Garry's Mod

Garry's Mod

Thresher Maw SNPC
88 条留言
RedFlytrap  [作者] 9 月 29 日 上午 12:55 
No, navmesh is entirely used outside of DRG and is only used to find valid positions the thresher can legally fit at. I could use AI nodes, but those are unreliable. With Navmesh I can scale volume/area so that I can legally place the thresher in places it can actually fit at.
GDSK09 9 月 27 日 下午 5:51 
shouldnt this be a DRGBASE nextbot if it needs a navmesh to burrow?
Mr man257 4 月 16 日 上午 11:59 
for me its like the texture is missing is there a thing im missing?
Trager 4 月 5 日 下午 3:46 
500MB:steamfacepalm:
Anticitizen 3 月 14 日 上午 10:36 
Millie now i know your plan
✿ MilliPie. ✿ 2024 年 8 月 6 日 上午 11:27 
Alright, Fair Statement my dear Friend!
I'll do it as an Requirement, so Nothing will conflict within the future.
RedFlytrap  [作者] 2024 年 8 月 6 日 上午 11:26 
Materials is what I'm more concerned about, hence why I was saying that reuploading the model isn't ideal. If I change the materials or mess with anything visually it will cause conflicts. Material paths cannot be changed without decompiling the model and changing the directory, at that point it's better off just requiring this as a dependent to the addon
✿ MilliPie. ✿ 2024 年 8 月 6 日 上午 11:23 
Oh no don't worry, i won't steal the code or anything, just asking if i can port the model into my pack, and rename the model file's so it doesn't conflict with the future of this addon.
RedFlytrap  [作者] 2024 年 8 月 6 日 上午 11:21 
As long as the model and code aren't reuploaded, I don't have an issue with it. Avoid any reupload of assets especially if not necessary, I don't like issuing DMCA because of conflicts with addons.
✿ MilliPie. ✿ 2024 年 8 月 6 日 上午 11:12 
Hey, i don't know who's the Main Creator of this, But i wanted to ask if i could have Permission to use the Thresher maw into a DRG Pack of mine who im working on for Fun.

Credit's will be Obviously put with Respect.
3lda002 2024 年 4 月 1 日 上午 9:39 
hey, im about to test the mod, im a Gmod modding spree and i got Gmod yesterday omg
burntalamera 2024 年 3 月 26 日 下午 8:31 
he kills a reaper
RedFlytrap  [作者] 2024 年 2 月 9 日 上午 2:01 
That tells me nothing.
slimycalebJ 2024 年 2 月 9 日 上午 12:32 
the mod won't work.
Nataja 2024 年 1 月 31 日 下午 3:27 
I thought i could kill it with a oven and got anhilated
RedFlytrap  [作者] 2023 年 2 月 25 日 下午 8:52 
Well, the good news is that it looks a lot cleaner, bad news is that the size is way larger
RedFlytrap  [作者] 2023 年 2 月 25 日 下午 8:52 
Oop, these are 4k lol
RedFlytrap  [作者] 2023 年 2 月 25 日 下午 8:51 
Uncompressed textures, that are 2k
Combined 2023 年 2 月 25 日 上午 10:39 
how is this 500mb now lol
RedFlytrap  [作者] 2023 年 2 月 24 日 下午 3:36 
Fixed the issues with this returning an unknown sight distance
Katzen Meyer 2022 年 12 月 13 日 上午 7:02 
hmm i think with l4d snpcs ai director that i and that creature fight but i hide from it mostly
Katzen Meyer 2022 年 12 月 13 日 上午 6:51 
i will make this into a antlion king (or queen wait no the queen will be 2 times bigger) boss fight
ŽīPÝ DRAGUINHA 2022 年 11 月 19 日 下午 2:37 
Can you make the buttom "space" use his "Burrowing" and appear where you are looking?
Kamachaos 2022 年 7 月 25 日 上午 9:21 
:O
that sounds... AWESOME! keep up the amazing work! :DDD
RedFlytrap  [作者] 2022 年 7 月 25 日 上午 9:10 
I could make elemental threshers lol
RedFlytrap  [作者] 2022 年 7 月 25 日 上午 9:10 
Come to think of it, I probably could
Kamachaos 2022 年 7 月 25 日 上午 6:38 
@RedFlytrap Even if you cant make an ice worm, your work is amazing and I hope you keep up the great work! :D
Pigglevitch 2022 年 5 月 31 日 上午 7:36 
theres an eater of worlds using the ragdolls segments to move like the ice worm
RedFlytrap  [作者] 2022 年 2 月 16 日 上午 10:40 
Not entirely a 1:1 but it's do-able. Subnautica uses dynamic physics that work in tandem with the animations (this gives a believable movement for tails and the like). We can't do that in gmod, at least not to my knowledge.
OneOfAll 2022 年 2 月 16 日 上午 10:29 
Is it possible you can make the Ice Worm leviathan from Subnautica? Shouldn't be too hard to make, but I'm not a workshop creator, either.
Lord Megamix 2020 年 12 月 2 日 上午 8:05 
An SNPC that uses a navmesh, yet still runs on VJ Base...
EbowTaj 2020 年 7 月 22 日 下午 8:06 
very friken cool
dn 2020 年 7 月 19 日 上午 10:00 
what's the map in the screenshots
farn 2020 年 3 月 26 日 上午 8:13 
vivus morbus
radayaya 2018 年 6 月 22 日 下午 8:28 
กานต์
geeworm 2018 年 1 月 3 日 上午 4:41 
SLV base interferes with VJ base addons, causing them to not work properly. Remove SLV related addons to prevent this from happening.
Z0MB1N3RZ 2017 年 7 月 26 日 上午 3:17 
Kinda got a few pink+black squares in some places... :/
Manual Head Massager 2017 年 6 月 9 日 上午 5:03 
is this addon broken :(______________)

Lord Megamix 2017 年 3 月 21 日 下午 6:16 
Guys, I figured something out. About the conflict from SLV Base, I used the Legacy Addon method to fix it. As you may know, certain files in legacy addons overwrite the same in workshop addons.
Notimenoyear123 2017 年 3 月 17 日 上午 2:15 
also it does not do anything?
Tb50 2017 年 1 月 29 日 上午 6:25 
you need vj for it work
RedFlytrap  [作者] 2017 年 1 月 22 日 下午 12:00 
Considering this wasn't meant for release, I'm not surprised nor do I really care.
Himura 2017 年 1 月 22 日 上午 11:08 
Disappointing my friend, your mod does not handle, error scripts
RedFlytrap  [作者] 2017 年 1 月 16 日 下午 1:38 
Oh, no it's the fact people don't read. That's the problem
dragon808tr 2017 年 1 月 16 日 下午 1:37 
@mayhem Its not a big problem. Its still badass to look at even if it dosent attack
RedFlytrap  [作者] 2017 年 1 月 16 日 下午 12:13 
I know the fix for it, it's pretty hard to fix though especially for specific people
GLAZING ROULETTE 2017 年 1 月 16 日 上午 11:56 
when i spawn the npc he doesn't do any animation and he cause some error.
please help me repair it
{Glass Lemonade} 2017 年 1 月 14 日 下午 3:35 
@dragon808tr its an addon that runs on slv base (not an actual base but its any adoon made by silverlan half life rennosaunce reconstructed couts)
dragon808tr 2017 年 1 月 14 日 下午 2:25 
Whats that?
{Glass Lemonade} 2017 年 1 月 13 日 上午 6:58 
@dragon808tr you have a silverlan addon