边缘世界 RimWorld

边缘世界 RimWorld

Path Avoid
156 条留言
Ascythian 9 月 12 日 下午 5:36 
WellThatsFun 2024 年 5 月 14 日 下午 8:40 
Hey there - I'm sure I'm about to feel really stupid, but where is the "Pathing" button? I've tried it on the top and bottom of the screen, per the mod options menu, but I can't seem to see it anywhere! Help!
missionz3r0 2024 年 5 月 5 日 上午 9:24 
@Vendan

Heya Vendan, I am continuing this mod into 1.5 since Kiame is stepping back from the project.

I'd like to add an MIT license to the mod. However, I don't want to do so unless I get the blessing of the current copyright holders. That being yourself and Kiame.

So, is it alright with you if I add an MIT license to the source you've contribute to this project?
KiameV  [作者] 2021 年 7 月 18 日 下午 8:03 
Tundra 2021 年 1 月 14 日 上午 10:24 
Cool,but... Where is it?
explodoboy 2020 年 9 月 18 日 下午 8:59 
Two years late, but this is mostly for the few who stumble upon this mod and skip getting [KV] Path Avoid primarily because of it not having prefer:

That version DOES have 'prefer' but you have to enable it in mod options.
groovybluedog 2018 年 10 月 31 日 下午 3:43 
I was aware of that version, but it lacks the "prefer" option that worked so well with this mod
Nesano 2018 年 10 月 31 日 上午 7:06 
groovybluedog 2018 年 10 月 30 日 下午 8:20 
Also find it upsetting, especially since both creators are online right now and aren't even commenting
Nesano 2018 年 4 月 11 日 上午 1:21 
Yup. Dead mod that breaks other mods. Use [KV] Path Avoid - B18 by Kiame Vivacity.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1180719857&searchtext=path+avoid
charm 2018 年 3 月 19 日 上午 7:13 
so upsetting the dev gave up on this awesome mod
7th7andwich 2018 年 3 月 13 日 下午 7:34 
b18?
DiESF1RST 2018 年 2 月 10 日 上午 7:53 
B18 update pls
Oh for Fox Sake 2017 年 12 月 6 日 下午 6:22 
will this get an update for b18?
兜兜转转 2017 年 10 月 14 日 下午 7:22 
thanks~
Val 2017 年 9 月 8 日 下午 9:20 
Exactly what Corrupted Sanity said. I otherwise wouldn't look for the new version, I just go check the workshop page when a mods out of date in the mod list, I'm sure others do the same.
Corrupted Sanity (Vex) 2017 年 7 月 27 日 下午 8:52 
You might want to add the note that a new version exists to the description. I probably should have looked closer, but I missed it at first. This one showed up first when I searched it.
Lord mushroom headass 2017 年 7 月 21 日 下午 8:28 
Does this mod affect raiders and animals?

I was in a raid and the enemy was somehow able to avoid the newly built maze of deadfall traps.
maby it was a coincidence but im not sure
<'##>< 2017 年 7 月 1 日 下午 5:17 
@TinyWatermelon To remove pathing, just click on Normal and highlight over the areas you want to reset. "Strong" means strong hate. The display order of the options show most wanted to least wanted, as in Prefer-----Strong (hate).
Niko 2017 年 6 月 16 日 上午 9:45 
And is 'strong' strong hate or strong preferred? It seems obvious but I thought I should check
Niko 2017 年 6 月 16 日 上午 9:45 
This mod is working really well for me, but I am clueless as how to remove the pathing?
Flapdoodle 2017 年 5 月 31 日 下午 2:10 
Thank you sooooo much
KiameV  [作者] 2017 年 5 月 28 日 下午 9:07 
DarkFNC 2017 年 5 月 27 日 下午 5:46 
a very usefull mod. especially when you have very decorative base designs.
pyr0kid 2017 年 5 月 27 日 下午 4:57 
good to know, thank you. leave a comment here when its done will ya?
KiameV  [作者] 2017 年 5 月 27 日 下午 4:54 
I am looking into updating this mod for A17, it will be with a new mod (due to workshop restrictions about owners only being allowed to update the mod :steamfacepalm:). I will keep this page updated.
Torres 2017 年 5 月 27 日 上午 9:13 
I don't know if this applies to your mods or not but I figured if it did you would like to know about it.
https://ludeon.com/forums/index.php?topic=32874.0
Shubi 2017 年 5 月 27 日 上午 4:19 
I hope you convert this to A17 :D dont rush though, i just find this mod essential
scarlet_vermillion 2017 年 5 月 26 日 下午 9:16 
Any plan for A17?
Torres 2017 年 5 月 25 日 下午 12:06 
This is a must mod, the moment I had the power to tell my pawns to use the walkways I designed instead of crossing a whole muddy field I gained so.. soooo much effectiveness. Hoping this gets updated soon.
Zorlond 2017 年 5 月 25 日 上午 11:54 
Hoping for an A17 update...
pyr0kid 2017 年 5 月 17 日 下午 1:33 
are there any plans on for the A17 update or is this forever A16 mod?
hellbiter88 2017 年 5 月 9 日 下午 3:43 
To remove a path, just use the "normal" preferrence path to get rid of any others.
Darahz 2017 年 4 月 28 日 下午 12:59 
How do i remove path that i add?
BMO The Impaler 2017 年 4 月 22 日 下午 8:29 
@~~TSK~~CryptZar left click on the table and don't designate it as a social gathering site.
CryptZar 2017 年 4 月 22 日 上午 8:22 
Sadly I cant prevent my colonists to eat in another persons bedroom :/
Janky Nose Hair Guy 2017 年 4 月 22 日 上午 8:16 
Strong needs to be re-labeled as something else. I know the red color is a clue that is means "Strongly avoid" but it's not obvious to some people.
Oh and THIS MOD IS A GODSEND. FREAKIN' AWESOME. Needs to be part of the base game.
The Helldriver 2017 年 4 月 20 日 下午 7:22 
THIS IS AWESOME WITH THE TIBERUIM MOD
Vtole 2017 年 4 月 19 日 下午 2:55 
strong avoid
Minty 2017 年 4 月 18 日 下午 11:30 
is "strong" strong follow or strong avoid?
ScavangerSquirrel 2017 年 4 月 18 日 下午 6:16 
Getting this mod, I hope this works as advertised.
pyr0kid 2017 年 4 月 17 日 下午 5:01 
that weird moment when you findout you never liked something great...
Nemersis 2017 年 4 月 17 日 上午 5:37 
I hate when those dumbasses climb the table instead of get around.
Chrysippus 2017 年 4 月 16 日 下午 1:44 
Thank you very much! My pawns will finnaly use the roads i made for efficiancy
:steamhappy:
Noblington 2017 年 4 月 16 日 上午 11:56 
@Gremlin mods that change things, will screw with other mods that change the same things, e.g the mod "Efficient Light" changes lights power consumption, if another mod does the same thing, bugs will ensue
Meeshter Man 2017 年 4 月 14 日 下午 2:32 
Thanks for the input, yellowabdamin.
yellowabdamin 2017 年 4 月 5 日 下午 1:48 
i had no use for this
DragonsArchiver 2017 年 4 月 3 日 下午 5:26 
Honestly, I dont have Rimworld yet but when I do this mod will be one of the first ill get because of how useful it is for decorated paths.

(P.S. Prison Architect should also have this mod for the same reason :P)
Gremlin 2017 年 3 月 30 日 上午 1:54 
I'm having a bit of an issue with Path Avoid, While its active the mod "Better Pathfinding" stops working effectevly and my Colonists act retarded with pathfinding reverting to vanilla wall hugging and "Shortest route" not accounting for tile speed without me Idiot proofing the map with Path Avoid. People have mentioned its compatable yet I've yet to pin-point why its not working. I'm going to test later if it was the Mod Order as I had Better Pathfinding above Path Avoid with no other mods that effect pathfinding.

UPDATE: Yea Mod order does not matter, once Path Avoid is on the Pathfinding reverts to vanilla, I got nothing.
Prester 2017 年 3 月 26 日 下午 5:46 
woa this is insanely useful!