RimWorld

RimWorld

Path Avoid
156 kommentarer
Ascythian 12. sep. kl. 17:36 
WellThatsFun 14. maj 2024 kl. 20:40 
Hey there - I'm sure I'm about to feel really stupid, but where is the "Pathing" button? I've tried it on the top and bottom of the screen, per the mod options menu, but I can't seem to see it anywhere! Help!
missionz3r0 5. maj 2024 kl. 9:24 
@Vendan

Heya Vendan, I am continuing this mod into 1.5 since Kiame is stepping back from the project.

I'd like to add an MIT license to the mod. However, I don't want to do so unless I get the blessing of the current copyright holders. That being yourself and Kiame.

So, is it alright with you if I add an MIT license to the source you've contribute to this project?
KiameV  [ophavsmand] 18. juli 2021 kl. 20:03 
Tundra 14. jan. 2021 kl. 10:24 
Cool,but... Where is it?
explodoboy 18. sep. 2020 kl. 20:59 
Two years late, but this is mostly for the few who stumble upon this mod and skip getting [KV] Path Avoid primarily because of it not having prefer:

That version DOES have 'prefer' but you have to enable it in mod options.
groovybluedog 31. okt. 2018 kl. 15:43 
I was aware of that version, but it lacks the "prefer" option that worked so well with this mod
groovybluedog 30. okt. 2018 kl. 20:20 
Also find it upsetting, especially since both creators are online right now and aren't even commenting
Nesano 11. apr. 2018 kl. 1:21 
Yup. Dead mod that breaks other mods. Use [KV] Path Avoid - B18 by Kiame Vivacity.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1180719857&searchtext=path+avoid
charm 19. mar. 2018 kl. 7:13 
so upsetting the dev gave up on this awesome mod
7th7andwich 13. mar. 2018 kl. 19:34 
b18?
DiESF1RST 10. feb. 2018 kl. 7:53 
B18 update pls
Oh for Fox Sake 6. dec. 2017 kl. 18:22 
will this get an update for b18?
兜兜转转 14. okt. 2017 kl. 19:22 
thanks~
Val 8. sep. 2017 kl. 21:20 
Exactly what Corrupted Sanity said. I otherwise wouldn't look for the new version, I just go check the workshop page when a mods out of date in the mod list, I'm sure others do the same.
Corrupted Sanity (Vex) 27. juli 2017 kl. 20:52 
You might want to add the note that a new version exists to the description. I probably should have looked closer, but I missed it at first. This one showed up first when I searched it.
Lord mushroom headass 21. juli 2017 kl. 20:28 
Does this mod affect raiders and animals?

I was in a raid and the enemy was somehow able to avoid the newly built maze of deadfall traps.
maby it was a coincidence but im not sure
<'##>< 1. juli 2017 kl. 17:17 
@TinyWatermelon To remove pathing, just click on Normal and highlight over the areas you want to reset. "Strong" means strong hate. The display order of the options show most wanted to least wanted, as in Prefer-----Strong (hate).
Niko 16. juni 2017 kl. 9:45 
And is 'strong' strong hate or strong preferred? It seems obvious but I thought I should check
Niko 16. juni 2017 kl. 9:45 
This mod is working really well for me, but I am clueless as how to remove the pathing?
Flapdoodle 31. maj 2017 kl. 14:10 
Thank you sooooo much
KiameV  [ophavsmand] 28. maj 2017 kl. 21:07 
DarkFNC 27. maj 2017 kl. 17:46 
a very usefull mod. especially when you have very decorative base designs.
pyr0kid 27. maj 2017 kl. 16:57 
good to know, thank you. leave a comment here when its done will ya?
KiameV  [ophavsmand] 27. maj 2017 kl. 16:54 
I am looking into updating this mod for A17, it will be with a new mod (due to workshop restrictions about owners only being allowed to update the mod :steamfacepalm:). I will keep this page updated.
Torres 27. maj 2017 kl. 9:13 
I don't know if this applies to your mods or not but I figured if it did you would like to know about it.
https://ludeon.com/forums/index.php?topic=32874.0
Shubi 27. maj 2017 kl. 4:19 
I hope you convert this to A17 :D dont rush though, i just find this mod essential
scarlet_vermillion 26. maj 2017 kl. 21:16 
Any plan for A17?
Torres 25. maj 2017 kl. 12:06 
This is a must mod, the moment I had the power to tell my pawns to use the walkways I designed instead of crossing a whole muddy field I gained so.. soooo much effectiveness. Hoping this gets updated soon.
Zorlond 25. maj 2017 kl. 11:54 
Hoping for an A17 update...
pyr0kid 17. maj 2017 kl. 13:33 
are there any plans on for the A17 update or is this forever A16 mod?
hellbiter88 9. maj 2017 kl. 15:43 
To remove a path, just use the "normal" preferrence path to get rid of any others.
Darahz 28. apr. 2017 kl. 12:59 
How do i remove path that i add?
BMO The Impaler 22. apr. 2017 kl. 20:29 
@~~TSK~~CryptZar left click on the table and don't designate it as a social gathering site.
CryptZar 22. apr. 2017 kl. 8:22 
Sadly I cant prevent my colonists to eat in another persons bedroom :/
Janky Nose Hair Guy 22. apr. 2017 kl. 8:16 
Strong needs to be re-labeled as something else. I know the red color is a clue that is means "Strongly avoid" but it's not obvious to some people.
Oh and THIS MOD IS A GODSEND. FREAKIN' AWESOME. Needs to be part of the base game.
The Helldriver 20. apr. 2017 kl. 19:22 
THIS IS AWESOME WITH THE TIBERUIM MOD
Vtole 19. apr. 2017 kl. 14:55 
strong avoid
Minty 18. apr. 2017 kl. 23:30 
is "strong" strong follow or strong avoid?
ScavangerSquirrel 18. apr. 2017 kl. 18:16 
Getting this mod, I hope this works as advertised.
pyr0kid 17. apr. 2017 kl. 17:01 
that weird moment when you findout you never liked something great...
Nemersis 17. apr. 2017 kl. 5:37 
I hate when those dumbasses climb the table instead of get around.
Chrysippus 16. apr. 2017 kl. 13:44 
Thank you very much! My pawns will finnaly use the roads i made for efficiancy
:steamhappy:
Noblington 16. apr. 2017 kl. 11:56 
@Gremlin mods that change things, will screw with other mods that change the same things, e.g the mod "Efficient Light" changes lights power consumption, if another mod does the same thing, bugs will ensue
Meeshter Man 14. apr. 2017 kl. 14:32 
Thanks for the input, yellowabdamin.
yellowabdamin 5. apr. 2017 kl. 13:48 
i had no use for this
DragonsArchiver 3. apr. 2017 kl. 17:26 
Honestly, I dont have Rimworld yet but when I do this mod will be one of the first ill get because of how useful it is for decorated paths.

(P.S. Prison Architect should also have this mod for the same reason :P)
Gremlin 30. mar. 2017 kl. 1:54 
I'm having a bit of an issue with Path Avoid, While its active the mod "Better Pathfinding" stops working effectevly and my Colonists act retarded with pathfinding reverting to vanilla wall hugging and "Shortest route" not accounting for tile speed without me Idiot proofing the map with Path Avoid. People have mentioned its compatable yet I've yet to pin-point why its not working. I'm going to test later if it was the Mod Order as I had Better Pathfinding above Path Avoid with no other mods that effect pathfinding.

UPDATE: Yea Mod order does not matter, once Path Avoid is on the Pathfinding reverts to vanilla, I got nothing.
Prester 26. mar. 2017 kl. 17:46 
woa this is insanely useful!