安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Anyway, thanks for the feedback (again).
It bothers me that I can't see what's coming when I plant/defuse, and I got bots and myself to pull off tons of clutch defusals since the stairs cover line of sight and protect CTs from bullets. Tons of mayhem could be caused with a single smoke.
Also Middle just seemed too short and skinny. CTs can get away with SMG rushing it since there's nowhere safe to really fall back to, and the meeting times for middle put CTs halfway down mid when Ts just enter it. Give the area some distance, and add some basic cover.
A site is solid and you've got a really good sense of theme and aesthetics. T spawn, middle and outside of A could use some optimization. Overall really promising map. (y)