Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése






Also use dev it's at least 5 better.
Would ask to change / make a sable version but that sounds like a whole lotta work for our sake lol. Again nice mods.
so open your client, start a new world with only the launcher mod, and go until it crashes, post the game log from that point on. You using dev version with dx11?
There will be a pack with all of them in it, however.
It's a really powerful launcher, but you have to position yourself well to use it to its full effect.
Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Weapons.MyLargeTurretBase.GetViewMatrix()
at Sandbox.Game.Entities.Cube.MyDefaultPlacementProvider.get_RayStart()
at Sandbox.Game.Entities.MyCubeBuilder.CalculateLocalCoordAndMode()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
I do love missiles and the sharp design of Caldari, but...
My dream ship is the Armageddon with rapid heavies and a brick tank.