边缘世界 RimWorld

边缘世界 RimWorld

Call of Cthulhu - Straitjackets [Deprecated]
183 条留言
Ryoma  [作者] 7 月 14 日 上午 9:32 
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
MC_0 2023 年 8 月 24 日 下午 8:40 
This video gave me the spooks.
Mlie 2022 年 5 月 22 日 下午 1:41 
Saromal 2022 年 3 月 26 日 上午 9:42 
I've been in this straightjacket for 1.3 years without an update! HINT HINT
why are we here? just to suffer? 2021 年 12 月 26 日 上午 5:42 
:(

pls 1.3
why are we here? just to suffer? 2021 年 8 月 17 日 下午 7:14 
1.3 pls
Azuwi 2021 年 1 月 6 日 下午 11:34 
update to 1.2 pls
PoofyGummy 2020 年 10 月 22 日 下午 9:42 
GitRdun 2020 年 10 月 19 日 下午 1:18 
update pls
MrSpacePenguin 2020 年 10 月 2 日 上午 7:34 
update please
PoofyGummy 2020 年 9 月 28 日 下午 7:20 
This is one of the most useful things in the entire game, so much that it should be vanilla! Please don't drop this!
The Lord Of Lmao 2020 年 7 月 30 日 下午 4:01 
Still works?
Earnest 2020 年 7 月 22 日 下午 4:17 
If you are looking for an update, go kick $1 to this hard working modder on his Patreon.
S0uL-7 2020 年 7 月 11 日 上午 1:04 
Can we use this to make our prisoners fully incapable of doing anything by themselves instead of just chopping their limbs off all the time? Or does the pawn need to be in a mental break for it to be usable?
Tornjunk 2020 年 6 月 10 日 下午 4:36 
@Ragnaross42 Thank you sooo much works perfectly! Really am thank full for you updating the straitjack mod. Great Job!!!:steamhappy:
Ragnaross42 2020 年 6 月 8 日 上午 7:09 
I made an update for 1.1. I will not put it on steam but while we wait for my pull request to be looked at you can download the zip on github [github.com]. It's my first time "modding" (I just followed the guide by Brrainz [gist.github.com]) but it's been running without error for a week now.
Serfs 2020 年 6 月 6 日 下午 4:41 
Please update
thewanderingoutsider 2020 年 5 月 18 日 上午 12:08 
Please update to 1.1...I've already had my game crash due to trying to run mods that haven't been updated. :(
Gabe Newell 2020 年 5 月 10 日 下午 6:00 
Yeah guys, this still works, at least to my knowledge it still works
Gabe Newell 2020 年 5 月 9 日 下午 11:08 
I don't care if this does or doesn't work, I NEED to put this onto one of my colonists because as it stands he has a -137 in mood from withdraw and other things
Dylsexia 2020 年 5 月 5 日 下午 4:33 
Please update, this mod is so useful and I'd love it to get brought to 1.1!
Tupiniviking 2020 年 4 月 27 日 下午 12:54 
@Dakon
Then do it yourself
Уединение 2020 年 4 月 19 日 上午 1:30 
this was a good one prisoners just can't help themselves in their 2x2 cells xD
Temenat 2020 年 4 月 13 日 上午 3:58 
I'd like this mod to get updated too
Dakon 2020 年 3 月 23 日 下午 3:32 
This should not take that much effort to get to 1.1. Please :)
Ionas 2020 年 3 月 21 日 上午 6:46 
Дурка ждет обновления мода
Boyar 2020 年 2 月 29 日 上午 1:47 
update please!
Genaeve 2020 年 2 月 27 日 上午 7:39 
I'm anxiously awaiting. One of the most needed mods ... at least for me. :MysteriaGodOfDeathHappy:
Krausladen 2019 年 10 月 14 日 下午 9:45 
"Straitjackets ignore mental breaks caused by resurrection sickness"

cant cure everything
Omega13 2019 年 9 月 20 日 上午 11:26 
Straitjackets ignore mental breaks caused by resurrection sickness
XDelphi 2019 年 9 月 3 日 下午 12:49 
Does load order have any relevance to this mod, or is it perhaps non functional for other and not just me due to conflicts etc (although I'm not getting any error logs and can use fine). So far this mod has failed to prevent both the incidence of, and efficacy during, breaks to include: pyromania (basegame), self harm (psychology?), tantrums/destruction, berserk rages. Really sad that it isn't able to be used to it's potential - or at all really at the moment, as much as I love the item functionality - because the mood debuffs aren't worth it alone. Would welcome any feedback on whether I might be using this wrong!
DAV 2019 年 8 月 18 日 上午 2:57 
Hi, this error keeps appearing in the log:

System.NullReferenceException: Object reference not set to an instance of an object
at StraitJacket.MapComponent_StraitJacket.PerformStraitJacketCheck () [0x00000] in <filename unknown>:0
at StraitJacket.MapComponent_StraitJacket.MapComponentTick () [0x00000] in <filename unknown>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
ZombieLand.Verse_TickManager_TickManagerUpdate_Patch:SingleTick(TickManager, Int32)
Verse.TickManager:TickManagerUpdate_Patch1(Object)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Happens when I have one or more Straitjackets or not.
Any help is welcome, thanks.
Warbling Thrush 2019 年 7 月 26 日 下午 4:52 
Even though my colonist has been forced into a straightjacket during berserk, they are still able to attack others. These attacks include their equipped weapon, and there doesn't appear to be any reduction in duration. Can anyone help me fix this issue?
Official| TheWhiteHattedGamer 2019 年 6 月 25 日 上午 1:00 
are they able to open doors with this on?
Nay 2019 年 6 月 16 日 上午 3:30 
i get a loading error with this mod :/
nana_the_ninja 2019 年 5 月 29 日 下午 12:11 
In case anyone was still wondering, you can both have a colonist forcefully make a colonist/prisoner wear a straitjacket, or voluntarily have a colonist wear one before they have a mental break. It's working well for me. (I don't have the Psychology mod, so I'm not sure about any issues concerning that).
Omega13 2018 年 11 月 26 日 下午 6:50 
People undergoing the self-harm mental break from Psychology will just take the jacket right off and go to work on themselves. Pretty strange, considering that's pretty much the #1 sort of behavior these things are designed to stop IRL.
Tablenack 2018 年 11 月 9 日 上午 3:23 
seem to have isu loading this any reason ?
wont work...
PMC_Zero 2018 年 10 月 30 日 下午 12:25 
@SetArk <Nyanverick 07> +1
SetArk <Nyanverick 07> 2018 年 10 月 25 日 下午 2:32 
Quick question... So how does one put a Jacket in?
Must force the colonist to use it when i notice the mood going down and break chance rising??
Thor 2018 年 10 月 24 日 上午 6:06 
Great way to deal with madness and drug addictions, without making it overpowered in any sense.
Thanks for providing quality content for this game!
Thelockenessmonster 2018 年 10 月 21 日 上午 11:07 
hi...me again...found these errors with just your mods and hugslib enabled: {链接已删除}
"The" SeanMacLeod 2018 年 10 月 17 日 下午 9:01 
I might be a bit more put out if he killed someone because he wasn't restrained in time.....
Mayo 2018 年 10 月 17 日 下午 5:01 
@BladeofSharpness it wouldn't upset you a tiny bit if someone you lived and worked with was put into a straightjacket out of fear of him hurting others?
BladeofSharpness 2018 年 10 月 10 日 上午 5:10 
-5 mood debuf for 2 days to all others colonists though is a bit harsh.
人族狙击手 2018 年 9 月 5 日 上午 1:16 
Can't make this jacket
Ryoma  [作者] 2018 年 9 月 2 日 上午 10:19 
v1.19.0.1 (9/3/18)
=============
- Adjusted heat/cold issues with straitjackets
Seti 2018 年 8 月 31 日 上午 2:45 
and heat too
Seti 2018 年 8 月 31 日 上午 2:45 
Jecrell, you need to change that -30 to some positive value
lolmmbat 2018 年 8 月 30 日 下午 1:37 
Not sure if this is a mod conflict thing, but with the new version any prisoners i put in a straitjacket has their body temperature drop to hypothermia levels, killing them.