边缘世界 RimWorld

边缘世界 RimWorld

Glass+Lights
1,110 条留言
Ebonyte 10 月 24 日 下午 3:58 
@Hayden Ohohohoho, NICE! Thanks!
Ancalagon 10 月 18 日 上午 9:22 
Nano, thanks for supporting this popular mod for going on 9 years! You rock!

Since I saw it mentioned recently in the comments here, I'll add a +1 to wanting to see this mod's glass unified with the glass resource introduced by the other popular mod "ReBuild: Doors and Corners". It's not crucial, nothing is broken, it is just a "would be nice to have" thing at some distant time in the future.

ReBuild: Doors and Corners - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3262718980
Bazalisk 10 月 16 日 下午 4:13 
@991926008

it may help to get Rimsort and set it up then load up the game again. once it gets to the main menu and the issue begins tab back to RimSort and head to the PlayerLog tab. press Load Game Log and at the bottom of the log you should start to see what or where the problem(s) are.
Nano  [作者] 10 月 1 日 下午 10:34 
@991926008 - I'm sorry, but nothing this mod adds nothing that should do that. I cannot help with this.

@mr.alyxandyr - While an interesting idea, I won't be adding this.

@Ebonyte - It's a feature I want to add, but I have no timeline for it. @Hayden's suggestion looks promising though.

@Bosh - If you ever complete this, I'd love to take a look at it and possible link it here as well.
Bosh 8 月 13 日 上午 6:13 
@mr.alyxandyr An upcoming mod I'm working on will feature Uranium Glass as a resource with full support for this mod (hopefully), so keep an eye out I guess.
Ebonyte 8 月 11 日 下午 11:27 
This is lovely! Any chance we can get a way to curve it like Odyssey hulls?
mr.alyxandyr 8 月 11 日 下午 9:07 
I'd love to see a small addition to this; a bright glowing yellowgreen "Uranium Glass" made by combining (My always excessive stock of) uranium from the base game to create a very useful for art & sculptures material alongside just making nifty glowing glass walls
991926008 8 月 1 日 上午 1:40 
After adding this mod to the game, when reaching the main menu, the interface becomes completely unclickable—even the quit game button fails to respond—as if blocked by an invisible overlay. What could be causing this?
Nano  [作者] 7 月 31 日 下午 7:46 
Life has been a tad busy, still looking to implement the changes promised. I'm just not sure when.

@Captolamia - Yes
Captolamia 7 月 31 日 下午 12:14 
Are the glass walls air tight? Do they keep the O2 in while in space?
spartandued 7 月 28 日 下午 9:44 
@NanoCE, a patch would be awesome. I appreciate you taking the time to answer me. Thank you. 😁
5tratz 7 月 28 日 上午 2:06 
lol, I just thought I'd mention it as sometimes people look over it or they don't know how to actually do that part, so I just said. You know how it is when people want things to be perfect without any issues, bugs, or imperfections, haha. Thanks anyway :)
Nano  [作者] 7 月 27 日 下午 9:54 
@spartandued - No, it shouldn't conflict with it per se, but you will have duplicate glass items from our two mods. I'm considering adding a patch on my end as it's been asked for before.

@5tratz - You are the first to comment on this since I added it's own tab years ago. I'll happily add a title & description with the next update of this. I love feedback like this.
spartandued 7 月 26 日 下午 3:05 
@NanoCE, I could be. I might be referencing the ReBuild mod, my bad. Will it conflict with that?
5tratz 7 月 26 日 下午 12:48 
I have done this manually, but just letting you know, adding this:

<generalTitle>Title Here!</generalTitle>
<generalDescription>Description Here!</generalDescription>

To your (ResearchTab.xml), give the tab a proper title and description, lol. I just love my game to have everything perfect, of course, remove the PlaceHolders I have already put, use it if you wish, but anyway, thanks for the great mod :Upvoter:
Nano  [作者] 7 月 26 日 上午 11:20 
I wasn't aware of glass in the base game? I also can't find anything referencing it? Are you mistaken? @spartandued
Snownova 7 月 26 日 上午 1:48 
@Proxyer awesome, thanks!
spartandued 7 月 25 日 下午 8:25 
@NanoCE, will this clash with the glass from the base game at all? I wanna add this again, now if the glass security door would work properly... Lol
Proxyer 7 月 25 日 下午 4:08 
Thank you again!
Nano  [作者] 7 月 25 日 下午 3:34 
Thank you likewise Proxyer. Your change has been uploaded.
Proxyer 7 月 25 日 下午 3:06 
@NanoCE
For this time update, I have added "airtight walls" to the description of ReinforcedGlass to the Japanese translation. Also, I have updated all translations that used old punctuation to match the changes in the official v1.6 Japanese translation.

I have just sent a Pull Request to these on GitHub, so please check and merge them. Thank you for your time. :lunar2019wavingpig:
Proxyer 7 月 25 日 下午 2:25 
Thank you for your update works! :cupup:
Nano  [作者] 7 月 25 日 下午 1:47 
I lied :P

Now updated with airtightness for reinforced glass object, walls and doors included.

Japanese and Traditional Chinese updated as well. Special thanks to Proxyer and NBurger500 respectively.
Nano  [作者] 7 月 25 日 下午 12:40 
I'm actively working on an update. Thank you for your patience. I hope to have it out in the next day or two.
Snownova 7 月 25 日 上午 12:42 
It would be cool if a vacuum resistant glass wall could be added for Odyssey.
evcastello 7 月 15 日 上午 11:54 
to patch I think it should be

<?xml version="1.0" encoding="utf-8"?>
<Patch>
<!-- Patch for Rimatomics Window -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="GLWindowRimatomics"]/building</xpath>
<value>
<isAirtight>true</isAirtight>
</value>
</Operation>
<!-- Patch for Vanilla/Other Window -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="Window"]/building</xpath>
<value>
<isAirtight>true</isAirtight>
</value>
</Operation>
</Patch>
evcastello 7 月 15 日 上午 11:28 
The line to add to make these airtight is

<isAirtight>true</isAirtight>

seems it should go between these tags

<building>

</building>

for windows

<building>
<isInert>true</isInert>
<canPlaceOverWall>true</canPlaceOverWall>
<ai_chillDestination>false</ai_chillDestination>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>
</building>

for rimatomics windows

<building>
<isInert>true</isInert>
<canPlaceOverWall>true</canPlaceOverWall>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>
</building>
Sakujo 7 月 15 日 上午 7:57 
Vacuum proof glass please. One of my favorite mods. Thank you
Messire 7 月 14 日 上午 7:52 
Yeah, I'd love having vacuum proof glass panels available as well, so that a telescope would look so dumm standing on a deck. But a third kind of window for balance purposes, with vacstone required would be great.
immortalartisan 7 月 13 日 上午 10:27 
Same here u was sad to realize I could t use glass for space windows
lux 7 月 13 日 上午 6:41 
Is it possible to use glass for the outer portions of grav ships or space colonies? I'd really like to be able to do so but not sure if they're considered airtight by the game?
Explodingcreepsr 7 月 7 日 上午 9:45 
I second Shinzou's suggestion. Patching the glass/ballistic glass from both mods to be one item would be very nice.
Proxyer 6 月 21 日 下午 3:50 
If possible, please update your GitHub to the latest 1.6 so that I can submit a new translation with the Japanese translation updated to the latest version. :lunar2019wavingpig:
Proxyer 6 月 21 日 下午 3:28 
Thanks for v1.6 update! :cupup:
Nano  [作者] 6 月 21 日 下午 12:04 
Updated for 1.6 initial changes. Any game play specific changes will come later.

@氟氯溴碘砹 - I implemented this change and it should now reflect for all versions. Thank you for your help even if my response was slow.

Any other changes will be implemented in time.
Shinzou 5 月 30 日 下午 1:39 
Hi there, nice mod, but could you improve compatibility with ReBuild: Doors and Corners, so that both mods use the same glass, or make them have distinct names. It's a bit confusing having to reasearch two projects just to be able to manufacture two different items both named "Glass" yet used in different buildings/walls, etc. Thanks.
Kh29 4 月 6 日 上午 9:36 
Thanks for reaching out. I am doing a lighter mod run with only "Glass+Lights", "EdB Prepare Carefully", "Miscellaneous 'Core' ", and "Harmony". No DLC is active either. I started a new run and went to an older run with the same mods and had the same issue. I have tried using both fueled and electric glass maker with no difference either. Hopefully this helps.
氟氯溴碘砹 4 月 3 日 下午 1:48 
@NanoCE
In Languages/(language)/DefInjected/ThingDef/Building_Lights.xml for all translations,
simply remove those <WallLamp.xxx> should work, they override the text of wall lamp from base game.
Nano  [作者] 4 月 3 日 上午 9:51 
It's been a busy few months and I've neglected this more than I would have liked. Fixes incoming where I can.

@氟氯溴碘砹 - I am not familiar with the language and the current translation is fan made. Can you assist me in fixing this, I'd love to fix it asap.

@Kh29 - I can't replicate this issue, can you please provide more detail so I can help narrow down where the issue might be?

@Stellar - on my list to do soon. I appreciate your patience.
Kh29 3 月 30 日 上午 8:06 
Great mod, but I am having an issue with glass production. Pawns will take a stone chunks and try to make the glass/circle glass/molotov, but when they finish the item is not made and the stone chunk does not get consumed. Instead, the pawn just reworks the stone over and over.
氟氯溴碘砹 3 月 8 日 上午 3:45 
The translation for "WallLamp" should be removed in 1.5.
It will change the 1.5 wall lamp's label to "(old) wall lamp" and description to "deprecated", which really confused me for a long time.
fairwitness 3 月 2 日 上午 7:16 
Absolutely love this mod. Thank you so much for continuing to support it. Up vote for having wall lamps work on the walls - would really appreciate that fix!
Stellar ❤️💙💛 2024 年 12 月 27 日 下午 10:20 
Thank you! :hearts:
Nano  [作者] 2024 年 12 月 27 日 下午 6:37 
@Stellar - I can definitely do that.

@Bones - Not sure what that is, mind linking it and explaining what it needs to work with?
Bones 2024 年 12 月 7 日 下午 12:31 
Would love if this works with Combat AI 5000
Stellar ❤️💙💛 2024 年 10 月 21 日 上午 9:55 
Same thing is on those round wall lamps, looks awful :steamsad:
Stellar ❤️💙💛 2024 年 10 月 21 日 上午 9:53 
Could you please fix/remove that small wire bottom of glassworks TV, it drives me nut, first thought it was these autoconnect wires, but it seems not, instead it seems to be in texture itself.
Nano  [作者] 2024 年 9 月 7 日 下午 9:13 
@Darthducker - there might be, it wouldn't be my mod changing the recipe though. This mod can use any stone chunk, not just sandstone.

As for the wall lights, I'll take a look into this tomorrow. Bit odd as they should be nearly identical to the vanilla wall lights after the latest major version.
Darthducker 2024 年 9 月 4 日 上午 9:05 
Is there an incompatibility to Biomes! Caverns? The recipe for glass wants sand made from a sandchunk, which apparently is added from Biomes! Caverns. I have yet to go into one of these caves. Do I miss something?