Garry's Mod

Garry's Mod

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Thresher Maw SNPC
   
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素材类型: 插件
插件类型: NPC
插件标签: 快乐, 角色扮演
文件大小
发表于
更新日期
544.823 MB
2016 年 12 月 30 日 上午 1:56
2023 年 2 月 23 日 下午 10:23
8 项改动说明 ( 查看 )

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Thresher Maw SNPC

描述
Requires Vj Base to work properly.
People who spam in the comments will be blocked, this is your only warning.

_______________________________________________________________________
Includes:
  • Thresher Maw
_______________________________________________________________________
Features:
  • Burrowing (will burrow anywhere with a NAVMESH, if the map doesn't have one, it wont go anywhere)
_______________________________________________________________________
Credits
  • Dragoteryx - Trajectory code
  • Bizz - Utilizing his nextbot code to allow the thresher to burrow
  • Darken217 - Special FX
  • Cpt. Hazama - Code help
  • Me - conversion to source and coding
  • Bioware - Any and all assets used to make this a thing, animations, sounds, textures, etc.
  • Robert ♥♥♥. - Spawn icons and screenshots
_______________________________________________________________________

Copyright © 2021 by Mayhem, All rights reserved.

Nothing in this addon may be remade or modified without typed consent of the original author, Mayhem. Doing so would be violating the Steam Workshop Rules[wiki.facepunch.com].

If you like my content, consider donating. It takes time and effort to make addons for the community.[www.paypal.me]
88 条留言
RedFlytrap  [作者] 9 月 29 日 上午 12:55 
No, navmesh is entirely used outside of DRG and is only used to find valid positions the thresher can legally fit at. I could use AI nodes, but those are unreliable. With Navmesh I can scale volume/area so that I can legally place the thresher in places it can actually fit at.
GDSK09 9 月 27 日 下午 5:51 
shouldnt this be a DRGBASE nextbot if it needs a navmesh to burrow?
Mr man257 4 月 16 日 上午 11:59 
for me its like the texture is missing is there a thing im missing?
Trager 4 月 5 日 下午 3:46 
500MB:steamfacepalm:
Anticitizen 3 月 14 日 上午 10:36 
Millie now i know your plan
✿ MilliPie. ✿ 2024 年 8 月 6 日 上午 11:27 
Alright, Fair Statement my dear Friend!
I'll do it as an Requirement, so Nothing will conflict within the future.
RedFlytrap  [作者] 2024 年 8 月 6 日 上午 11:26 
Materials is what I'm more concerned about, hence why I was saying that reuploading the model isn't ideal. If I change the materials or mess with anything visually it will cause conflicts. Material paths cannot be changed without decompiling the model and changing the directory, at that point it's better off just requiring this as a dependent to the addon
✿ MilliPie. ✿ 2024 年 8 月 6 日 上午 11:23 
Oh no don't worry, i won't steal the code or anything, just asking if i can port the model into my pack, and rename the model file's so it doesn't conflict with the future of this addon.
RedFlytrap  [作者] 2024 年 8 月 6 日 上午 11:21 
As long as the model and code aren't reuploaded, I don't have an issue with it. Avoid any reupload of assets especially if not necessary, I don't like issuing DMCA because of conflicts with addons.
✿ MilliPie. ✿ 2024 年 8 月 6 日 上午 11:12 
Hey, i don't know who's the Main Creator of this, But i wanted to ask if i could have Permission to use the Thresher maw into a DRG Pack of mine who im working on for Fun.

Credit's will be Obviously put with Respect.