, 20:30 
Yup I am. Was thinking though, I recall that I started the world in question on stable version but switched over to Dev over a week ago. Maybe that's where the problem stems from.
Johnston-0557  [Δημιουργός] 12 Ιαν 2017, 20:21 
upload all of it to pastebin

so open your client, start a new world with only the launcher mod, and go until it crashes, post the game log from that point on. You using dev version with dx11?
Valadian [GwDR] 12 Ιαν 2017, 19:29 
Do you want me to post the whole thing here? It's pretty lengthy, no familiar with a lot of this stuff. What part would help you?
Johnston-0557  [Δημιουργός] 12 Ιαν 2017, 7:57 
What does your log say?
Valadian [GwDR] 11 Ιαν 2017, 23:29 
Heya Painted, I know the guy earlier said that the game crashed when he tried to control this turret in stable, however I'm playing in Dev Mode and noticed tonight that the same thing happened everytime I tried to control this turret. Strangely it seems to work fine in creative mode?? Haven't tried your other turrets. Just an FYI.
Johnston-0557  [Δημιουργός] 11 Ιαν 2017, 14:45 
Because A. that's hard and I haven't figured it out yet and B. I'm giving people the option to choose which ones they want to use. Once I finish the first batch, there *will* be a pack with all of them in it, but I would feel pretty silly updating one thing every day when I add something.

There will be a pack with all of them in it, however.
Brainfart 11 Ιαν 2017, 13:20 
Why not make a single mod with all your turrets in one?
Ulfgaar 9 Ιαν 2017, 9:39 
EvE Online <3
Johnston-0557  [Δημιουργός] 7 Ιαν 2017, 13:30 
@Captain America I'm working on that right now. It's not meant to have a high vertical traverse. 35 degrees up, 25 down should be the correct value.

It's a really powerful launcher, but you have to position yourself well to use it to its full effect.
Captain America 7 Ιαν 2017, 12:04 
One thing that I've noticed about the Heavy Missile Launcher turret is that the vertical angles that it can traverse seem to be, well...backwards. The turret does not angle "up" much more than 45 degrees (or parallel with whatever it is mounted on) but is capable of looking "down" to the point where the barrels are aimed at an angle into the surface of the vessel or installation they are mounted on.
Johnston-0557  [Δημιουργός] 7 Ιαν 2017, 8:55 
@Hawkwar they are dev mods. Try using dev.
Hawkwar 7 Ιαν 2017, 0:31 
Nice missile system as well as the other mods you have made. In stable they crash the game when I try and control them manually. Here is the relevent part of the error log if it helps.

Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Weapons.MyLargeTurretBase.GetViewMatrix()
at Sandbox.Game.Entities.Cube.MyDefaultPlacementProvider.get_RayStart()
at Sandbox.Game.Entities.MyCubeBuilder.CalculateLocalCoordAndMode()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
Johnston-0557  [Δημιουργός] 7 Ιαν 2017, 0:13 
@DoggyDog WoofWoof I took some creative liberties on my favorite weapon system. This game didn't have quite enough cool modded missile turrets for my taste ;)

I do love missiles and the sharp design of Caldari, but...

My dream ship is the Armageddon with rapid heavies and a brick tank.
Doggydog WoofWoof 6 Ιαν 2017, 23:58 
I KNOW THESE MODELS. AMARR VICTOR, SCORCH OP
Asher 6 Ιαν 2017, 17:26 
awsome mod!
yellow51 6 Ιαν 2017, 15:49 
This is a very cool mod!